good afternoon. I was configuring the npc items and it started to display this error not emulator. I checked everything and it seems all right. Can someone point out to me what's wrong and how to fix it?
//===== EinherjarRO Scripts ==================================
//= Requested
//===== By: ==================================================
//= Stolao
//===== Current Version: =====================================
//= 2.1B
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= A reward system for players who play more frequently
//===== Todo =================================================
//= Make Logging out then it continue count
//===== Additional Comments: =================================
//= 2.00 Origional Make
//= 2.01 Fixed Logic Bug
//= 2.02 Fixed Year Multiplier
//= 2.03 Added an IP check
//= 2.04 Split Rewards up
//= 2.05 Move ip check to Daily reward collection
//= 2.06 Added ability to see next day via commands/relogging
//= 2.07 Added Delay
//= 2.08 Moved Delay to none VIP only
//= 2.09 Removed some useless lines
//= 2.0A Removed Menus due to bugs
//= 2.0B Fixed VIP Cutin
//= 2.0C Added it showing previos day cutin
//= 2.0D Added a for loop
//= 2.0E Fixed Ramined logged in time calculation (visual bug)
//= 2.0F Added a F_InsertPlural to "more minute"
//= 2.10 Added a Mac Check
//= 2.11 Changed the IP check to [Sader1992] version
//= 2.12 Enable Bound Type
//= 2.13 Added 'collectreward', 'dailyreward', 'collectdaily' Commands
//= 2.14 Added 'nextreward' Command
//= 2.15 Added Daily Buffs
//= 2.16 Added Exp Rewards
//= 2.17 Removed Reards for Autotraders
//= 2.18 Move Buffs to Daily so VIP wont trigger twice
//= 2.19 Optimized Slightly
//= 2.1A Fixed a bug with VIP getting bonus rewards in normal rewards
//= 2.1B Fixed some documentaion
//===== Contact Info: ========================================
//= [Stolao]
//= Email: [email protected]
//============================================================
prontera,146,170,5 script Presentes 1743,{
OnPCLoginEvent:
if(!@logintime)
@logintime = gettime(DT_YEAR) * 60 * 24 * 365 + gettime(DT_DAYOFYEAR) * 60 * 24 + gettime(DT_HOUR) * 60 + gettime(DT_MINUTE);
OnLoginCmnd:
.@i = gettime(DT_YEAR) * 12 * 31 + gettime(DT_MONTH) * 31 + gettime(DT_DAYOFMONTH);
if(.Reset && .@i > #LastDailyReward + 1)
#DRewardCon = 0;
if(.Reset && .@i > #LastVIPReward + 1)
#VIPRewardCon = 0;
.@VIPSize = getarraysize(.VIPRewards$);
.@Size = getarraysize(.Rewards$);
if(#DRewardCon >= .@Size && #VIPRewardCon >= .@VIPSize){
#LastDailyReward = .@i;
#LastVIPReward = .@i;
end;
}
sleep2 1000;
for(.@k = 0; .@k < 2; .@k++){
if(!.@k){
if(!vip_status(VIP_STATUS_ACTIVE) && .VIPRewards$[#VIPRewardCon + 1] != ""){
//message strcharinfo(0),"[Presente do Dia]: Torne-se um VIP para mais recompensas.";
continue;
} else if(#VIPRewardCon >= .@VIPSize){
message strcharinfo(0),"[Presente do Dia]: Sem recompensas VIP restantes este mes.";
continue;
} else if(.@i <= #LastVIPReward){
message strcharinfo(0),"[Presente do Dia]: Recompensas VIP ja coletadas hoje";
