Quesooo Posted September 26, 2018 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Share Posted September 26, 2018 hi good day how to add countdown timer at the top of this npc script - script WorldBoss -1,{ end; OnInit: // NPC variables .npc_name$ = strnpcinfo(0); // Name of this NPC .event_sleep = 60000; // Event sleep time in milliseconds(60000 = 1 minute) .event_timeout = 7200000; // Event timeout time in milliseconds before Boss is disabled(60000 = 1 minute) .event_access_expire = 900000; // Event access expire time in milliseconds(60000 = 1 minute) // Reward distribution .loot_mode = 4; // Event loot distribution mode. Look npc_loot_mode_desc for descriptions .loop_max = 100; // Maximum number of loops (When selecting a random party member) .treasure_chests = 10; // Number of duplicate Treasure Chest NPC's (Important!) // Experience increases during event .base_exp_multiplier = 3; // Event base exp rating multiplier .job_exp_multiplier = 3; // Event job exp rating multiplier .floating_rates = 1; // Increase servers exp and drop rates for 1 hour after boss kill(0=Disable, 1=Enable) // Monsters default attributes .MOB_MAXHP = 100000000; // How much HP can monster have at maximum .MOB_HP = 5000000; // How much HP monster has on spawn .MOB_SPEED = 130; // Speed .MOB_CRIT = 450; // Crit rate (1000/100%) .MOB_HIT = 300; // Hit rate .MOB_ATKMIN = 1000; // Base Attack Minimum .MOB_ATKMAX = 4000; // Base Attack Maximum .MOB_MATKMIN = 1000; // Magic Attack Minimum .MOB_MATKMAX = 4000; // Magic Attack Maximum .MOB_DEF = 35; // Defence .MOB_MDEF = 35; // Magic Defence .MOB_FLEE = 200; // Flee .MOB_PDODGE = 100; // Perfect Dodge // Event monster ID's setarray .event_mobs[0], 2476, // Amdarias 1719, // Detale 1768, // Gloom Under Night 1779, // Ktullanux 1646, // Lord Knight Seyren 2131; // Lost Dragon // Event reward ID's (One random array is selected) setarray .loots_0, 501, 502, 503, 504, 505, 506; setarray .loots_1, 507, 508, 509, 510, 511, 512; setarray .loots_2, 513, 514, 515, 516, 517, 518; setarray .loots_3, 519, 520, 521, 522, 523, 525; // Event reward ID's array size (Important!) // If you add more loots_<Number> arrays. You must change this accordingly. // Index start from 0 .loots_count = 3; // Event map names setarray .event_maps$[0], "prontera", "morocc", "geffen", "payon", "alberta", "aldebaran", "xmas", "comodo", "yuno", "amatsu", "gonryun", "umbala", "louyang", "ayothaya", "einbroch", "hugel", "rachel", "veins", "moscovia"; // Event loot distribution mode description setarray .loot_mode_desc$[0], "Give all rewards to all party members", // .loot_mode = 0 "Give one reward to one random party member", // .loot_mode = 1 "Give all rewards to one random party member", // .loot_mode = 2 "Give rewards randomly between all party members", // .loot_mode = 3 "Give all rewards to all nearby players and their party members", // .loot_mode = 4 (Skip UI) "Give one reward to all nearby players and their party members", // .loot_mode = 5 (Skip UI) "Give all rewards to all nearby players", // .loot_mode = 6 (Skip UI) "Give one reward to all nearby players", // .loot_mode = 7 (Skip UI) "Give all rewards to all players in the same map", // .loot_mode = 8 (Skip UI) "Give one reward to all players in the same map"; // .loot_mode = 9 (Skip UI) // Log console information // This will report incorrect monster ID's on script load /*for( .@i = 0; .@i < getarraysize(.event_mobs); .@i++ ) { if( getmonsterinfo(.event_mobs[.@i], 0) == "null" ) { debugmes .npc_name$ + ":OnInit Monster ID:" + .event_mobs[.@i] + " DOES NOT EXIST!"; } }*/ // Start event on script load (For testing purposes) donpcevent .npc_name$ + "::OnEnable"; end; OnEnable: OnClock0402: OnClock2359: // Announce event will start soon announce "[World Boss] A rift on time and space is about to be opened! A World Boss will appear in " + (.event_sleep / 60000) + " minute! Prepare your Team!", bc_all, 0xFF0000; // Sleep until X time have passed and then continue script sleep .event_sleep; // Select random mob and map .@rand_mob = rand( getarraysize( .event_mobs ) ); // Random mob index number .@monster_id = .event_mobs[ .@rand_mob ]; // Select event mob by random mob index SelectRandomMap: // Check if all maps are in use if ( getarraysize($@WB_MAP$) >= getarraysize(.event_maps$) ) { debugmes .npc_name$+"::OnEnable all event maps are active!"; end; } .@rand_map = rand( getarraysize( .event_maps$ ) ); // Random map index number .@map_name$ = .event_maps$[ .@rand_map ]; // Select event map by random map index .@map_exists = 0; // Search if same map exists for ( .@i = 0; .@i < getarraysize($@WB_MAP$); .@i++ ) { // Jump to SelectRandomMap if selected map exists in the array jump_zero ($@WB_MAP$[.@i] != .event_maps$[ .@rand_map ]), SelectRandomMap; } // Get last event index .@index = getarraysize($@WB_GID); // Save event maps original mapflags setarray $@WB_MF_PARTYLOCK[.@index], getmapflag(.@map_name$, MF_PARTYLOCK); setarray $@WB_MF_NOMOBLOOT[.@index], getmapflag(.@map_name$, MF_NOMOBLOOT); setarray $@WB_MF_NOMVPLOOT[.@index], getmapflag(.@map_name$, MF_NOMVPLOOT); setarray $@WB_MF_NOPENALTY[.@index], getmapflag(.@map_name$, MF_NOPENALTY); setarray $@WB_MF_NOMOBTELE[.@index], getmapflag(.@map_name$, MF_MONSTER_NOTELEPORT); setarray $@WB_MF_BASEEXP[.@index], getmapflag(.@map_name$, MF_BEXP); setarray $@WB_MF_JOBEXP[.@index], getmapflag(.@map_name$, MF_JEXP); setarray $@WB_MF_FOG[.@index], getmapflag(.@map_name$, MF_FOG); // Set new mapflags setmapflag .@map_name$, MF_PARTYLOCK; // Disable changing party(Inviting new players in event map) setmapflag .@map_name$, MF_NOMOBLOOT; // Disable Normal monster loot drops setmapflag .@map_name$, MF_NOMVPLOOT; // Disable Boss monster loot drops setmapflag .@map_name$, MF_NOPENALTY; // Disable Exp and Zeny penalty setmapflag .@map_name$, MF_MONSTER_NOTELEPORT; // Disable monster teleport setmapflag .