kidsada Posted June 3, 2018 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 21 Reputation: 1 Joined: 10/11/16 Last Seen: June 6, 2023 Share Posted June 3, 2018 how could i change the effect of Kaite to can't reflec the magic like meteor storm/ Load of Vermillion/ Strom Gust? Quote Link to comment Share on other sites More sharing options...
1 joecalis Posted June 3, 2018 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 64 Reputation: 41 Joined: 03/26/12 Last Seen: March 29 Share Posted June 3, 2018 (edited) I'm guessing your server is pre-renewal since renewal already ignores kaite reflect for AoE's. To enable this in pre-renewal just uncomment or delete the #ifdef RENEWAL and #endif in the code crazyarashi posted and change the return value back to 2. It should look like this: if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) //#ifdef RENEWAL && type // Does not reflect AoE //#endif ) { // Kaite only works against non-players if they are low-level. // Kyomu doesn't disable Kaite, but the "skill fail chance" part of Kyomu applies to it. clif_specialeffect(bl, EF_ATTACKENERGY2, AREA); if( --sc->data[SC_KAITE]->val2 <= 0 ) status_change_end(bl, SC_KAITE, INVALID_TIMER); return 2; } Edited June 3, 2018 by joecalis 1 Quote Link to comment Share on other sites More sharing options...
0 crazyarashi Posted June 3, 2018 Group: Developer Topic Count: 50 Topics Per Day: 0.02 Content Count: 776 Reputation: 239 Joined: 02/11/17 Last Seen: 3 hours ago Share Posted June 3, 2018 if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) #ifdef RENEWAL && type // Does not reflect AoE #endif ) { // Kaite only works against non-players if they are low-level. // Kyomu doesn't disable Kaite, but the "skill fail chance" part of Kyomu applies to it. clif_specialeffect(bl, EF_ATTACKENERGY2, AREA); if( --sc->data[SC_KAITE]->val2 <= 0 ) status_change_end(bl, SC_KAITE, INVALID_TIMER); return 2; } Find this part in src/skill.cpp and change the return 2; to return 1; Quote Link to comment Share on other sites More sharing options...
0 kidsada Posted June 3, 2018 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 21 Reputation: 1 Joined: 10/11/16 Last Seen: June 6, 2023 Author Share Posted June 3, 2018 (edited) Thank you It does not work. Spoiler Thank you It does not work. Edited June 3, 2018 by kidsada Quote Link to comment Share on other sites More sharing options...
0 crazyarashi Posted June 3, 2018 Group: Developer Topic Count: 50 Topics Per Day: 0.02 Content Count: 776 Reputation: 239 Joined: 02/11/17 Last Seen: 3 hours ago Share Posted June 3, 2018 Did you recompile? Quote Link to comment Share on other sites More sharing options...
0 kidsada Posted June 3, 2018 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 21 Reputation: 1 Joined: 10/11/16 Last Seen: June 6, 2023 Author Share Posted June 3, 2018 yes recompile already Quote Link to comment Share on other sites More sharing options...
0 IsabelaFernandez Posted April 10, 2022 Group: Members Topic Count: 146 Topics Per Day: 0.06 Content Count: 355 Reputation: 8 Joined: 04/16/18 Last Seen: October 21, 2024 Share Posted April 10, 2022 On 6/3/2018 at 7:13 AM, crazyarashi said: if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) #ifdef RENEWAL && type // Does not reflect AoE #endif ) { // Kaite only works against non-players if they are low-level. // Kyomu doesn't disable Kaite, but the "skill fail chance" part of Kyomu applies to it. clif_specialeffect(bl, EF_ATTACKENERGY2, AREA); if( --sc->data[SC_KAITE]->val2 <= 0 ) status_change_end(bl, SC_KAITE, INVALID_TIMER); return 2; } Find this part in src/skill.cpp and change the return 2; to return 1; how do i reflect area damage with kaite? (renewal mode server) Quote Link to comment Share on other sites More sharing options...
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kidsada
how could i change the effect of Kaite to can't reflec the magic like meteor storm/ Load of Vermillion/ Strom Gust?
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