continue;
}
} else {
if(#DRewardCon >= .@Size){
message strcharinfo(0),"[Presente do Dia]: Sem recompensas restantes este mes.";
continue;
} else if(.@i <= #LastDailyReward){
message strcharinfo(0),"[Presente do Dia]: Recompensas ja coletadas hoje.";
continue;
}
}
if(!.@k)
explode(.@XT$,.VIPRewards$[#VIPRewardCon + 1],",");
else {
if(.IPCheck){
query_sql("SELECT account_id FROM `login` WHERE last_ip = '"+getcharip()+"'", .@AccountId);
.@Size = getarraysize(.@AccountId);
for(.@i=0; .@i < .@Size; .@i++){
query_sql("SELECT `value` FROM `acc_reg_num` WHERE `account_id` = '"+.@AccountId[.@i]+"' AND `key` = '#LastDailyReward'",.@LastIp2);
if(.@i <= .@LastIp2){
message strcharinfo(0),"[Presente do Dia]: Limite de uma recompensa por dia.";
continue;
}
}
}
if(.MacCheck){
query_sql("SELECT last_unique_id FROM `login` WHERE account_id = "+getcharid(3)+"", .@last_unique_id$);
query_sql("SELECT account_id FROM `login` WHERE last_unique_id = '"+.@last_unique_id$+"'", .@AccountId2);
.@Size = getarraysize(.@AccountId2);
for(.@i=0; .@i < .@Size; .@i++){
query_sql("SELECT `value` FROM `acc_reg_num` WHERE `account_id` = '"+.@AccountId2[.@i]+"' AND `key` = '#LastDailyReward'",.@MacCheck2);
if(.@i <= .@MacCheck2){
message strcharinfo(0),"[Presente do Dia]: Limite de uma recompensa por computador.";
continue;
}
}
}
if(.Rest){
.@time = gettime(DT_YEAR) * 60 * 24 * 365 + gettime(DT_DAYOFYEAR) * 60 * 24 + gettime(DT_HOUR) * 60 + gettime(DT_MINUTE);
if(.@time < @logintime + .Rest){
.@delay = @logintime + .Rest - .@time;
message strcharinfo(0),"[Presente do Dia]: Para coletar recompensas, fique logado por mais "+callfunc("F_InsertPlural",.@delay,"minutos")+".";
continue;
}
}
deletearray .@XT$[0],getarraysize(.@XT$);
.@NextDay = #DRewardCon + 1;
explode(.@XT$,.Rewards$[.@NextDay],",");
}
if(checkvending() & 2 && .Mode & 256){
message strcharinfo(0),"[Presente do Dia]: Os fornecedores nao podem receber recompensas.";
end;
}
.@Size = getarraysize(.@XT$);
deletearray .@TT[0],getarraysize(.@TT);
deletearray .@itms[0],getarraysize(.@itms);
deletearray .@qnts[0],getarraysize(.@qnts);
for(.@x = y = 0; .@x < .@Size; .@x++)
.@TT[.@x] = atoi(.@XT$[.@x]);
if(.Mode & 1 && (.@TT[4] > 0 || .@vip[4] > 0)){
.@Size = getarraysize(.@TT);
for(.@x = 4; .@x <= .@Size - 1 ; .@x += 2){
.@itms[.@y] = .@TT[.@x];
.@qnts[.@y] = .@TT[.@x + 1];
.@y++;
}
if(checkweight2(.@itms,.@qnts)){
for(.@x = 0; .@x < .@y; .@x++){
if(.Mode & 128)
getitembound .@itms[.@x], .@qnts[.@x], .Bound_Mode;
else getitem .@itms[.@x], .@qnts[.@x];
}
} else {
message strcharinfo(0),"[Presente do Dia]: Voce esta muito pesado para receber os premios, use o armazem e relogue.";
continue;
}
}
if(.Mode & 2 && (.@TT[1])){
#Loyalty += .@TT[1];
message strcharinfo(0),"[Presente do Dia]: Recebeu "+ .@TT[1] +" "+.Points$;
}
if(.Mode & 4 && (.@TT[0])){
zeny += .@TT[0];
message strcharinfo(0),"[Presente do Dia]: Recebeu "+ .@TT[0] +"zenys";
}
if(.Mode & 8 && (.@TT[3] || .@TT[4]))
getexp .@TT[3], .@TT[4];
if(!.@k){
if(.Mode & 32)
