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RE EDIT> CTF


DairyPresto

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i have my ctf script and i want every woe start on server npc hide and woe ends npc unhide ?


i dont know how to put every time woe start i want npc hide and woe ends unhide

https://pastebin.com/txetVEMX  here is my script

HELP

SORRY FOR MY BAD ENGLISH!

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i wan that script become hidden when woe start and unhide when woe is end

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-	script	SupplyTrigger	-1,{
OnWed1700: //<- your woe time here
OnSun1600:  // and here as well, add more if you want
	enablenpc "Registration::CTFR_Guillaume";       
	end;

OnAgitEnd:
OnAgitEnd2:
	disablenpc "Registration::CTFR_Guillaume";
	end;
}

and find OnInit: in your script 

add this line 


    disablenpc "Registration::CTFR_Guillaume";

let me know if you have any error 

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not working :( here is my script still he can join ctf during woe is on :(


 

Quote

// (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus
//
//  - [email protected]
//  - MSN [email protected]
//  - Skype: Zephyrus_cr
//  - Site: http://dev.terra-gaming.com
//
// This file is NOT public - you are not allowed to distribute it.
// Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/
// eAmod is a non Free, extended version of eAthena Ragnarok Private Server.

// ==============================================================================
// BattleGround System - Flavius Capture the Flag
// ==============================================================================

// Registration NPC's
// *********************************************************************

prontera,137,161,5    script    Registration::CTFR_Guillaume    418,{
    end;
OnInit:
    waitingroom "Battle Station 3 Players",4,"Flavius_CTF::OnGuillaumeJoin",1;
    end;
OnEnterBG:
    set $@FlaviusCTF_id1, waitingroom2bg("bat_b02",390,10,0,"Flavius_CTF::OnGuillaumeQuit","Flavius_CTF::OnGuillaumeDie");
    end;
}

prontera,124,161,5    script    Registration::CTFR_Croix    414,{
    end;
OnInit:
    waitingroom "Battle Station 3 Players",4,"Flavius_CTF::OnCroixJoin",1;
    end;
OnEnterBG:
    set $@FlaviusCTF_id2, waitingroom2bg("bat_b02",10,290,1,"Flavius_CTF::OnCroixQuit","Flavius_CTF::OnCroixDie");
    end;
}

-    script    SupplyTrigger    -1,{
OnClock1000:
OnClock1500:
OnClock2100:
    enablenpc "Registration::CTFR_Guillaume";       
    end;

OnAgitEnd:
OnAgitEnd2:
    disablenpc "Registration::CTFR_Guillaume";
    end;
}

// Battleground Flags
// *********************************************************************

bat_b02,328,150,0    script    Guillaume Crystal::Guillaume_Flag    1914,1,1,{
    end;

OnTouch:
    if( $@FlaviusCTF != 1 || HP < 1 )
        end;

    if( getcharid(4) == $@FlaviusCTF_id2 && .Flag_Status < 2 )
    { // Flag Captured
        set .Flag_Status, 2; // Taken
        set .Flag_Carrier, getcharid(0);

        sc_end SC_HIDING;
        sc_end SC_CLOAKING;
        sc_end SC_CHASEWALK;
        // Renewal invisibility
        sc_end SC_CLOAKINGEXCEED;
        sc_end SC_CAMOUFLAGE;
        sc_end SC__INVISIBILITY;