@map_name$, MF_BEXP, ($@WB_MF_BASEEXP[.@index] * .base_exp_multiplier); // Set Base Exp rating setmapflag .@map_name$, MF_JEXP, ($@WB_MF_JOBEXP[.@index] * .job_exp_multiplier); // Set Job Exp rating setmapflag .@map_name$, MF_FOG; // Enable FOG effect // Summon event monster unit monster .@map_name$, 0, 0, "World Boss", .@monster_id, 1, .npc_name$+"::OnMonsterDeath", Size_Large, AI_NONE; // How about indexing event label "::OnMonster_0_Death" and event would call function with index variable? // Get monster Game ID .@gid = $@mobid[0]; // Change unit data to defaults setunitdata .@gid, UMOB_MAXHP, .MOB_MAXHP; setunitdata .@gid, UMOB_HP, .MOB_HP; setunitdata .@gid, UMOB_SPEED, .MOB_SPEED; setunitdata .@gid, UMOB_CRIT, .MOB_CRIT; setunitdata .@gid, UMOB_HIT, .MOB_HIT; setunitdata .@gid, UMOB_ATKMIN, .MOB_ATKMIN; setunitdata .@gid, UMOB_ATKMAX, .MOB_ATKMAX; setunitdata .@gid, UMOB_MATKMIN, .MOB_MATKMIN; setunitdata .@gid, UMOB_MATKMAX, .MOB_MATKMAX; setunitdata .@gid, UMOB_DEF, .MOB_DEF; setunitdata .@gid, UMOB_MDEF, .MOB_MDEF; setunitdata .@gid, UMOB_FLEE, .MOB_FLEE; setunitdata .@gid, UMOB_PDODGE, .MOB_PDODGE; // Get units updated data getunitdata(.@gid, .@unit); // Save event arrays setarray $@WB_ID[.@index], .@monster_id; setarray $@WB_GID[.@index], .@gid; setarray $@WB_TIMEOUT[.@index], gettimetick(0); setarray $@WB_NEAR[.@index], 0; setarray $@WB_MAP$[.@index], .@map_name$; setarray $@WB_X[.@index], .@unit[UMOB_X]; setarray $@WB_Y[.@index], .@unit[UMOB_Y]; // Unit talk unittalk .@gid, "Tremble before me mortals!", bc_area; // Announce event started announce "[World Boss] A World Boss "+ getmonsterinfo(.@monster_id, 0) +" appeared in "+ .@map_name$ +" to wreck havoc!! Form a Team and stop it!!", bc_all, 0xFF0000; // Start unit radar if ( getarraysize($@WB_GID) ) { donpcevent "WorldBossRadar::OnEnable"; } // Start timeout timer if ( !getnpctimer(1, "WorldBossTimeout") ) { donpcevent "WorldBossTimeout::OnEnable"; } end; // Disable event OnDisable: // Stop timeout timer donpcevent "WorldBossTimeout::OnDisable"; // Stop unit radar donpcevent "WorldBossRadar::OnDisable"; // Reset server exp and drop rates if ( .floating_rates ) { donpcevent "WorldBossRates::OnDisable"; } // Loop all events for ( .@i = 0; .@i < getarraysize($@WB_GID); .@i++ ) { // Kill all units if ( unitexists($@WB_GID[.@i]) ) { unitkill($@WB_GID[.@i]); } // Reset all mapflags to original values callfunc("WB_ResetMapflags", $@WB_MAP$[.@i], .@i); } // Kill all script or gm summoned monsters //killmonster .event_map$, "All"; // Reset all event arrays callfunc("WB_ResetAllGlobals"); end; // Event when monster has been killed OnMonsterDeath: // Stop unit radar and timeout if no unit is alive if ( !getarraysize($@WB_GID) ) { donpcevent "WorldBossRadar::OnDisable"; donpcevent "WorldBossTimeout::OnDisable"; } // Check attached RID if ( !playerattached() ) { // !TODO When player is not attached //debugmes .npc_name$+"::OnMonsterDeath no player attached!"; end; } // Get party ID .@party_id = getcharid(1); // Get map coordinates (Treasure Chest NPC will need these) getmapxy(.event_map$, .event_x, .event_y, UNITTYPE_PC); // Announce announce "[World Boss] The World Boss have been killed! Congratulations!", bc_all, 0xFF0000; // Increase server exp and drop rates for limited time if ( .floating_rates ) { donpcevent "WorldBossRates::OnEnable"; } // Get index if map name are same .@index = -1; for ( .@i = 0; .@i < getarraysize($@WB_MAP$); .@i++ ) { if ( $@WB_MAP$[.@i] == .event_map$ ) { .@index = .@i; break; } } // Check if index was found and stop if not if ( .@index == -1 ) { debugmes .npc_name$+"::OnMonsterDeath event index was not found!"; end; } // Reset mapflags to original values callfunc("WB_ResetMapflags", $@WB_MAP$[.@index], .@index); // Save event arrays setarray $@WB_MAP$[.@index], .event_map$; setarray $@WB_X[.@index], .event_x; setarray $@WB_Y[.@index], .event_y; setarray $@WB_PARTY[.@index], .@party_id; // Enable first available Treasure Chest NPC // Set .event_map$, .event_x, .event_y before enabling ( Important! ) for ( .@i = 1; .@i <= .treasure_chests; .@i++ ) { .@npc$ = "Treasure Chest#" + .@i; // Name of the NPC if ( getnpcid(0, .@npc$) ) { // If NPC exists if ( !getnpctimer( 1, .@npc$ ) ) { // If has active timer=1 setarray $@WB_BOX$[.@index], .@npc$; donpcevent .@npc$ +"::OnEnable"; break; } } } // Switch by loot mode and save character IDs for access switch( .loot_mode ) { case 0: case 1: case 2: case 3: // In same party or single player // Attach all available party members if ( getcharid(1) ) { addrid(2, 0, getcharid(1)); } break; case 4: case 5: // In range and party // Attach all available players in 20 cells from the killer RID addrid(4, 0, (.event_x - 20),(.event_y - 20), (.event_x + 20),(.event_y + 20)); // Attach all available party members if ( getcharid(1) ) { addrid(2, 0, getcharid(1)); } break; case 6: case 7: // In range // Attach all available players in 20 cells from the killer RID addrid(4, 0, (.event_x - 20),(.event_y - 20), (.event_x + 20),(.event_y + 20)); break; case 8: case 9: // In the same map addrid(1, 0, getcharid(1)); break; } // Find matching character IDs from the access array .@char_exists = 0; for ( .@i = 0; .@i < getarraysize($@WB_ACCESS); .@i++ ) { if ( $@WB_ACCESS[.@i] == getcharid(0) ) { .@char_exists++; } } // Leave script if character ID exists if ( .@char_exists ) { end; // Already has access } // Save character ID into access array setarray $@WB_ACCESS[getarraysize($@WB_ACCESS)], getcharid(0); setarray $@WB_ACCESS_EXPIRE[getarraysize($@WB_ACCESS_EXPIRE)], gettimetick(0); // Start access expire timer if not already running if ( !getnpctimer(1, "WorldBossAccessExpire") ) { donpcevent "WorldBossAccessExpire::OnEnable"; } end; // Event when player opens Treasure Chest NPC OnTreasureOpen: // Get map coordinates of the player getmapxy(.