Jump to content
  • 0

R>Script (MVP summons another monster upon its death)


Question

Posted

can anyone make script that if Baphomet,darklord,taogunka died will summon another monsters after killing it? like it will spawn another monster based on monster ID?

thanks in advance

2 answers to this question

Recommended Posts

  • 1
Posted

Something like this.

OnInit:
setarray .@mobid[0],1039,1272,1583;
set .@m,(getarraysize(.@mobid));
end;

if (killedrid == .@mobid[.@m]) {
	getmapxy(.@map$,.@x,.@y,UNITTYPE_PC);
	monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1;
	end;
}

or 

gl_chyard,0,0,0,0	boss_monster	Dark Lord	1272,1,3600000,600000,RandomMvP::OnMvPKill

-	script	RandomMvP	-1,{
	end;
OnMvPKill:
	getmapxy(.@map$,.@x,.@y,UNITTYPE_PC);
	monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1;
	end;
}

 

  • Love 1
  • 0
Posted (edited)
20 hours ago, WhiteEagle said:

Something like this.


OnInit:
setarray .@mobid[0],1039,1272,1583;
set .@m,(getarraysize(.@mobid));
end;

if (killedrid == .@mobid[.@m]) {
	getmapxy(.@map$,.@x,.@y,UNITTYPE_PC);
	monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1;
	end;
}

or 

gl_chyard,0,0,0,0	boss_monster	Dark Lord	1272,1,3600000,600000,RandomMvP::OnMvPKill

-	script	RandomMvP	-1,{
	end;
OnMvPKill:
	getmapxy(.@map$,.@x,.@y,UNITTYPE_PC);
	monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1;
	end;
}

 

thanks sir it works:)

Edited by IvanD

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...