        pcblock 1,1; // Block Skills/Items

        mapannounce "bat_b02","Guillaume Crystal Taken by [ " + strcharinfo(0) + " ]",1,0xFF0000;
//        bg_rankpoints "ctf_taken",1;
        disablenpc "Guillaume_Flag";
        addtimer 2000, "Flavius_CTF::OnBlueFlash";
        stopnpctimer;
    }
    else if( getcharid(4) == $@FlaviusCTF_id1 )
    {
        if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) )
        {
            set getvariableofnpc(.Flag_Carrier,"Croix_Flag"),0;
            set .Flag_Carrier, 0;
            mapannounce "bat_b02","Croix Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,0x0000FF;
//            bg_rankpoints "ctf_captured",1;
            pcblock 1,0; // UnBlock Skills/Items
            stopnpctimer;
            donpcevent "Flavius_CTF::OnGuillaumeScore";
        }
        else if( .Flag_Status == 1 )
        {
            mapannounce "bat_b02","Guillaume Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,0x0000FF;
//            bg_rankpoints "fame",1;
            disablenpc "Guillaume_Flag";
            sleep 2000;
            movenpc "Guillaume_Flag",328,150; // Back to Base
            set .Flag_Status, 0;
            initnpctimer;
            enablenpc "Guillaume_Flag";
        }
    }
    end;

OnTimer2000:
    stopnpctimer;
    if( .Flag_Status < 2 )
    {
        getmapxy .@m$, .@x, .@y, 1;
        viewpointmap "bat_b02",1, .@x, .@y, 1, 0x0000FF;
        specialeffect 223;
        initnpctimer;
    }
    end;

OnBase:
    movenpc "Guillaume_Flag",328,150;
    set .Flag_Status, 0;
    set .Flag_Carrier, 0;
    initnpctimer;
    enablenpc "Guillaume_Flag";
    end;
}

bat_b02,62,150,0    script    Croix Crystal::Croix_Flag    1915,1,1,{
    end;

OnTouch:
    if( $@FlaviusCTF != 1 || HP < 1 )
        end;

    if( getcharid(4) == $@FlaviusCTF_id1 && .Flag_Status < 2 )
    { // Flag Captured
        set .Flag_Status, 2; // Taken
        set .Flag_Carrier, getcharid(0);

        sc_end SC_HIDING;
        sc_end SC_CLOAKING;
        sc_end SC_CHASEWALK;
        // Renewal invisibility
        sc_end SC_CLOAKINGEXCEED;
        sc_end SC_CAMOUFLAGE;
        sc_end SC__INVISIBILITY;

        pcblock 1,1; // Block Skills/Items

        mapannounce "bat_b02","Croix Crystal Taken by [ " + strcharinfo(0) + " ]",1,0x0000FF;
//        bg_rankpoints "ctf_taken",1;
        disablenpc "Croix_Flag";
        addtimer 2000, "Flavius_CTF::OnRedFlash";
        stopnpctimer;
    }
    else if( getcharid(4) == $@FlaviusCTF_id2 )
    {
        if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) )
        {
            set getvariableofnpc(.Flag_Carrier,"Guillaume_Flag"),0;
            set .Flag_Carrier, 0;
            mapannounce "bat_b02","Guillaume Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,0xFF0000;
//            bg_rankpoints "ctf_captured",1;
            pcblock 1,0; // UnBlock Skills/Items
            stopnpctimer;
            donpcevent "Flavius_CTF::OnCroixScore";
        }
        else if( .Flag_Status == 1 )
        {
            mapannounce "bat_b02","Croix Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,0xFF0000;
//            bg_rankpoints "fame",1;
            disablenpc "Croix_Flag";
            sleep 2000;
            movenpc "Croix_Flag",62,150; // Back to Base
            set .Flag_Status, 0;
            initnpctimer;
            enablenpc "Croix_Flag";
        }
    }
    end;

OnTimer2000:
    stopnpctimer;
    if( .Flag_Status < 2 )
    {
        getmapxy .@m$, .@x, .@y, 1;
        viewpointmap "bat_b02",1, .@x, .@y, 2, 0xFF0000;
        specialeffect 223;
        initnpctimer;
    }
    end;

OnBase:
    movenpc "Croix_Flag",62,150;
    set .Flag_Status, 0;
    set .Flag_Carrier, 0;
    initnpctimer;
    enablenpc "Croix_Flag";
    end;
}

// Battleground Engine
// *********************************************************************

-    script    Flavius_CTF    -1,{
    end;

