IvanD Posted March 12, 2018 Posted March 12, 2018 can anyone make script that if Baphomet,darklord,taogunka died will summon another monsters after killing it? like it will spawn another monster based on monster ID? thanks in advance Quote
1 WhiteEagle Posted March 12, 2018 Posted March 12, 2018 Something like this. OnInit: setarray .@mobid[0],1039,1272,1583; set .@m,(getarraysize(.@mobid)); end; if (killedrid == .@mobid[.@m]) { getmapxy(.@map$,.@x,.@y,UNITTYPE_PC); monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1; end; } or gl_chyard,0,0,0,0 boss_monster Dark Lord 1272,1,3600000,600000,RandomMvP::OnMvPKill - script RandomMvP -1,{ end; OnMvPKill: getmapxy(.@map$,.@x,.@y,UNITTYPE_PC); monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1; end; } 1 Quote
0 IvanD Posted March 13, 2018 Author Posted March 13, 2018 (edited) 20 hours ago, WhiteEagle said: Something like this. OnInit: setarray .@mobid[0],1039,1272,1583; set .@m,(getarraysize(.@mobid)); end; if (killedrid == .@mobid[.@m]) { getmapxy(.@map$,.@x,.@y,UNITTYPE_PC); monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1; end; } or gl_chyard,0,0,0,0 boss_monster Dark Lord 1272,1,3600000,600000,RandomMvP::OnMvPKill - script RandomMvP -1,{ end; OnMvPKill: getmapxy(.@map$,.@x,.@y,UNITTYPE_PC); monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1; end; } thanks sir it works Edited March 13, 2018 by IvanD Quote
Question
IvanD
can anyone make script that if Baphomet,darklord,taogunka died will summon another monsters after killing it? like it will spawn another monster based on monster ID?
thanks in advance
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