cutin .VIPCutins$[#VIPRewardCon],4;
#VIPRewardCon++;
#LastVIPReward = .@i;
sleep2 1000;
if(.Mode & 64)
cutin .VIPCutins$[#VIPRewardCon],4;
message strcharinfo(0),"[Presente do Dia]: Voce coletou sua recompensa VIP, por "+callfunc("F_InsertPlural",#VIPRewardCon,"vez")+" este mes.";
} else {
if(.Mode & 16){
.@Size = getarraysize(.BuffInfo);
for(.@x = 0; .@x < .@Size; .@x += 4){
if(.@NextDay == .BuffInfo[.@x + 1])
sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 15000, .BuffInfo[.@x + 3];
}
}
if(.Mode & 32)
cutin .Cutins$[#DRewardCon],4;
#DRewardCon++;
#LastDailyReward = .@i;
sleep2 1000;
if(.Mode & 64)
cutin .Cutins$[#DRewardCon],4;
message strcharinfo(0),"[Presente do Dia]: Voce coletou sua recompensa diaria, por "+callfunc("F_InsertPlural",#DRewardCon,"vez")+" este mes.";
}
if(.Mode & 32 || .Mode & 64){
sleep2 15000;
cutin "",255;
}
}
end;
OnNextCmnd:
.@time = gettime(DT_YEAR) * 60 * 24 * 365 + gettime(DT_DAYOFYEAR) * 60 * 24 + gettime(DT_HOUR) * 60 + gettime(DT_MINUTE);
if(.@time >= @logintime + .Rest){
message strcharinfo(0),"[Presente do Dia]: Sua proxima recompensa esta disponivel..";
} else {
.@i = gettime(DT_YEAR) * 12 * 31 + gettime(DT_MONTH) * 31 + gettime(DT_DAYOFMONTH);
if(.@i <= #LastDailyReward)
message strcharinfo(0),"[Presente do Dia]: Sua proxima recompensa estara disponivel amanha..";
else {
.@days = (.@time >= @logintime + .Rest) / 60 / 24;
.@hours = ((.@time >= @logintime + .Rest) / 60) % 24;
.@mins = (.@time >= @logintime + .Rest) % 60;
message strcharinfo(0),"[Presente do Dia]: Voce tem "+ ((.@days) ? .@days +" Dias " : "") + ((.@hours) ? .@hours +" Horas " : "") + ((.@mins) ? .@mins +" Minutos " : "") +"ate sua proxima recompensa.";
}
if(.Mode & 32 || .Mode & 64){
if(.@NextDay >= getarraysize(.Rewards$))
.@g = 0;
else .@g = #DRewardCon + 1;
cutin .Cutins$[.@g],4;
}
}
end;
OnHour00:
if(gettime(DT_DAYOFMONTH) == 1){
query_sql("DELETE FROM `acc_reg_num` WHERE `key` = '#DRewardCon' OR `key` = '#VIPRewardCon' OR `key` = '#LastVIPReward' OR `key` = '#LastDailyReward'");
addrid(0);
#DRewardCon = #VIPRewardCon = #LastVIPReward = #LastDailyReward = 0;
}
end;
OnInit:
// Basic Settings
// 1: Item | 2: Points | 4: Zeny | 8: Exp
// 16: Gain Buffs
// 32: Show Cutins | 64: Show Next Day Cutin
// 128: Item Rewards Bound
// 256: No Rewards for Autotraders
// (a bit value, e.g. 3 = Items & Points from Multi)
.Mode = 1|2|4|16|32|64|128|256;
// Item Binding Mode
// Bound_Account : Account Bound item
// Bound_Guild : Guild Bound item
// Bound_Party : Party Bound item
// Bound_Char : Character Bound item
.Bound_Mode = Bound_Account;
// To disable the command '@loginreward' comment the next lines
// * Needs extra commands for typos
bindatcmd("relog","LOGIN::OnLoginCmnd",0,99);
bindatcmd("collectreward",strnpcinfo(3)+"::OnLoginCmnd",0,99);
bindatcmd("dailyreward",strnpcinfo(3)+"::OnLoginCmnd",0,99);
bindatcmd("collectdaily",strnpcinfo(3)+"::OnLoginCmnd",0,99);
bindatcmd("nextreward",strnpcinfo(3)+"::OnNextCmnd",0,99);
// Reset days back to 0 on a skipped day.