OnBlueFlash:
    if( getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) && $@FlaviusCTF == 1 )
    {
        getmapxy .@m$, .@x, .@y, 0;
        viewpointmap "bat_b02",1, .@x, .@y, 1, 0x0000FF;
        specialeffect2 73;
        emotion e_hlp,1;
        addtimer 2000, "Flavius_CTF::OnBlueFlash";
        percentheal -5,-5;
    }
    end;

OnRedFlash:
    if( getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) && $@FlaviusCTF == 1 )
    {
        getmapxy .@m$, .@x, .@y, 0;
        viewpointmap "bat_b02",1, .@x, .@y, 2, 0xFF0000;
        specialeffect2 73;
        emotion e_hlp,1;
        addtimer 2000, "Flavius_CTF::OnRedFlash";
        percentheal -5,-5;
    }
    end;

OnInit:
    disablenpc "Guillaume_Flag";
    disablenpc "Croix_Flag";
    end;

OnGuillaumeQuit:
    setquest 8506; // Deserter
    set @killer_bg_src, 0;
    if( $@FlaviusCTF != 0 )
        donpcevent "Flavius_CTF::OnDoBalance";
OnGuillaumeDie:
    if( $@FlaviusCTF == 1 && getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) )
    { // Drop Flag
        set getvariableofnpc(.Flag_Carrier,"Croix_Flag"), 0;
        pcblock 1,0; // UnBlock Skills/Items
        getmapxy .@m$, .@x, .@y, 0;
        movenpc "Croix_Flag", .@x, .@y;
        mapannounce "bat_b02","Croix Flag Droped by [ " + strcharinfo(0) + " ]",1,0xFF0000;
//        bg_rankpoints "ctf_droped",1;
//        bg_rankpoints "fame",1,@killer_bg_src;
        set getvariableofnpc(.Flag_Status,"Croix_Flag"), 1; // OnFloor
        initnpctimer "Croix_Flag";
        enablenpc "Croix_Flag";
    }
    end;
    
OnCroixQuit:
    setquest 8506; // Deserter
    set @killer_bg_src, 0;
    if( $@FlaviusCTF != 0 )
        donpcevent "Flavius_CTF::OnDoBalance";
OnCroixDie:
    if( $@FlaviusCTF == 1 && getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) )
    { // Drop Flag
        set getvariableofnpc(.Flag_Carrier,"Guillaume_Flag"), 0;
        pcblock 1,0; // UnBlock Skills/Items
        getmapxy .@m$, .@x, .@y, 0;
        movenpc "Guillaume_Flag", .@x, .@y;
        mapannounce "bat_b02","Guillaume Flag Droped by [ " + strcharinfo(0) + " ]",1,0x0000FF;
//        bg_rankpoints "ctf_droped",1;
//        bg_rankpoints "fame",1,@killer_bg_src;
        set getvariableofnpc(.Flag_Status,"Guillaume_Flag"), 1; // OnFloor
        initnpctimer "Guillaume_Flag";
        enablenpc "Guillaume_Flag";
    }
    end;

OnGuillaumeJoin:
OnCroixJoin:
    if( $@FlaviusCTF == 0 )
        donpcevent "Flavius_CTF::OnReadyCheck";
    else
        donpcevent "Flavius_CTF::OnDoBalance";
    end;

OnDoBalance:
    if( $@FlaviusCTF != 1 )
        end;

    set .@Guillaume, bg_get_data($@FlaviusCTF_id1, 0);
    set .@Croix, bg_get_data($@FlaviusCTF_id2, 0);

    if( .@Guillaume < .@Croix )
        waitingroom2bg_single $@FlaviusCTF_id1,"bat_b02",311,224,"CTFR_Guillaume";
    else if( .@Guillaume > .@Croix )
        waitingroom2bg_single $@FlaviusCTF_id2,"bat_b02",87,75,"CTFR_Croix";
    else
    {
        set .@GuillaumeR, getwaitingroomstate(0,"CTFR_Guillaume");
        set .@CroixR, getwaitingroomstate(0,"CTFR_Croix");

        if( .@GuillaumeR <= .@CroixR )
            set .@Limit, .@GuillaumeR;
        else
            set .@Limit, .@CroixR;

