tuxico Posted June 22, 2018 Posted June 22, 2018 How to allow SP Regen's penalty of the Asure Attack, only if the target be a player? i tried in: int skill_counter_additional_effect (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, unsigned int tick) But i not find a "Target" pointer to block_list data =( Quote
0 Easycore Posted June 22, 2018 Posted June 22, 2018 Add: if (sd && dstsd) Before of: sc_start(src,src,SC_EXTREMITYFIST,100,skill_lv,skill_get_time2(skill_id,skill_lv)); Quote
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tuxico
How to allow SP Regen's penalty of the Asure Attack, only if the target be a player?
i tried in:
But i not find a "Target" pointer to block_list data =(
1 answer to this question
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