Jhedzkie Posted April 4, 2018 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 298 Reputation: 15 Joined: 11/17/11 Last Seen: February 18 Share Posted April 4, 2018 Does it need special nemo patch or something? I saw the part in mmo.h that can change the max zeny in bank but it broke everything. Am just wondering if it can be done in the source alone, and if so, is there anything else that needs to be updated other than the one value in mmo.h. Thanks. Quote Link to comment Share on other sites More sharing options...
1 sader1992 Posted April 4, 2018 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: 23 minutes ago Share Posted April 4, 2018 (edited) `SINT64_MAX` ragnarok client is 32 bit so maybe your server save your zeny but the client can display it also the database even if you edit the database to put something higher than max int 32 you will see it in game as max int 32 and the server well reset it (maybe you need to build as 64) ofc i suggest to not do any of this and use bank npc script and coin for zeny scripts or wait maybe someone here have better answer Edited April 4, 2018 by sader1992 Quote Link to comment Share on other sites More sharing options...
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Jhedzkie
Does it need special nemo patch or something?
I saw the part in mmo.h that can change the max zeny in bank but it broke everything.
Am just wondering if it can be done in the source alone, and if so, is there anything else that needs to be updated other than the one value in mmo.h.
Thanks.
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