@event_map$, .@x, .@y, UNITTYPE_PC); // Search for character ID from the access array .@access_index = -1; for ( .@i = 0; .@i < getarraysize($@WB_ACCESS); .@i++ ) { if ( $@WB_ACCESS[.@i] == getcharid(0) ) { .@access_index = .@i; break; } } // User has no access! if ( .@access_index == -1 ) { message strcharinfo(0), "Treasure Chest is empty."; end; } // Select random reward array .@rand_reward = rand(0, .loots_count); .@reward_size = getarraysize( getd(".loots_" + .@rand_reward) ); copyarray .@rewards[0], getd(".loots_" + .@rand_reward + "[0]"), .@reward_size; switch( .loot_mode ) { case 0: // All to all members case 2: // All to random member case 3: // Randomly to all members if ( getcharid(1) ) { goto OnPartyLeader; } else { // Has no party for( .@i = 0; .@i < .@reward_size; .@i++ ) { getitem .@rewards[.@i], 1; } } break; case 1: // One to random member if ( getcharid(1) ) { // Party Leader will distribute loots goto OnPartyLeader; } else { // Has no party getitem .@rewards[rand(.@reward_size)], 1; } break; case 4: // All in range and party case 6: // All in range case 8: // All in same map default: // No UI for( .@i = 0; .@i < .@reward_size; .@i++ ) { getitem .@rewards[.@i], 1; } break; case 5: // One in range and party case 7: // One in range case 9: // One in same map // No UI getitem .@rewards[rand(.@reward_size)], 1; break; } // Remove character ID from the access array (Access is now used) deletearray $@WB_ACCESS[.@access_index], 1; deletearray $@WB_ACCESS_EXPIRE[.@access_index], 1; // Announce player message strcharinfo(0), "Congratulations! You have been rewarded for killing the World Boss."; // Get event index from the map name array .@index = -1; for ( .@i = 0; .@i < getarraysize($@WB_MAP$); .@i++ ) { if ( $@WB_MAP$[.@i] == .@event_map$ ) { .@index = .@i; break; } } // Check if index was found if ( .@index == -1 ) { debugmes .@name$+"::OnTreasureOpen event map name ( "+ .@event_map$ +" ) not found!"; end; } // Disable current NPC Treasure Chest if ( !getarraysize($@WB_ACCESS) ) { // Disable current NPC Treasure Chest callfunc("WB_ResetBox", .@index); // Stop access expire timer donpcevent "WorldBossAccessExpire::OnDisable"; } end; OnPartyLeader: // Get party ID .@party_id = getcharid(1); // Check if player is party leader if ( getcharid(0) != getpartyleader( .@party_id, 2 ) ) { message strcharinfo(0), "You're not Party Leader."; end; } // Get event index from the party ID array .@index = -1; for ( .@i = 0; .@i < getarraysize($@WB_PARTY); .@i++ ) { if ( $@WB_PARTY[.@i] == .@party_id ) { .@index = .@i; break; } } // Check if party id has access! if ( .@index == -1 ) { message strcharinfo(0), "Treasure Chest is empty."; end; } // Select random reward array .@rand_reward = rand(0, .loots_count); .@reward_size = getarraysize(getd(".loots_" + .@rand_reward)); copyarray .@rewards[0], getd(".loots_" + .@rand_reward + "[0]"), .@reward_size; // Show loot distribution window mes "[ Loot Distributor ]"; mes "Please ensure you distribute the Rewards. If you cancelled this, your party might not able to receive any rewards."; mes "^777777Loot mode : ^000000" + .loot_mode_desc$[.loot_mode]; // Loot mode description next; mes "[ Loot Distributor ]"; for( .@i = 0; .@i < .@reward_size; .@i++ ) { mes "^777777 ~ " + getitemname( .@rewards[.@i] ) + "^000000"; } next; if( select( "Distribute Loots", "Dispose Loots" ) == 1 ) { // Get party data getpartymember .@party_id, 1; // Character IDs getpartymember .@party_id, 2; // Account IDs // Copy the temporary party data .@party_size = $@partymembercount; copyarray .@party_cid[0], $@partymembercid[0], .@party_size; copyarray .@party_aid[0], $@partymemberaid[0], .@party_size; // LOOT MODE 0: Give all rewards to all party members if( .loot_mode == 0 ) { mes "[ Loot Distributor ]"; // Loop through each party member for( .@idx = 0; .@idx < .@party_size; .@idx++ ) { // Online check if( isloggedin(.@party_aid[.@idx], .@party_cid[.@idx]) ) { mes " ~ " + strcharinfo(0, .@party_cid[.@idx]) + " was rewarded!"; // Loop through each reward for( .@i = 0; .@i < .@reward_size; .@i++ ) { getitem .@rewards[.@i], 1, .@party_aid[.@idx]; } } } } // LOOT MODE 1: Give one reward to one random party member else if( .loot_mode == 1 ) { // Select random party member X times. SelectRandom1: .@attempts = 0; // Counter for random player select .@rand_party = rand(.@party_size); while( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { if( .@attempts >= .loop_max ) break; .@rand_party = rand(.@party_size); .@attempts++; } // Max attempts reached if( .@attempts >= .loop_max ) { mes "[ Player not found ]"; mes "Tried to select random player " + .@attempts + " times!"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom1; } else { goto OnClose; } } // Backup online check (next; will pause script and players can disconnect) if( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { mes "[ Player not online ]"; mes "Member is ^777777offline^000000"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom1; } else { goto OnClose; } } // Give random reward .@rand_item = rand(.@reward_size); .@name$ = strcharinfo(0, .@party_cid[.@rand_party]); mes "[ Loot Distributor ]"; mes .@name$ + "^777777 ~ " + getitemname( .@rewards[.@rand_item] ) + "^000000"; message .@name$, "Gained " + getitemname( .@rewards[.@rand_item] ) + " ( Distributed Randomly )"; getitem .@rewards[.@rand_item], 1, .@party_aid[.@rand_party]; } // LOOT MODE 2: Give all rewards to one random party member else if( .loot_mode == 2 ) { // Select random party member X times. SelectRandom2: .@attempts = 0; // Counter for random player select .@rand_party = rand(.@party_size); while( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { if( .@attempts >= .loop_max ) break; .@rand_party = rand(.@party_size); .@attempts++; } // Max attempts reached if( .