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how to add the time every 3hrs

prontera,151,164,5    script    mvp-ss    512,{
    // Configuration
    OnInit:
        set .map$,"guild_v5";
    end;
    
    // System
    OnMVP_Start:
        mapannounce .map$,"Begining blablabla";
        sleep 2000;
        set .@mobCount,0;
        initnpctimer; // Start the timer
        /*
            Uncomment this command if 'initnpctimer' doesn't clear the last timer.
            setnpctimer 0;
        */
        monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWaveOne";
        monster .map$,0,0,"Archangeling",1288,1,"mvp-ss::OnWaveOne";
        monster .map$,0,0,"Ghostring",1120,1,"mvp-ss::OnWaveOne";
    end;
    
    OnWaveOne:
        set .@mobCount++;
        if(.@mobCount == 3){
            mapannounce .map$,"First wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveTwo";
            monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveTwo";
            monster .map$,0,0,"Tirfing",1204,1,"mvp-ss::OnWaveTwo";
        }
    end;
    
    OnWaveTwo:
        set .@mobCount++;
        if(.@mobCount == 3){
            mapannounce .map$,"Second wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            monster .map$,0,0,"Detale",1719,1,"mvp-ss::OnWaveThree";
            monster .map$,0,0,"Doppelganger",1046,1,"mvp-ss::OnWaveThree";
            monster .map$,0,0,"Dracula",1389,1,"mvp-ss::OnWaveThree";
            monster .map$,0,0,"Drake",1112,1,"mvp-ss::OnWaveThree";
        }
    end;
    
    OnWaveThree:
        set .@mobCount++;
        if(.@mobCount == 4){
            mapannounce .map$,"Third wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            monster .map$,0,0,"Amon Ra",1719,1,"mvp-ss::OnWaveFour";
            monster .map$,0,0,"Atros",1719,1,"mvp-ss::OnWaveFour";
            monster .map$,0,0,"Baphomet",1719,1,"mvp-ss::OnWaveFour";
            monster .map$,0,0,"Dark Lord",1719,1,"mvp-ss::OnWaveFour";
        }
    end;
    
    
    OnWaveFour:
        set .@mobCount++;
        if(.@mobCount == 4){
            mapannounce .map$,"Fourth wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            monster .map$,0,0,"Eddga",1115,1,"mvp-ss::OnWaveFive";
            monster .map$,0,0,"Evil Snake Lord",1418,1,"mvp-ss::OnWaveFive";
            monster .map$,0,0,"Hatii",1252,1,"mvp-ss::OnWaveFive";
            monster .map$,0,0,"Golden Thief Bug",1086,1,"mvp-ss::OnWaveFive";
        }
    end;
    
    OnWaveFive:
        set .@mobCount++;
        if(.@mobCount == 4){
            mapannounce .map$,"Fifth wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            monster .map$,0,0,"Ifrit",1832,1,"mvp-ss::OnWaveSix";
            monster .map$,0,0,"Incantation Samurai",1492,1,"mvp-ss::OnWaveSix";
            monster .map$,0,0,"Stormy Knight",1251,1,"mvp-ss::OnWaveSix";
        }
    end;
    
    OnWaveSix:
        set .@mobCount++;
        if(.@mobCount == 3){
            mapannounce .map$,"Sixth wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            monster .map$,0,0,"Ktullanux",1779,1,"mvp-ss::OnWaveSeven";
            monster .map$,0,0,"Lady Tanee",1688,1,"mvp-ss::OnWaveSeven";
            monster .map$,0,0,"Lord of Death",1378,1,"mvp-ss::OnWaveSeven";
            monster .map$,0,0,"Maya",1147,1,"mvp-ss::OnWaveSeven";
        }
    end;
    
    OnWaveSeven:
        set .@mobCount++;
        if(.@mobCount == 4){
            mapannounce .map$,"Seventh wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            monster .map$,0,0,"Mistress",1059,1,"mvp-ss::OnWaveEight";
            monster .map$,0,0,"Moonlight Flower",1150,1,"mvp-ss::OnWaveEight";
            monster .map$,0,0,"Orc Hero",1087,1,"mvp-ss::OnWaveEight";
            monster .map$,0,0,"Orc Lord",1190,1,"mvp-ss::OnWaveEight";
        }
    end;
    
    OnWaveEight:
        set .@mobCount++;
        if(.@mobCount == 4){
            mapannounce .map$,"Eight wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            monster .map$,0,0,"Osiris",1038,1,"mvp-ss::OnWaveNine";
            monster .map$,0,0,"Pharaoh",1157,1,"mvp-ss::OnWaveNine";
            monster .map$,0,0,"Phreeoni",1159,1,"mvp-ss::OnWaveNine";
        }
    end;
    
    OnWaveNine:
        set .@mobCount++;
        if(.@mobCount == 3){
            mapannounce .map$,"Nineth wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            monster .map$,0,0,"RSX-0806",1623,1,"mvp-ss::OnWaveTen";
            monster .map$,0,0,"Tao Gunka",1583,1,"mvp-ss::OnWaveTen";
            monster .map$,0,0,"Turtle General",1312,1,"mvp-ss::OnWaveTen";
            monster .map$,0,0,"Vesper",1685,1,"mvp-ss::OnWaveTen";
        }
    end;
    
    OnWaveTen:
        set .@mobCount++;
        if(.@mobCount == 4){
            mapannounce .map$,"Tenth wave ended blablabla";
            set .@mobCount,0;
            sleep 2000;
            mapannounce .map$,"Becareful final wave blablabla";
            sleep 2000;
            monster .map$,0,0,"Valkyrie Randgris",1765,1,"mvp-ss::OnWaveFinal";
            monster .map$,0,0,"Beelzebub",1874,1,"mvp-ss::OnWaveFinal";
        }
    end;
    
    OnWaveFinal:
        set .@mobCount++;
        if(.@mobCount == 2){
            stopnpctimer;
            mapannounce .map$,"GG";
            /*
                Now do whatever you want with the finalist
            */
        }
    end;
    
    
    OnTimer3600000:
        killmonster .map$,"all";
        cleanmap .map$;
        mapannounce "Time Ended";
        sleep 2000;
        mapwarp .map$,"Prontera",180,180;
    end;
}

 

 

Edited by Emistry
Please use codebox

1 answer to this question

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