        if( .@Limit + .@Guillaume > 35 )
            set .@Limit, 35 - .@Guillaume;
        if( .@Limit <= 0 ) end;

        for( set .@i, 0; .@i < .@Limit; set .@i, .@i + 1 )
        {
            waitingroom2bg_single $@FlaviusCTF_id1,"bat_b02",311,224,"CTFR_Guillaume";
            waitingroom2bg_single $@FlaviusCTF_id2,"bat_b02",87,75,"CTFR_Croix";
        }

        set .@Guillaume, .@Guillaume + .@Limit;
        set .@Croix, .@Croix + .@Limit;
        mapannounce "prontera","Battleground -- Flavius CTF [80-99] G: " + .@Guillaume + "/35, C: " + .@Croix + "/35 (Playing)",1,0xA0522D;
    }
    end;

OnReadyCheck:
    if( $@FlaviusCTF )
        end;
    set .@Guillaume, getwaitingroomstate(0,"CTFR_Guillaume");
    set .@Croix, getwaitingroomstate(0,"CTFR_Croix");
    
    if( .@Guillaume < 3 || .@Croix < 3 )
    {
        if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@FlaviusCTF_Flood < gettimetick(2) )
        {
            announce "Battleground -- Flavius CTF [80-99] G: " + .@Guillaume + "/3, C: " + .@Croix + "/3",0,0xA0522D;
            set $@FlaviusCTF_Flood, gettimetick(2) + 15;
        }
        else
            mapannounce "prontera","Battleground -- Flavius CTF  G: " + .@Guillaume + "/3, C: " + .@Croix + "/3",1,0xA0522D;
        end;
    }

    set $@FlaviusCTF, 1;
    initnpctimer;

    donpcevent "CTFR_Croix::OnEnterBG";
    donpcevent "CTFR_Guillaume::OnEnterBG";
    // BG Variables
    set .Guillaume_Score, 0;
    set .Croix_Score, 0;
    announce "Battleground -- Flavius CTF has started!",0,0xA0522D;
    sleep 2000;
    bg_warp $@FlaviusCTF_id1,"bat_b02",311,224;
    bg_warp $@FlaviusCTF_id2,"bat_b02",87,75;
    sleep 3000;
    // Respawn NPC's
    donpcevent "#guictf_respawn::OnBGStart";
    donpcevent "#croctf_respawn::OnBGStart";
    // Start Match!!
    donpcevent "Flavius_CTF::OnMatchStart";
    end;

OnMatchStart:
    if( $@FlaviusCTF != 1 )
        end;

    // Flags2Base
    donpcevent "Guillaume_Flag::OnBase";
    donpcevent "Croix_Flag::OnBase";
    mapannounce "bat_b02","The Flags have been set to their Bases!!",8;
    end;

OnGuillaumeScore:
    set .Guillaume_Score, .Guillaume_Score + 1;
    donpcevent "Flavius_CTF::OnMatchStop";
    end;

OnCroixScore:
    set .Croix_Score, .Croix_Score + 1;
    donpcevent "Flavius_CTF::OnMatchStop";
    end;

OnMatchStop:
    disablenpc "Guillaume_Flag";
    disablenpc "Croix_Flag";
    bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;

    viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF;
    viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000;
    
    if( .Guillaume_Score > 2 )
    { // Guillaume Won
        mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius CTF!",1,0x0000FF;
        donpcevent "Flavius_CTF::OnMatchEnd";
    }
    else if( .Croix_Score > 2 )
    { // Croix Won
        mapannounce "bat_b02","The Croix army has won the Battle of Flavius CTF!",1,0xFF0000;
        donpcevent "Flavius_CTF::OnMatchEnd";
    }
    else
    { // Keep Playing
        sleep 8000;
        donpcevent "Flavius_CTF::OnMatchStart";
    }
    end;

OnTimer600000:
    mapannounce "bat_b02","The Battle will ends in 5 minutes!!",1,0xA0522D;
    end;

OnTimer840000:
    mapannounce "bat_b02","The Battle will ends in 1 minute!!",1,0xA0522D;
    end;