@attempts >= .loop_max ) { mes "[ Player not found ]"; mes "Tried to select random player " + .@attempts + " times!"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom2; } else { goto OnClose; } } // Backup online check (next; will pause script and players can disconnect) if( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { mes "[ Player not online ]"; mes "Member is ^777777offline^000000"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom2; } else { goto OnClose; } } // Give rewards .@name$ = strcharinfo(0, .@party_cid[.@rand_party]); mes "[ Loot Distributor ]"; // Loop through each reward for( .@i = 0; .@i < .@reward_size; .@i++ ) { mes .@name$ + "^777777 ~ " + getitemname( .@rewards[.@i] ) + "^000000"; message .@name$, "Gained " + getitemname( .@rewards[.@i] ) + " ( Distributed Randomly )"; getitem .@rewards[.@i], 1, .@party_aid[.@rand_party]; } } // LOOT MODE 3: Give rewards randomly between all party members else if( .loot_mode == 3 ) { mes "[ Loot Distributor ]"; // Loop through each reward for( .@i = 0; .@i < .@reward_size; .@i++ ) { // Select random party member X times. SelectRandom3: .@attempts = 0; // Counter for random player select .@rand_party = rand(.@party_size); while( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { if( .@attempts >= .loop_max ) break; .@rand_party = rand(.@party_size); .@attempts++; } // Max attempts reached if( .@attempts >= .loop_max ) { mes "[ Player not found ]"; mes "Tried to select random player " + .@attempts + " times!"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom3; } else { goto OnClose; } } // Backup online check (next; will pause script and players can disconnect) if( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { mes "[ Player not online ]"; mes "Member is ^777777offline^000000"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom3; } else { goto OnClose; } } // Give single reward .@name$ = strcharinfo(0, .@party_cid[.@rand_party]); mes .@name$ + "^777777 ~ " + getitemname( .@rewards[.@i] ) + "^000000"; message .@name$, "Gained " + getitemname( .@rewards[.@i] ) + " ( Distributed Randomly )"; getitem .@rewards[.@i], 1, .@party_aid[.@rand_party]; } } } else { // Disposed loots mes "[ Loot Distributor ]"; } mes "Congratulations!"; // Remove all party members access callfunc("WB_ResetPartyAccess", .@party_id); close2; // Disable current NPC Treasure Chest callfunc("WB_ResetBox", .@index); end; OnClose: // Close reward window mes "[ Loot Distributor ]"; mes "Good bye."; close; } // Function: Reset all party members access IDs // callfunc("WB_ResetPartyAccess", <party id>) function script WB_ResetPartyAccess { .@party_id = getarg(0); getpartymember .@party_id, 1; // Character IDs .@party_size = $@partymembercount; copyarray .@party_cid[0], $@partymembercid[0], .@party_size; for ( .@i = 0; .@i < .@party_size; .@i++ ) { for ( .@index = 0; .@index < getarraysize($@WB_ACCESS); .@index++ ) { if ( $@WB_ACCESS[.@index] == .@party_cid[.@i] ) { deletearray $@WB_ACCESS[.@index], 1; deletearray $@WB_ACCESS_EXPIRE[.@index], 1; } } } // Remove party id /*for ( .@i = 0; .@i < getarraysize($@WB_PARTY); .@i++ ) { if ( $@WB_PARTY[.@i] == .@party_id ) { deletearray $@WB_PARTY[.@i], 1; } }*/ return; } // Function: Reset specific WorldBoss event global arrays // callfunc("WB_ResetEventGlobals", <index>) function script WB_ResetEventGlobals { .@index = getarg(0, 0); // Event index Default=0 deletearray $@WB_ID[.@index], 1; deletearray $@WB_GID[.@index], 1; deletearray $@WB_TIMEOUT[.@index], 1; deletearray $@WB_NEAR[.@index], 1; deletearray $@WB_MAP$[.@index], 1; deletearray $@WB_X[.@index], 1; deletearray $@WB_Y[.@index], 1; deletearray $@WB_PARTY[.@index], 1; deletearray $@WB_BOX$[.@index], 1; //deletearray $@WB_ACCESS[.@index], 1; //deletearray $@WB_ACCESS_EXPIRE[.@index],1; deletearray $@WB_MF_PARTYLOCK[.@index], 1; deletearray $@WB_MF_NOMOBLOOT[.@index], 1; deletearray $@WB_MF_NOMVPLOOT[.@index], 1; deletearray $@WB_MF_NOPENALTY[.@index], 1; deletearray $@WB_MF_NOMOBTELE[.@index], 1; deletearray $@WB_MF_BASEEXP[.@index], 1; deletearray $@WB_MF_JOBEXP[.@index], 1; deletearray $@WB_MF_FOG[.@index], 1; return; } // Function: Reset all WorldBoss event global arrays // callfunc("WB_ResetAllGlobals") function script WB_ResetAllGlobals { deletearray $@WB_ID[0], getarraysize($@WB_ID); deletearray $@WB_GID[0], getarraysize($@WB_GID); deletearray $@WB_TIMEOUT[0], getarraysize($@WB_TIMEOUT); deletearray $@WB_NEAR[0], getarraysize($@WB_NEAR); deletearray $@WB_MAP$[0], getarraysize($@WB_MAP$); deletearray $@WB_X[0], getarraysize($@WB_X); deletearray $@WB_Y[0], getarraysize($@WB_Y); deletearray $@WB_PARTY[0], getarraysize($@WB_PARTY); deletearray $@WB_BOX$[0], getarraysize($@WB_BOX$); deletearray $@WB_ACCESS[0], getarraysize($@WB_ACCESS); deletearray $@WB_ACCESS_EXPIRE[0], getarraysize($@WB_ACCESS_EXPIRE); deletearray $@WB_MF_PARTYLOCK[0], getarraysize($@WB_MF_PARTYLOCK); deletearray $@WB_MF_NOMOBLOOT[0], getarraysize($@WB_MF_NOMOBLOOT); deletearray $@WB_MF_NOMVPLOOT[0], getarraysize($@WB_MF_NOMVPLOOT); deletearray $@WB_MF_NOPENALTY[0], getarraysize($@WB_MF_NOPENALTY); deletearray $@WB_MF_NOMOBTELE[0], getarraysize($@WB_MF_NOMOBTELE); deletearray $@WB_MF_BASEEXP[0], getarraysize($@WB_MF_BASEEXP); deletearray $@WB_MF_JOBEXP[0], getarraysize($@WB_MF_JOBEXP); deletearray $@WB_MF_FOG[0], getarraysize($@WB_MF_FOG); return; } // Function: Reset all mapflags to original values // callfunc("WB_ResetMapflags", <map name>, <index>) function script WB_ResetMapflags { .@map$ = getarg(0, "null"); // Map name Default="null" .@index = getarg(1, 0); // Event index Default=0 // Map name exists if (.@map$ == "null") return; // Party Lock if ( $@WB_MF_PARTYLOCK[.@index] ) setmapflag .@map$, MF_PARTYLOCK; else removemapflag .@map$, MF_PARTYLOCK; // No mob loot if ( $@WB_MF_NOMOBLOOT[.@index] ) setmapflag .@map$, MF_NOMOBLOOT; else removemapflag .