// Toggle
// [0] = Off
// [1] = On
.Reset = 0;
// .Rest
// Delay after login to collect rewards
// In Minutes
.Rest = 1;
// Point Name
.Points$ = "Pontos de Lealdade";
// Ip check to prevent multi accounts
// Toggle
// [0] = Off
// [1] = On
.IPCheck = 0;
// Consecutive Days Buff
// Each buff contains 4 variables
// <Type>,<Days>,<Duration>,<Rate>, // Buff 1
// <Type>,<Days>,<Duration>,<Rate>, // Buff 2
// ...;
//
// Example: 188,7,45,3
// -On the 7th day logged in Player gains +3 Str for 45 mins
//
// Type is 188, which references which SC_ to use, SC_INCSTR in this example
// -For a full list of SC_ visit the db/const.txt
// Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
// Duration is buff duration is Minuits, in this example 45 mins
// Rate is buff val1, in this example player gains 3 Str
setarray .BuffInfo
,260,2,120,1 // Life Insurance for 120 on 2nd Day
,198,3,120,10 // +10% Hp for 120 Mins on 3rd Day
,260,4,120,1 // Life Insurance for 120 on 4th Day
,196,5,120,25 // +25 Flee for 120 Mins on 5th Day
,198,6,120,10 // +10% Hp for 120 Mins on 6th Day
,257,7,240,50 // +50% Exp for 240 Mins on 7th Day
,260,8,120,1 // Life Insurance for 120 on 8th Day
,198,9,120,10 // +10% Hp for 120 Mins on 9th Day
,196,10,120,25 // +25 Flee for 120 Mins on 10th Day
,198,12,120,10 // +10% Hp for 120 Mins on 12th Day
,257,14,240,50 // +50% Exp for 240 Mins on 14th Day
,196,15,120,25 // +25 Flee for 120 Mins on 15th Day
,260,16,360,1 // Life Insurance for 360 on 16th Day
,198,18,120,10 // +10% Hp for 120 Mins on 18th Day
,196,20,120,25 // +25 Flee for 120 Mins on 20th Day
,257,21,240,50 // +50% Exp for 240 Mins on 21st Day
,260,22,360,1 // Life Insurance for 360 on 22nd Day
,198,24,120,10 // +10% Hp for 120 Mins on 24th Day
,196,25,120,25 // +25 Flee for 120 Mins on 25th Day
,260,26,120,1 // Life Insurance for 120 on 26th Day
,198,27,120,10 // +10% Hp for 120 Mins on 27th Day
,257,28,240,50 // +50% Exp for 240 Mins on 28th Day
,196,30,120,25; // +25 Flee for 120 Mins on 30th Day
// Daily Prize items:
// "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc", // Day 1
// "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc" // Day 2
// ...;
// Total length of any days string must be 255 or shorter
setarray .Rewards$[1],
"10000,0,0,0,501,5,673,1", // Day 1: 10000 Zeny + Moeda Cobre Roleta
"0,0,0,0,501,5,673,1", // Day 2: 5 Red Potion + Moeda Cobre Roleta
"0,0,0,0,503,5,673,1", // Day 3: 5 Green Potion + Moeda Cobre Roleta
"25000,0,0,0,506,5,673,1", // Day 4: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,502,5,673,1", // Day 5: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,604,3,673,1", // Day 6: 25000 Zeny + Dead Branch + Moeda Cobre Roleta
"50000,0,0,0,12208,1,673,1", // Day 7: 50000 Zeny 1 Battle Manual + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 8: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 9: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,503,5,673,1", // Day 10: 5 White Potion + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 11: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 12: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 13: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,502,5,673,1", // Day 14: 5 White Potion + 3 Green Potion+ Moeda Cobre Roleta
"50000,0,0,0,502,5,673,1", // Day 15: 50000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,604,3,673,1", // Day 16: 25000 Zeny + Dead Branch + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 17: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,503,5,506,3,673,1", // Day 18: 5 White Potion + 3 Green Potion + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 19: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 20: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,604,3,673,1", // Day 21: 25000 Zeny + Dead Branch + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 22: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,502,5,673,1", // Day 23: 5 White Potion + 3 Green Potion
"25000,0,0,0,502,5,673,1", // Day 24: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 25: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,503,5,506,3,673,1", // Day 26: 5 White Potion + 3 Green Potion + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 27: 25000 Zeny + Moeda Cobre Roleta
"100000,0,0,0,604,3,673,1", // Day 28: 100000 Zeny + Dead Branch + Moeda Cobre Roleta
// VIP Prize items:
// "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc", // Day 1
// "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc" // Day 2
// ...;
// Total length of any days string must be 255 or shorter
