BrOgBr Posted April 30, 2018 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 97 Reputation: 10 Joined: 01/21/13 Last Seen: 8 hours ago Share Posted April 30, 2018 Someone can tell me how can I make it? Item x combined with item y = deactive item y effect. I don't know how explain better. Quote Link to comment Share on other sites More sharing options...
0 nitrous Posted April 30, 2018 Group: Developer Topic Count: 4 Topics Per Day: 0.00 Content Count: 141 Reputation: 46 Joined: 08/14/12 Last Seen: April 5 Share Posted April 30, 2018 You can make a combo script with the two and negate the item y script. Quote Link to comment Share on other sites More sharing options...
0 pajodex Posted May 1, 2018 Group: Members Topic Count: 79 Topics Per Day: 0.03 Content Count: 439 Reputation: 173 Joined: 12/12/17 Last Seen: April 14 Share Posted May 1, 2018 (edited) Or do something like this.. Item Y script: { if( !getequipid(EQI_ACC_L) == ITEMX || !getequipid(EQI_ACC_R) == ITEMX ) { bonus bAllStats, 1000; bonus bMdef, 100; } },{},{} assuming Item X and Y are accessories @BrOgBr Edited May 1, 2018 by pajodex Quote Link to comment Share on other sites More sharing options...
0 BrOgBr Posted May 1, 2018 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 97 Reputation: 10 Joined: 01/21/13 Last Seen: 8 hours ago Author Share Posted May 1, 2018 5 hours ago, Nitrous said: You can make a combo script with the two and negate the item y script. Thanks @Nitrous, I did it with two itens and worked, but with another combo it didn't work. 1 hour ago, pajodex said: Or do something like this.. Item Y script: { if( !getequipid(EQI_ACC_L) == ITEMX || !getequipid(EQI_ACC_R) == ITEMX ) { bonus bAllStats, 1000; bonus bMdef, 100; } },{},{} assuming Item X and Y are accessories @BrOgBr Thanks @pajodex, but I need to know how can I do it directly in item_combo.txt. I'll try explain better. The item (15238), says that when compound with item 2554 the result is: nullify convert damage to SP from the item (2554)(1% chance to convert 1% of physical damage in SP) item (15238): 2% chance to convert 2% of physical damage in SP +7 = 1%/1% additional +12 = 2%/2% additional Quote Link to comment Share on other sites More sharing options...
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BrOgBr
Someone can tell me how can I make it?
Item x combined with item y = deactive item y effect.
I don't know how explain better.
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