@map$, MF_NOMOBLOOT; // No MVP loot if ( $@WB_MF_NOMVPLOOT[.@index] ) setmapflag .@map$, MF_NOMVPLOOT; else removemapflag .@map$, MF_NOMVPLOOT; // No penalty if ( $@WB_MF_NOPENALTY[.@index] ) setmapflag .@map$, MF_NOPENALTY; else removemapflag .@map$, MF_NOPENALTY; // No mob teleport if ( $@WB_MF_NOMOBTELE[.@index] ) setmapflag .@map$, MF_MONSTER_NOTELEPORT; else removemapflag .@map$, MF_MONSTER_NOTELEPORT; // Base Exp setmapflag .@map$, MF_BEXP, $@WB_MF_BASEEXP[.@index]; // Job Exp setmapflag .@map$, MF_JEXP, $@WB_MF_JOBEXP[.@index]; // Effect FOG if ( $@WB_MF_FOG[.@index] ) setmapflag .@map$, MF_FOG; else removemapflag .@map$, MF_FOG; return; } // Function: Reset specific Treasure Chest NPC // callfunc("WB_ResetBox", <index>) function script WB_ResetBox { .@index = getarg(0, 0); // Event index Default=0 if ( $@WB_BOX$[.@index] != "" ) { if ( getnpcid(0, $@WB_BOX$[.@index]) ) { // Do these checks or this will select all NPCs on the server when fail donpcevent $@WB_BOX$[.@index]+"::OnDisable"; } } } // Function: Reset all Treasure Chest NPC's // callfunc("WB_ResetAllBoxes") function script WB_ResetAllBoxes { for ( .@i = 0; .@i < getarraysize($@WB_BOX$); .@i++ ) { if ( $@WB_BOX$[.@i] != "" ) { if ( getnpcid(0, $@WB_BOX$[.@i]) ) { // Do these checks or this will select all NPCs on the server when fail donpcevent $@WB_BOX$[.@i]+"::OnDisable"; } } } } // Treasure chest NPC alberta,0,0,5 script Treasure Chest#1 1324,{ emotion ET_SURPRISE, getcharid(3); // Emotion on the player // Disable current NPC Treasure Chest if empty if ( !getarraysize($@WB_ACCESS) ) { message strcharinfo(0), "Treasure Chest is empty."; donpcevent strnpcinfo(0)+"::OnDisable"; // Stop access expire timer donpcevent "WorldBossAccessExpire::OnDisable"; end; } doevent "WorldBoss::OnTreasureOpen"; end; OnInit: .@name$ = strnpcinfo(0); //rid2name( .@id ); .@timer = getnpctimer(1, .@name$); getmapxy(.map$, .x, .y, UNITTYPE_NPC); disablenpc .@name$; //debugmes .@name$+"::OnInit target=" + .map$ + " NPC="+ .@name$ + " timer="+ .@timer; end; OnEnable: // if enabled getnpctimer(1, strnpcinfo(0)) will return 1 .@id = getnpcid(0); .@name$ = strnpcinfo(0); //rid2name( .@id ); .@timer = getnpctimer(1, .@name$); .@npc$ = "WorldBoss"; .@map$ = getvariableofnpc(.event_map$, .@npc$); .@x = getvariableofnpc(.event_x, .@npc$); .@y = getvariableofnpc(.event_y, .@npc$); enablenpc( .@name$ ); unitwarp( .@id, .@map$, .@x, .@y ); // Move to new position initnpctimer( .@name$ ); // Start timeout timer //debugmes .@name$+"::OnEnable target="+ .@map$ +", "+ .@x +", "+ .@y +" NPC="+ .@name$ +" timer="+ .@timer; end; // Disable Treasure NPC and clean event array OnDisable: .@id = getnpcid(0); .@name$ = strnpcinfo(0); //rid2name( .@id ); .@timer = getnpctimer(1, .@name$); getmapxy(.@event_map$, .@x, .@y, UNITTYPE_NPC); stopnpctimer( .@name$ ); // Stop timeout timer unitwarp( .@id, .map$, .x, .y ); // Return to default position disablenpc( .@name$ ); // Clean event data // Get event index from the map name array .@index = -1; for ( .@i = 0; .@i < getarraysize($@WB_MAP$); .@i++ ) { if ( $@WB_MAP$[.@i] == .@event_map$ ) { .@index = .@i; break; } } // Check if index was found if ( .@index == -1 ) { debugmes .@name$+"::OnDisable event map name ( "+ .@event_map$ +" ) not found!"; end; } // Remove current event from the arrays callfunc("WB_ResetEventGlobals", .@index); //debugmes .@name$+"::OnDisable target="+ .@event_map$ +", "+ .@x +", "+ .@y +" NPC="+ .@name$ +" timer="+ .@timer; end; //OnTimer30000: // 30 seconds //OnTimer120000: // 2 minutes //OnTimer300000: // 5 minutes OnTimer600000: // 10 minutes //OnTimer900000: // 15 minutes .@name$ = strnpcinfo(0); getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC); //debugmes .@name$+"::OnTimeout target="+ .@map$ +", "+ .@x +", "+ .@y +" NPC="+ .@name$; donpcevent .@name$+"::OnDisable"; end; } // Treasure Chest duplicates (Add more if you run out) alberta,0,0,5 duplicate(Treasure Chest#1) Treasure Chest#2 1324 alberta,0,0,5 duplicate(Treasure Chest#1) Treasure Chest#3 1324 alberta,0,0,5 duplicate(Treasure Chest#1) Treasure Chest#4 1324 alberta,0,0,5 duplicate(Treasure Chest#1) Treasure Chest#5 1324 alberta,0,0,5 duplicate(Treasure Chest#1) Treasure Chest#6 1324 alberta,0,0,5 duplicate(Treasure Chest#1) Treasure Chest#7 1324 alberta,0,0,5 duplicate(Treasure Chest#1) Treasure Chest#8 1324 alberta,0,0,5 duplicate(Treasure Chest#1) Treasure Chest#9 1324 alberta,0,0,5 duplicate(Treasure Chest#1) Treasure Chest#10 1324 // World Boss timeout timer - script WorldBossTimeout -1,{ end; OnEnable: initnpctimer; end; OnDisable: stopnpctimer; end; // Update every 1 minutes OnTimer60000: .@time = gettimetick(0); .@timeout = getvariableofnpc(.event_timeout, "WorldBoss"); for ( .@i = 0; .@i < getarraysize($@WB_GID); .@i++ ) { // Unit must be alive if ( unitexists($@WB_GID[.@i]) && .@time > ($@WB_TIMEOUT[.@i] + .@timeout) ) { announce "[World Boss] World Boss time in "+ $@WB_MAP$[.@i] +" has expired!", bc_all, 0xFF0000; unitkill( $@WB_GID[.@i] ); // Reset event mapflags callfunc("WB_ResetMapflags", $@WB_MAP$[.@i], .@i); // Remove event global arrays callfunc("WB_ResetEventGlobals", .@i); } } initnpctimer; end; } // World Boss Unit's Radar // Count users around the world boss and increase it's HP by each Player nearby - script WorldBossRadar -1,{ end; OnInit: .npc_name$ = strnpcinfo(0); .radius = 15; // Cell radius .HPLevel = 1500000; // HP increase per player .MinHP = .HPLevel * 2; // Minimum HP when to stop decreasing HP end; OnEnable: initnpctimer; end; OnDisable: stopnpctimer; end; // Every 10 secods update all World Boss unit data OnTimer10000: for ( .@i = 0; .@i < getarraysize($@WB_GID); .@i++ ) { .@gid = $@WB_GID[.@i]; if ( unitexists(.@gid) ) { getunitdata(.@gid, .@udata); .@hp = .@udata[UMOB_HP]; .@maxhp = .@udata[UMOB_MAXHP]; .@x = .@udata[UMOB_X]; .