Ketsuhiro Posted December 12, 2017 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 13 Reputation: 25 Joined: 12/10/17 Last Seen: September 23, 2024 Share Posted December 12, 2017 View File HollowTown This is a a custom city map inspired by Niflheim. It can be used as a city or as an event/quest map. This map includes: HollowTown An Inn A Shop A Weapon Shop An Armor Shop A Workshop/Smithery A Small House A Mansion A Pub A cave connected to Lutie/Xmas map Secret passages (one inside and another one outside) Effects like Ghosts and bats around the city Minimap All warps already located in a file I hope you enjoy it! Drop my a comment if you have any question. By buying this map, you agree to these terms: You are not allowed to redistribute this map in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I (Ketsuhiro) still retain all rights to this map. Terms above may be changed or adjusted without prior notification. Submitter Ketsuhiro Submitted 12/10/2017 Category Maps & 3D Resources Video https://www.youtube.com/watch?v=c3AupMmAgX4 Content Author Ketsuhiro 1 Quote Link to comment Share on other sites More sharing options...
tathanngudong Posted December 19, 2017 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 64 Reputation: 3 Joined: 04/17/15 Last Seen: March 15, 2018 Share Posted December 19, 2017 it's nice!! I love it 1 Quote Link to comment Share on other sites More sharing options...
Ketsuhiro Posted December 19, 2017 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 13 Reputation: 25 Joined: 12/10/17 Last Seen: September 23, 2024 Author Share Posted December 19, 2017 1 hour ago, tathanngudong said: it's nice!! I love it Thank you very much !!, I'm glad you like it, it means a lot to me! Quote Link to comment Share on other sites More sharing options...
Najara Posted December 19, 2017 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 404 Reputation: 247 Joined: 12/17/11 Last Seen: Tuesday at 07:27 AM Share Posted December 19, 2017 Neat! I like the way you did the lights, it makes it feel very Niflheim'ish which you intended, good job. The snow in the indoor(s) is a bit confusing to me though. Is there a reason as to why you did that? Maybe I'm missing something obvious, haha. And also - personally - I'd have gone with a different choice of water, one of the types that is less bright because as of now the water draws a lot of attention, a little too much so actually. But overall, nice map. 1 Quote Link to comment Share on other sites More sharing options...
Ketsuhiro Posted December 19, 2017 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 13 Reputation: 25 Joined: 12/10/17 Last Seen: September 23, 2024 Author Share Posted December 19, 2017 58 minutes ago, Najara said: Neat! I like the way you did the lights, it makes it feel very Niflheim'ish which you intended, good job. The snow in the indoor(s) is a bit confusing to me though. Is there a reason as to why you did that? Maybe I'm missing something obvious, haha. And also - personally - I'd have gone with a different choice of water, one of the types that is less bright because as of now the water draws a lot of attention, a little too much so actually. But overall, nice map. Thank you a lot for commenting! About the snow, my idea was that it was something coming from the door (which leads to lutie (snow map)) but I think I will need to try and play more with the effect and maybe rotate it so the snow comes clearly from the way the door is located. Also, I agree with you that the water draws a lot of attention, I wish there were more options in Browedit related to water. I like the pink color but that water has an effect that looks more like lightnings I guess. Quote Link to comment Share on other sites More sharing options...
Sage Posted December 20, 2017 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 113 Reputation: 153 Joined: 02/03/12 Last Seen: March 29 Share Posted December 20, 2017 Hey, that's not bad. I don't think I've ever seen anyone actually use the neon hot pink water texture on a map before, but it fits in well here. Little details like the ground being sunken where those scythes are digging into it, and the hidden passageways are nice touches. I'd suggest adding some more variation to thinks like houses and the rocky cliff models- rotating them slightly so they don't form perfect straight lines everywhere does a lot to make the map look better. Overall, this is good. 1 Quote Link to comment Share on other sites More sharing options...
Ketsuhiro Posted December 20, 2017 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 13 Reputation: 25 Joined: 12/10/17 Last Seen: September 23, 2024 Author Share Posted December 20, 2017 7 hours ago, Sage said: Hey, that's not bad. I don't think I've ever seen anyone actually use the neon hot pink water texture on a map before, but it fits in well here. Little details like the ground being sunken where those scythes are digging into it, and the hidden passageways are nice touches. I'd suggest adding some more variation to thinks like houses and the rocky cliff models- rotating them slightly so they don't form perfect straight lines everywhere does a lot to make the map look better. Overall, this is good. Thank you! I will take your recommendations and use them to improve the map as soon as I can!, I agree with you that playing more with the cliffs it can give the map a better look, also I will modify some of the houses so it doesn't look that repetitive too. I will upload a new video to show all the inside maps too. Quote Link to comment Share on other sites More sharing options...
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