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AnnieRuRu BG_Emp05 Big map


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Posted (edited)

@Radian

you can always change to map from 'bat_a01' to 'bat_b01' or 'bat_c01' or whatever map that is suitable for battlegrounds

I do not give support on how to change coordinate though ...

members are expected to know how to change the map, registration npc location and the respawn coordinate themselves

Edited by AnnieRuru
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Posted
6 minutes ago, AnnieRuru said:

@Radian

you can always change to map from 'bat_a01' to 'bat_b01' or 'bat_c01' or whatever map that is suitable for battlegrounds

I do not give support on how to change coordinate though ...

members are expected to know how to change the map, registration npc location and the respawn coordinate themselves

The map is perfect, its good for a big population server.. What I mean with the warps are every round there's a warp appear in the map and players can enter the warp and randomly warp them in the map. and a chance to be warp close to the enemies EMP.

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Posted (edited)

@Radianisn't this simple enough ?

bat_a01,151,338,5    script    bg_emp_red_portal    45,2,2,{
    if ( getcharid(4) != getvariableofnpc( .red, "bg_emp#control" ) ) {
        message strcharinfo(0), "This portal only works for Red team members";
        end;
    }
//    warp "Random", 0,0; // I wonder why "Random" doesn't work ?
    warp strcharinfo(3), 0,0;
    end;
}

make a portal on the map and just warp it randomly, shouldn't be very hard to do

Edited by AnnieRuru
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Posted
On 4/3/2018 at 5:41 AM, AnnieRuru said:

@Radianisn't this simple enough ?


bat_a01,151,338,5    script    bg_emp_red_portal    45,2,2,{
    if ( getcharid(4) != getvariableofnpc( .red, "bg_emp#control" ) ) {
        message strcharinfo(0), "This portal only works for Red team members";
        end;
    }
//    warp "Random", 0,0; // I wonder why "Random" doesn't work ?
    warp strcharinfo(3), 0,0;
    end;
}

make a portal on the map and just warp it randomly, shouldn't be very hard to do

I was thinking of a different one, like making the warp show randomly in each round. 

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Posted

hmm ... the default value for .eventlasting is 20 minutes

so you mean like ... at the last 5 min, (after 15 mins has passed), a warp suddenly appear on the map to help player end the game quickly

something like this ?

 

however I am sure adding a warp portal isn't too hard to do, unless you have ... more unique idea that you like to share ?

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Posted (edited)
25 minutes ago, AnnieRuru said:

hmm ... the default value for .eventlasting is 20 minutes

so you mean like ... at the last 5 min, (after 15 mins has passed), a warp suddenly appear on the map to help player end the game quickly

something like this ?

 

however I am sure adding a warp portal isn't too hard to do, unless you have ... more unique idea that you like to share ?

Each round there's no specific time when the warp will show up, but in that 20 minutes warp will randomly appear, or not.

Its not to end quickly but to give players a heads up.

most of the things are already released. so I must make a very unique idea for it maybe soon..

Edited by Radian

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