@y = .@udata[UMOB_Y]; .@users = getareausers(mapid2name(.@udata[UMOB_MAPID]), (.@x - .radius), (.@y - .radius), (.@x + .radius), (.@y + .radius)); if ( .@users > $@WB_NEAR[.@i] ) { // Increase HP per each player nearby .@new_hp = .@hp + ( .HPLevel * .@users ); // Stop increasing HP after maximum has been reached if ( .@new_hp < .@maxhp ) { setunitdata .@gid, UMOB_HP, .@new_hp; unittalk .@gid, rid2name(.@gid) + " : Mortals has entered my sight!", bc_area; } } else if ( .@users < $@WB_NEAR[.@i] ) { // Decrease HP per each player nearby .@new_hp = .@hp - .HPLevel; // Stop decreasing HP after minimum has been reached if ( .@new_hp > .MinHP ) { setunitdata .@gid, UMOB_HP, .@new_hp; unittalk .@gid, rid2name(.@gid) + " : Mortals has left my sight!", bc_area; } } // Update users count setarray $@WB_NEAR[.@i], .@users; } } initnpctimer; end; } // World Boss access expire timer // This will clean event access array from getting too big in time. - script WorldBossAccessExpire -1,{ end; OnEnable: //debugmes strnpcinfo(0)+"::OnEnable"; initnpctimer; end; OnDisable: //debugmes strnpcinfo(0)+"::OnDisable"; stopnpctimer; end; // Update every 5 minutes OnTimer300000: //debugmes strnpcinfo(0)+"::OnTimer"; .@time = gettimetick(0); .@expires = getvariableofnpc(.event_access_expire, "WorldBoss"); for ( .@i = 0; .@i < getarraysize($@WB_ACCESS); .@i++ ) { // Check if access has expired if ( .@time > ($@WB_ACCESS_EXPIRE[.@i] + .@expires) ) { // Current access has expired! Remove access and expire time. deletearray $@WB_ACCESS[.@i], 1; deletearray $@WB_ACCESS_EXPIRE[.@i], 1; } } // Continue timer if access is not empty if ( getarraysize($@WB_ACCESS) ) { initnpctimer; } end; } // World Boss Floating Rates - script WorldBossRates -1,{ OnInterIfInitOnce: // Set once on server start $wb_battle_flags = 0; // Set servers default battle flags $wb_base_exp_rate = getBattleFlag("base_exp_rate"); $wb_job_exp_rate = getBattleFlag("job_exp_rate"); $wb_item_rate_common = getBattleFlag("item_rate_common"); $wb_item_rate_common_boss = getBattleFlag("item_rate_common_boss"); $wb_item_rate_common_mvp = getBattleFlag("item_rate_common_mvp"); $wb_item_rate_heal = getBattleFlag("item_rate_heal"); $wb_item_rate_heal_boss = getBattleFlag("item_rate_heal_boss"); $wb_item_rate_heal_mvp = getBattleFlag("item_rate_heal_mvp"); $wb_item_rate_use = getBattleFlag("item_rate_use"); $wb_item_rate_use_boss = getBattleFlag("item_rate_use_boss"); $wb_item_rate_use_mvp = getBattleFlag("item_rate_use_mvp"); $wb_item_rate_equip = getBattleFlag("item_rate_equip"); $wb_item_rate_equip_boss = getBattleFlag("item_rate_equip_boss"); $wb_item_rate_equip_mvp = getBattleFlag("item_rate_equip_mvp"); $wb_item_rate_card = getBattleFlag("item_rate_card"); $wb_item_rate_card_boss = getBattleFlag("item_rate_card_boss"); $wb_item_rate_card_mvp = getBattleFlag("item_rate_card_mvp"); $wb_item_rate_mvp = getBattleFlag("item_rate_mvp"); $wb_item_rate_adddrop = getBattleFlag("item_rate_adddrop"); $wb_item_rate_treasure = getBattleFlag("item_rate_treasure"); end; OnInit: // Reset rates on script load if ( $wb_base_exp_rate && getBattleFlag("base_exp_rate") != $wb_base_exp_rate ) donpcevent strnpcinfo(0)+"::OnDisable"; end; OnEnable: // Check already enabled if ( !$wb_battle_flags ) { // Double server ratings setBattleFlag("base_exp_rate", $wb_base_exp_rate * 2); setBattleFlag("job_exp_rate", $wb_job_exp_rate * 2); setBattleFlag("item_rate_common", $wb_item_rate_common * 2); setBattleFlag("item_rate_common_boss", $wb_item_rate_common_boss * 2); setBattleFlag("item_rate_common_mvp", $wb_item_rate_common_mvp * 2); setBattleFlag("item_rate_heal", $wb_item_rate_heal * 2); setBattleFlag("item_rate_heal_boss", $wb_item_rate_heal_boss * 2); setBattleFlag("item_rate_heal_mvp", $wb_item_rate_heal_mvp * 2); setBattleFlag("item_rate_use", $wb_item_rate_use * 2); setBattleFlag("item_rate_use_boss", $wb_item_rate_use_boss * 2); setBattleFlag("item_rate_use_mvp", $wb_item_rate_use_mvp * 2); setBattleFlag("item_rate_equip", $wb_item_rate_equip * 2); setBattleFlag("item_rate_equip_boss", $wb_item_rate_equip_boss * 2); setBattleFlag("item_rate_equip_mvp", $wb_item_rate_equip_mvp * 2); setBattleFlag("item_rate_card", $wb_item_rate_card * 2); setBattleFlag("item_rate_card_boss", $wb_item_rate_card_boss * 2); setBattleFlag("item_rate_card_mvp", $wb_item_rate_card_mvp * 2); setBattleFlag("item_rate_mvp", $wb_item_rate_mvp * 2); setBattleFlag("item_rate_adddrop", $wb_item_rate_adddrop * 2); setBattleFlag("item_rate_treasure", $wb_item_rate_treasure * 2); } announce "[World Boss] Experience and Drop rates has been doubled for one hour! Enjoy!", bc_all, 0x00FF00; $wb_battle_flags = 1; initnpctimer; end; OnDisable: // Reset normal rates setBattleFlag("base_exp_rate", $wb_base_exp_rate); setBattleFlag("job_exp_rate", $wb_job_exp_rate); setBattleFlag("item_rate_common", $wb_item_rate_common); setBattleFlag("item_rate_common_boss", $wb_item_rate_common_boss); setBattleFlag("item_rate_common_mvp", $wb_item_rate_common_mvp); setBattleFlag("item_rate_heal", $wb_item_rate_heal); setBattleFlag("item_rate_heal_boss", $wb_item_rate_heal_boss); setBattleFlag("item_rate_heal_mvp", $wb_item_rate_heal_mvp); setBattleFlag("item_rate_use", $wb_item_rate_use); setBattleFlag("item_rate_use_boss", $wb_item_rate_use_boss); setBattleFlag("item_rate_use_mvp", $wb_item_rate_use_mvp); setBattleFlag("item_rate_equip", $wb_item_rate_equip); setBattleFlag("item_rate_equip_boss", $wb_item_rate_equip_boss); setBattleFlag("item_rate_equip_mvp", $wb_item_rate_equip_mvp); setBattleFlag("item_rate_card", $wb_item_rate_card); setBattleFlag("item_rate_card_boss", $wb_item_rate_card_boss); setBattleFlag("item_rate_card_mvp", $wb_item_rate_card_mvp); setBattleFlag("item_rate_mvp", $wb_item_rate_mvp); setBattleFlag("item_rate_adddrop", $wb_item_rate_adddrop); setBattleFlag("item_rate_treasure", $wb_item_rate_treasure); $wb_battle_flags = 0; stopnpctimer; end; OnTimer3600000: // 1 hour donpcevent strnpcinfo(0)+"::OnDisable"; end; } // NPC World Boss Information prontera,147,174,4 script World Boss#info 495,5,5,{ mes "[ " + strnpcinfo(1) + " ]"; mes "About the world bosses."; if ( getarraysize($@WB_GID) ) { .