tuxico Posted June 22, 2018 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 10/02/12 Last Seen: October 25, 2020 Share Posted June 22, 2018 How to allow SP Regen's penalty of the Asure Attack, only if the target be a player? i tried in: int skill_counter_additional_effect (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, unsigned int tick) But i not find a "Target" pointer to block_list data =( Quote Link to comment Share on other sites More sharing options...
0 Easycore Posted June 22, 2018 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Share Posted June 22, 2018 Add: if (sd && dstsd) Before of: sc_start(src,src,SC_EXTREMITYFIST,100,skill_lv,skill_get_time2(skill_id,skill_lv)); Quote Link to comment Share on other sites More sharing options...
Question
tuxico
How to allow SP Regen's penalty of the Asure Attack, only if the target be a player?
i tried in:
But i not find a "Target" pointer to block_list data =(
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.