Bringer Posted August 22, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: 13 hours ago Share Posted August 22, 2018 Sample Champion Asura Strike the Lord Knight Blocked by Parrying Miss But the Champion receiving Reflect if (flag & BF_SHORT) {//Bounces back part of the damage. if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100; rdamage = i64max(rdamage,1); Quote Link to comment Share on other sites More sharing options...
0 Ninja Posted August 22, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 513 Reputation: 84 Joined: 08/11/12 Last Seen: July 4, 2024 Share Posted August 22, 2018 Are you asking for anything? I'm not sure how to help you Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted August 23, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: 13 hours ago Author Share Posted August 23, 2018 11 hours ago, Ninja said: Are you asking for anything? I'm not sure how to help you yes asking for help i want Revert the Code of return damage of Bonus item Even you attack or skill on player blocked by autoguard or parrying or any blocking skill Player will never receiving Reflect Damage WHY because is MISS !! Quote Link to comment Share on other sites More sharing options...
-1 TrustGTX Posted October 29, 2018 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 45 Reputation: 1 Joined: 10/09/18 Last Seen: February 4, 2020 Share Posted October 29, 2018 On 8/22/2018 at 2:22 PM, Bringer said: Sample Champion Asura Strike the Lord Knight Blocked by Parrying Miss But the Champion receiving Reflect if (flag & BF_SHORT) {//Bounces back part of the damage. if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100; rdamage = i64max(rdamage,1); is this solved? Quote Link to comment Share on other sites More sharing options...
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Bringer
Sample Champion Asura Strike the Lord Knight Blocked by Parrying Miss But the Champion receiving Reflect
if (flag & BF_SHORT) {//Bounces back part of the damage. if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100; rdamage = i64max(rdamage,1);
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