@time = gettimetick(0); .@timeout = getvariableofnpc(.event_timeout, "WorldBoss"); mes "Status: ^00CC36Active^000000"; for ( .@i = 0; .@i < getarraysize($@WB_GID); .@i++ ) { .@timeleft = ($@WB_TIMEOUT[.@i] + .@timeout) - .@time; mes (.@i + 1) + ". Location : " + $@WB_MAP$[.@i]; mes " ^777777 Time Left :^000000 " + (.@timeleft / 60000) + " min."; } mes "Good luck!"; } else { mes "Status: ^CC3300Inactive^000000"; mes "Event timetable:"; mes "^777777 ~ 04:02 ^000000"; mes "^777777 ~ 23:59 ^000000"; mes "Wait until the event starts."; } // GM level 60+ has access to menu if( getgmlevel() >= 60 ) { next; switch( select("Information:Start Event:Skip Start Timer:Stop Event:Change Loot Mode:Change Unit Data:Map Flags:Leave") ) { case 1: callsub S_Info; break; case 2: callsub S_Start; break; case 3: callsub S_Skip; break; case 4: callsub S_Stop; break; case 5: callsub S_Loot; break; case 6: callsub S_Unit; break; case 7: callsub S_Mapflags; break; default: break; } } close; S_Info: // Set variables .@enabled = getarraysize($@WB_GID); .@loot_mode = getvariableofnpc(.loot_mode, .event_npc$); .@time = gettimetick(0); .@timeout = getvariableofnpc(.event_timeout, "WorldBoss"); mes "[ " + strnpcinfo(1) + " ]"; mes "^777777Status: ^000000" + (.@enabled ? "^00CC36Active^000000" : "^CC3300Inactive^000000"); mes "^777777Loot mode: ^000000" + .event_loot_modes$[.@loot_mode]; .@menu$ = "Leave:"; for ( .@i = 0; .@i < getarraysize($@WB_GID); .@i++ ) { if ( $@WB_GID[.@i] || $@WB_BOX$[.@i] != "" ) { // Monster Unit .@timeleft = ($@WB_TIMEOUT[.@i] + .@timeout) - .@time; // ms // Get unit data if ( unitexists($@WB_GID[.@i]) ) { // Monster unit getunitdata($@WB_GID[.@i], .@udata); mes (.@i + 1) +". Monster: " + $@WB_ID[.@i] +" / "+ getmonsterinfo($@WB_ID[.@i], 0); mes " ^777777 GID: ^000000" + $@WB_GID[.@i]; mes " ^777777 Name: ^000000" + rid2name($@WB_GID[.@i]); mes " ^777777 HP: ^000000" + .@udata[UMOB_HP] + " / " + .@udata[UMOB_MAXHP]; mes " ^777777 Location: ^000000" + mapid2name(.@udata[UMOB_MAPID]) + " ^777777 x ^000000" + .@udata[UMOB_X] + " ^777777 y ^000000" + .@udata[UMOB_Y]; mes " ^777777 Time Left :^000000 " + (.@timeleft / 60000) + " min."; } else if (unitexists(getnpcid(0, $@WB_BOX$[.@i]))) { // NPC unit getunitdata(getnpcid(0, $@WB_BOX$[.@i]), .@udata); mes (.@i + 1) +". Treasure Chest"; mes " ^777777 GID: ^000000" + getnpcid(0, $@WB_BOX$[.@i]); mes " ^777777 Name: ^000000" + $@WB_BOX$[.@i]; mes " ^777777 Location: ^000000" + mapid2name(.@udata[UNPC_MAPID]) + " ^777777 x ^000000" + .@udata[UNPC_X] + " ^777777 y ^000000" + .@udata[UNPC_Y]; } mes "^777777-------^000000"; .@menu$ += "Go to "+$@WB_MAP$[.@i]; } .@menu$ += ":"; } .@selected = select(.@menu$) - 2; if ( .@selected >= 0 ) { if ( unitexists($@WB_GID[.@selected]) ) { // Warp to the monster location getunitdata($@WB_GID[.@selected], .@data); warp mapid2name(.@data[UMOB_MAPID]), .@data[UMOB_X], .@data[UMOB_Y]; } else if ( $@WB_BOX$[.@selected] != "" ) { // Warp to the NPC location if (unitexists(getnpcid(0, $@WB_BOX$[.@selected]))) { getunitdata(getnpcid(0, $@WB_BOX$[.@selected]), .@data); warp mapid2name(.@data[UNPC_MAPID]), .@data[UNPC_X], .@data[UNPC_Y]; } } end; } return; S_Mapflags: mes "[ " + strnpcinfo(1) + " ] Mapflags"; .@size = getarraysize($@WB_GID); if ( .@size ) { for ( .@i = 0; .@i < .@size; .@i++ ) { .@map$ = $@WB_MAP$[.@i]; mes .@map$ + " : Original Flags"; mes " ^777777 PartyLock : " + $@WB_MF_PARTYLOCK[.@i] + "^000000"; mes " ^777777 NoMobLoot : " + $@WB_MF_NOMOBLOOT[.@i] + "^000000"; mes " ^777777 NoMVPLoot : " + $@WB_MF_NOMVPLOOT[.@i] + "^000000"; mes " ^777777 NoPenalty : " + $@WB_MF_NOPENALTY[.@i] + "^000000"; mes " ^777777 NoMobTele : " + $@WB_MF_NOMOBTELE[.@i] + "^000000"; mes " ^777777 BaseExp : " + $@WB_MF_BASEEXP[.@i] + "^000000"; mes " ^777777 JobExp : " + $@WB_MF_JOBEXP[.@i] + "^000000"; mes " ^777777 Fog : " + $@WB_MF_FOG[.@i] + "^000000"; mes .@map$ + " : New Flags"; mes " ^777777 PartyLock : " + getmapflag(.@map$, MF_PARTYLOCK) + "^000000"; mes " ^777777 NoMobLoot : " + getmapflag(.@map$, MF_NOMOBLOOT) + "^000000"; mes " ^777777 NoMVPLoot : " + getmapflag(.@map$, MF_NOMVPLOOT) + "^000000"; mes " ^777777 NoPenalty : " + getmapflag(.@map$, MF_NOPENALTY) + "^000000"; mes " ^777777 NoMobTele : " + getmapflag(.@map$, MF_MONSTER_NOTELEPORT) + "^000000"; mes " ^777777 BaseExp : " + getmapflag(.@map$, MF_BEXP) + "^000000"; mes " ^777777 JobExp : " + getmapflag(.@map$, MF_JEXP) + "^000000"; mes " ^777777 Fog : " + getmapflag(.@map$, MF_FOG) + "^000000"; mes "^777777-------^000000"; } } else { mes "No mapflags has been set."; } return; S_Start: donpcevent .event_npc$ + "::OnEnable"; message strcharinfo(0), "Event has been started!"; return; S_Skip: awake .event_npc$; // Cancels any running sleep timers on the NPC message strcharinfo(0), "Event timer has been skipped!"; return; S_Stop: awake .event_npc$; // Cancels any running sleep timers on the NPC donpcevent .event_npc$ + "::OnDisable"; // Announce event stopped announce "[World Boss] The event has been stopped!", bc_all, 0xFF0000; message strcharinfo(0), "Event has been stopped!"; return; S_Loot: .@size = getarraysize(.event_loot_modes$); for( .@i = 0; .@i < .@size; .@i++ ) { message strcharinfo(0), "Loot mode "+ .@i +" : " + .event_loot_modes$[.@i]; } // Change event loot mode option input .@input, 0, .@size; set getvariableofnpc(.loot_mode, .event_npc$), .@input; message strcharinfo(0), "Event loot mode changed: " + .event_loot_modes$[.@input]; return; S_Unit: // Create menu .@menu$ = "Leave:"; for ( .@i = 0; .