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Item script deactivate effect


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Posted (edited)

Or do something like this..

Item Y script:

{ if( !getequipid(EQI_ACC_L) == ITEMX || !getequipid(EQI_ACC_R) == ITEMX ) { bonus bAllStats, 1000; bonus bMdef, 100; } },{},{}

assuming Item X and Y are accessories

@BrOgBr

Edited by pajodex
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Posted
5 hours ago, Nitrous said:

You can make a combo script with the two and negate the item y script.

Thanks @Nitrous, I did it with two itens and worked, but with another combo it didn't work.

1 hour ago, pajodex said:

Or do something like this..

Item Y script:


{ if( !getequipid(EQI_ACC_L) == ITEMX || !getequipid(EQI_ACC_R) == ITEMX ) { bonus bAllStats, 1000; bonus bMdef, 100; } },{},{}

assuming Item X and Y are accessories

@BrOgBr

Thanks @pajodex, but I need to know how can I do it directly in item_combo.txt.

I'll try explain better.

The item (15238), says that when compound with item 2554 the result is: 

nullify convert damage to SP from the item (2554)
(1% chance to convert 1% of physical damage in SP)

item (15238): 
2% chance to convert 2% of physical damage in SP
+7 = 1%/1% additional
+12 = 2%/2% additional

?

 

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