OnTimer900000:
    disablenpc "Guillaume_Flag";
    disablenpc "Croix_Flag";

    viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF;
    viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000;

    if( .Guillaume_Score > .Croix_Score )
        mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius CTF!",1,0x0000FF;
    else if( .Guillaume_Score < .Croix_Score )
        mapannounce "bat_b02","The Croix army has won the Battle of Flavius CTF!",1,0xFF0000;
    else
        mapannounce "bat_b02","The battle is over. This is a Tie...!",1,0xA0522D;
    donpcevent "Flavius_CTF::OnMatchEnd";
    end;

OnMatchEnd:
    stopnpctimer;
    disablenpc "Guillaume_Flag";
    disablenpc "Croix_Flag";
    donpcevent "#guictf_respawn::OnBGStop";
    donpcevent "#croctf_respawn::OnBGStop";
    set $@FlaviusCTF, 2;
    // =======================================================
    // Team Rewards
    // =======================================================
    if( .Guillaume_Score > .Croix_Score )
    {
        bg_reward $@FlaviusCTF_id1,7829,1 + .Guillaume_Score,0,8504,"BG_CTF",1,3,0;
        bg_reward $@FlaviusCTF_id2,7829,1 + .Croix_Score,0,8504,"BG_CTF",1,3,2;
    }
    else if( .Croix_Score > .Guillaume_Score )
    {
        bg_reward $@FlaviusCTF_id1,7829,2 + .Guillaume_Score,0,8504,"BG_CTF",1,3,2;
        bg_reward $@FlaviusCTF_id2,7829,2 + .Croix_Score,0,8504,"BG_CTF",1,3,0;
    }
    else
    {
        bg_reward $@FlaviusCTF_id1,7829,1 + .Guillaume_Score,0,8504,"BG_CTF",1,3,1;
        bg_reward $@FlaviusCTF_id2,7829,1 + .Croix_Score,0,8504,"BG_CTF",1,3,1;
    }
    // =======================================================
    sleep 2000;
    bg_warp $@FlaviusCTF_id1,"bat_b02",390,10;
    bg_warp $@FlaviusCTF_id2,"bat_b02",10,290;
    sleep 3000;
    mapannounce "bat_b02","Battle of Flavius CTF will start in 15 seconds!",1,0xA0522D;
    initnpctimer;
    end;

OnTimer10000:
    if( $@FlaviusCTF == 2 )
        mapannounce "bat_b02","Battle of Flavius CTF will start in 5 seconds!",1,0xA0522D;
    end;

OnTimer15000:
    if( $@FlaviusCTF != 2 )
        end;
OnReset:
    stopnpctimer;
    set .Guillaume_Score, 0;
    set .Croix_Score, 0;
    disablenpc "Guillaume_Flag";
    disablenpc "Croix_Flag";
    bg_destroy $@FlaviusCTF_id1;
    bg_destroy $@FlaviusCTF_id2;
    set $@FlaviusCTF_id1, 0;
    set $@FlaviusCTF_id2, 0;
    sleep 1000;
    mapwarp "bat_b02","prontera",155,150;
    sleep 1000;
    maprespawnguildid "bat_b02",0,3; // Just in case someone else
    bg_updatescore "bat_b02",0,0;
    set $@FlaviusCTF, 0;
    donpcevent "Flavius_CTF::OnReadyCheck";
    end;
}

// Battleground Therapist
// *********************************************************************

bat_b02,390,13,5    script    Therapist in battle#ctf1    95,{
    switch( $@FlaviusCTF )
    {
    case 2:
        bg_leave;
        warp "prontera",155,150;
        break;
    case 1:
        mes "[Therapist in battle]";
        mes "Just close your eyes, and take a deep breathe.";
        mes "You can be free from pain.";
        specialeffect2 312;
        percentheal 100,100;
        repairall;
        close2;
        openstorage;
        break;
    }
    end;
}

bat_b02,10,293,5    script    Therapist in battle#ctf2    95,{
    switch( $@FlaviusCTF )
    {
    case 2:
        bg_leave;
        warp "prontera",155,150;
        break;
    case 1:
        mes "[Therapist in battle]";
        mes "Just close your eyes, and take a deep breathe.";
        mes "You can be free from pain.";
        specialeffect2 312;
        percentheal 100,100;
        repairall;
        close2;
        openstorage;
        break;
    }
    end;
}