@i < getarraysize($@WB_GID); .@i++ ) { if ( unitexists($@WB_GID[.@i]) ) { .@menu$ += $@WB_MAP$[.@i] +" - "+ getmonsterinfo($@WB_ID[.@i], 0); } .@menu$ += ":"; } .@selected = select(.@menu$) - 2; // Change unit data (HP,Level,Atk,Etc.) if ( .@selected >= 0 ) { mes "[ " + strnpcinfo(1) + " ]"; getunitdata($@WB_GID[.@selected], .@udata); for (.@i = 0; .@i < getarraysize(.@udata); .@i++ ) { mes .UMOB$[.@i] + " = " + .@udata[.@i]; } .@select = select(.UMOB_menu$) - 1; message strcharinfo(0), "Write a new unit ( " + .UMOB$[.@select] + " ) value."; input .@val, 0, 1000000000; setunitdata($@WB_GID[.@selected], .@select, .@val); // Confim data has changed getunitdata($@WB_GID[.@selected], .@confirm_udata); message strcharinfo(0), "New unit data is: " + .@confirm_udata[.@select]; } return; OnInit: // Event NPC name .event_npc$ = "WorldBoss"; // Event loot mode descriptions setarray .event_loot_modes$[0], "Give all rewards to all party members", // .loot_mode = 0 "Give one reward to one random party member", // .loot_mode = 1 "Give all rewards to one random party member", // .loot_mode = 2 "Give rewards randomly between all party members", // .loot_mode = 3 "Give all rewards to all nearby players and their party members", // .loot_mode = 4 (Skip UI) "Give one reward to all nearby players and their party members", // .loot_mode = 5 (Skip UI) "Give all rewards to all nearby players", // .loot_mode = 6 (Skip UI) "Give one reward to all nearby players", // .loot_mode = 7 (Skip UI) "Give all rewards to all players in the same map", // .loot_mode = 8 (Skip UI) "Give one reward to all players in the same map"; // .loot_mode = 9 (Skip UI) // Unit data attibute names setarray .UMOB$[0], "Size","Level","Hp","Max Hp", "Master AID","Map ID","Map X","Map Y", "Speed","Mode","Ai","Scoption", "Sex","Class","Hair style","Hair color", "Head bottom","Head middle","Head top","Cloth color", "Shield","Weapon","Look dir","Can move tick", "Str","Agi","Vit","Int", "Dex","Luk","Slave cpymstrmd","Dmg immune", "Atk range","Atk min","Atk max","Matk min", "Matk max","Def","Mdef","Hit", "Flee","Pdodge","Crit","Race", "Ele type","Ele level","A-motion","A-delay", "D-motion"; // Unit data menu string .UMOB_menu$ = implode(.UMOB$, ":"); // Set NPC size if class_id supports .@npc_class = rand(495, 498); .@npc_size = rand(0, 2); // 0=normal, 1=small, 2=big setnpcdisplay(strnpcinfo(0), strnpcinfo(1), .@npc_class, .@npc_size); end; OnTouch: // Player attached end; OnTouchNPC: // Monster attached .@UNIT_GID = getattachedrid(); //.@UNIT_NAME$ = rid2name(.@UNIT_GID); //debugmes "Target unit name:" + .@UNIT_NAME$; // Get unit data as Array getunitdata(.@UNIT_GID, .@data); .@MASTER_AID = .@data[UMOB_MASTERAID]; // UMOB_MASTERAID=4 // Unit has a master if ( .@MASTER_AID ) { .@MASTER_NAME$ = rid2name(.@MASTER_AID); .@online = isloggedin(.@MASTER_AID); if ( .@online ) { end; // Do not target players unit } } // NPC emotion emotion ET_KEK; // Warp monsters away from the NPC unitwarp 0, "this", -1, -1; end; } something like this Quote Link to comment Share on other sites More sharing options...
0 Wickedknight2 Posted September 26, 2018 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 39 Reputation: 5 Joined: 06/09/17 Last Seen: April 15 Share Posted September 26, 2018 (edited) By what i read, this line already will work as a waiting time before your event will start: // Announce event will start soon announce "[World Boss] A rift on time and space is about to be opened! A World Boss will appear in " + (.event_sleep / 60000) + " minute! Prepare your Team!", bc_all, 0xFF0000; // Sleep until X time have passed and then continue script sleep .event_sleep; So if you want it to count from like 5 to 0 seconds before it starts, try adding this after the "sleep .event_sleep;" line: for(.i==5;.i>=1;.i--){ announce "[World Boss] A World Boss will appear in " +.@i+ " seconds! ", bc_all, 0xFF0000; sleep 1000; } Hope it works Edited September 26, 2018 by Wickedknight2 1 Quote Link to comment Share on other sites More sharing options...
0 Quesooo Posted September 27, 2018 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Author Share Posted September 27, 2018 thank you for the help @Wickedknight2 i want is like this there will be a pub or a waiting room at the top of that npc showing that the world boss will start after 00:00 example the event will start at 6:00 Server time then the count down should be like this 5:59, 5:58, 5:57 etc.etc Quote Link to comment Share on other sites More sharing options...
0 Wickedknight2 Posted September 27, 2018 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 39 Reputation: 5 Joined: 06/09/17 Last Seen: April 15 Share Posted September 27, 2018 (edited) Set your .event_sleep to 55000, so you will have 5 seconds left for the count down. Then just change the code i gave you before to this: for(.i==5;.i>=1;.i--){ announce "[World Boss] A World Boss will appear in " +.i+ " seconds! ", bc_all, 0xFF0000; sleep 1000; } I actually made a mistake on the first code, was useing .@i instead .i on the announce, but should be fine now Edited September 27, 2018 by Wickedknight2 Quote Link to comment Share on other sites More sharing options...
0 Skorm Posted September 27, 2018 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted September 27, 2018 On 9/26/2018 at 5:59 AM, Quesooo said: hi good day how to add countdown timer at the top of this npc script something like this You could re-purpose my woe waiting groom timer script. http://upaste.me/a34345394862f242d I might try to make a function for this at some point! 1 Quote Link to comment Share on other sites More sharing options...
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Quesooo
hi good day how to add countdown timer at the top of this npc script
something like this
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