//
// Note VIPs Collect both VIP and Normal Player rewards
setarray .VIPRewards$[1],
"10000,0,0,0,501,5,673,1,7720,1", // Day 1: 10000 Zeny + Moeda Cobre Roleta + Gold Coin
"0,0,0,0,501,5,673,1", // Day 2: 5 Red Potion + Moeda Cobre Roleta
"0,0,0,0,503,5,673,1", // Day 3: 5 Green Potion + Moeda Cobre Roleta
"25000,0,0,0,506,5,673,1", // Day 4: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,502,5,673,1", // Day 5: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,604,3,673,1", // Day 6: 25000 Zeny + Dead Branch + Moeda Cobre Roleta
"50000,0,0,0,12208,1,673,1,7720,1", // Day 7: 50000 Zeny 1 Battle Manual + Moeda Cobre Roleta + Gold Coin
"25000,0,0,0,502,5,673,1", // Day 8: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 9: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,503,5,673,1", // Day 10: 5 White Potion + Moeda Cobre Roleta + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 11: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 12: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 13: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,502,5,673,1,7720,1", // Day 14: 5 White Potion + 3 Green Potion+ Moeda Cobre Roleta + Gold Coin
"50000,0,0,0,502,5,673,1", // Day 15: 50000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,604,3,673,1", // Day 16: 25000 Zeny + Dead Branch + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 17: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,503,5,506,3,673,1", // Day 18: 5 White Potion + 3 Green Potion + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 19: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 20: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,604,3,673,1",7720,1, // Day 21: 25000 Zeny + Dead Branch + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 22: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,502,5,673,1", // Day 23: 5 White Potion + 3 Green Potion
"25000,0,0,0,502,5,673,1", // Day 24: 25000 Zeny + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 25: 25000 Zeny + Moeda Cobre Roleta
"0,0,0,0,503,5,506,3,673,1", // Day 26: 5 White Potion + 3 Green Potion + Moeda Cobre Roleta
"25000,0,0,0,502,5,673,1", // Day 27: 25000 Zeny + Moeda Cobre Roleta
"100000,0,0,0,604,3,673,1,7720,1", // Day 28: 100000 Zeny + Dead Branch + Moeda Cobre Roleta
// Cutin Array
// Shows a cutin before collecting for each date
// Start at 0 if showing next day
setarray .Cutins$,
"kafra_01",
"kafra_02",
"kafra_03",
"kafra_04",
"kafra_05",
"kafra_06",
"kafra_07",
"kafra_01",
"kafra_02",
"kafra_03",
"kafra_04",
"kafra_05",
"kafra_06",
"kafra_07",
"kafra_01",
"kafra_02",
"kafra_03",
"kafra_04",
"kafra_05",
"kafra_06",
"kafra_07",
"kafra_08",
"kafra_01",
"kafra_02",
"kafra_03",
"kafra_04",
"kafra_05",
"kafra_06",
"kafra_07",
"kafra_08",
"kafra_09",
"kafra_01",
"kafra_02",
"kafra_03";
// Cutin Array
// Shows a cutin on collecting for each date
setarray .VIPCutins$,
"kafra_01",
"kafra_02",
"kafra_03",
"kafra_04",
"kafra_05",
"kafra_06",
"kafra_07",
"kafra_01",
"kafra_02",
"kafra_03",
"kafra_04",
"kafra_05",
"kafra_06",
"kafra_07",
"kafra_01",
"kafra_02",
"kafra_03",
"kafra_04",
"kafra_05",
"kafra_06",
"kafra_07",
"kafra_08",
"kafra_01",
"kafra_02",
"kafra_03",
"kafra_04",
"kafra_05",
"kafra_06",
"kafra_07",
"kafra_08",
"kafra_09",
"kafra_01",
"kafra_02",
"kafra_03";
end;
}
[Error]: Loading NPC file: npc/custom/honor/Presente_diario.txt
script error on npc/custom/honor/Presente_diario.txt line 357
need '('
352 : // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc" // Day 2
353 : // ...;
354 : // Total length of any days string must be 255 or shorter
355 : //
356 : // Note VIPs Collect both VIP and Normal Player rewards
* 357 : setarray '.'VIPRewards$[1],
358 : "10000,0,0,0,501,5,673,1,7720,1", // Day 1: 10000 Zeny + Moeda Cobre Roleta + Gold Coin
359 : "0,0,0,0,501,5,673,1", // Day 2: 5 Red Potion + Moeda Cobre Roleta
360 : "0,0,0,0,503,5,673,1", // Day 3: 5 Green Potion + Moeda Cobre Roleta
361 : "25000,0,0,0,506,5,673,1", // Day 4: 25000 Zeny + Moeda Cobre Roleta
362 : "0,0,0,0,502,5,673,1", // Day 5: 25000 Zeny + Moeda Cobre Roleta
[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/honor/map_announcer.txt', line '71'. Stopping...
* w1=end;
* w2=
Question
Tassadar
good afternoon. I was configuring the npc items and it started to display this error not emulator. I checked everything and it seems all right. Can someone point out to me what's wrong and how to fix it?
Thanks for the opportunity.
1 answer to this question
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