// Battleground Respawn
// *********************************************************************

bat_b02,390,10,0    script    #guictf_respawn    139,{
    end;

OnBGStart:
    initnpctimer;
    end;

OnBGStop:
    stopnpctimer;
    end;

OnTimer24000:
    misceffect 83;
    end;

OnTimer25000:
    areapercentheal "bat_b02",382,2,397,17,100,100;
    areawarp "bat_b02",382,2,397,17,"bat_b02",311,224;
    initnpctimer;
    end;
}

bat_b02,10,290,0    script    #croctf_respawn    139,{
    end;

OnBGStart:
    initnpctimer;
    end;

OnBGStop:
    stopnpctimer;
    end;

OnTimer24000:
    misceffect 83;
    end;

OnTimer25000:
    areapercentheal "bat_b02",2,282,17,297,100,100;
    areawarp "bat_b02",2,282,17,297,"bat_b02",87,75;
    initnpctimer;
    end;
}

// Flags
// *********************************************************************

bat_b02,304,231,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat23    973
bat_b02,319,231,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat24    973
bat_b02,304,218,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat25    973
bat_b02,319,218,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat26    973
bat_b02,304,231,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat27    973
bat_b02,304,231,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat28    973
bat_b02,335,142,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat29    973
bat_b02,335,157,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat30    973
bat_b02,390,16,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat31    973
bat_b02,292,163,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat32    973
bat_b02,292,136,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat33    973
bat_b02,241,185,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat34    973
bat_b02,247,179,1    duplicate(Guillaume camp#bat)    Guillaume camp#bat35    973

bat_b02,96,81,1    duplicate(Croix camp#bat)    Croix camp#bat22    974
bat_b02,96,68,1    duplicate(Croix camp#bat)    Croix camp#bat23    974
bat_b02,79,81,1    duplicate(Croix camp#bat)    Croix camp#bat24    974
bat_b02,79,68,1    duplicate(Croix camp#bat)    Croix camp#bat25    974
bat_b02,96,81,1    duplicate(Croix camp#bat)    Croix camp#bat26    974
bat_b02,96,81,1    duplicate(Croix camp#bat)    Croix camp#bat27    974
bat_b02,59,164,1    duplicate(Croix camp#bat)    Croix camp#bat28    974
bat_b02,59,137,1    duplicate(Croix camp#bat)    Croix camp#bat29    974
bat_b02,10,296,1    duplicate(Croix camp#bat)    Croix camp#bat30    974
bat_b02,110,162,1    duplicate(Croix camp#bat)    Croix camp#bat31    974
bat_b02,110,137,1    duplicate(Croix camp#bat)    Croix camp#bat32    974
bat_b02,152,120,1    duplicate(Croix camp#bat)    Croix camp#bat33    974
bat_b02,158,114,1    duplicate(Croix camp#bat)    Croix camp#bat34    974

// MapFlags
// *********************************************************************

bat_b02    mapflag    battleground    2
bat_b02    mapflag    nomemo
bat_b02    mapflag    nosave    SavePoint
bat_b02    mapflag    noteleport
bat_b02    mapflag    nowarp
bat_b02    mapflag    nowarpto
bat_b02    mapflag    noreturn
bat_b02    mapflag    nobranch
bat_b02    mapflag    nopenalty
bat_b02    mapflag    noemergencycall

 

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hello need it :( dont know how to work

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  • Group:  Members
  • Topic Count:  34
  • Topics Per Day:  0.01
  • Content Count:  147
  • Reputation:   1
  • Joined:  04/03/17
  • Last Seen:  

still need dont know how to disable this npc while woe is on!

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