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cross10hunter

Floating Droprates.

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Hi I am using this Floating drop rate script. but when I type @mobinfo of a boss the boss cards and TCG and everything did not increase the drop rate. I just wanted it to be every Weekend it will increase droprate automatically. I am doing it manually everytime it gets to weekends. here is the script: 

// Author: _Okuz_
// Version: 1.0.2 - 20:40 14/10/2016
-	script	Weekend Floating Exp	-1,{

OnInit:
	// Setup the rates you want to double here...
	setarray .server_conf$[0], "base_exp_rate", getbattleflag("base_exp_rate"), 
				   "job_exp_rate", getbattleflag("job_exp_rate"), 
				   "item_rate_common", getbattleflag("item_rate_common"),
				   "item_rate_heal", getbattleflag("item_rate_heal"), 
				   "item_rate_use", getbattleflag("item_rate_use"), 
				   "item_rate_equip", getbattleflag("item_rate_equip"), 
				   "item_rate_card", getbattleflag("item_rate_card"),
 				   "item_rate_mvp", getbattleflag("item_rate_mvp"), 
				   "item_rate_adddrop", getbattleflag("item_rate_adddrop"), 
				   "item_rate_treasure", getbattleflag("item_rate_treasure");

	// To force the event to run even if you have to shutdown your server for some reason...
	if (gettime(4) != 5 && gettime(4) != 6 && gettime(4) != 0) end;

OnFri0000:
	// start double rates on Friday 00:00
	if (!.active)
		callsub(S_changeRates, 2);
	end;

OnMon0000:
	// stop double rates on Monday 00:00
	callsub(S_changeRates, 1); end;

// Arg(0): mult
S_changeRates:
	set [email protected], getarraysize(.server_conf$);
	for (set [email protected], 0; [email protected] < [email protected]; set [email protected], [email protected] + 2) {
		setbattleflag .server_conf$[[email protected]], atoi(.server_conf$[[email protected] + 1]) * getarg(0);
	}
	set .active, !.active;
	atcommand "@reloadmobdb";
	announce "[Event] : Rates " + (.active ? "increased" : "restored") + "!",bc_all,0xFF6060;
	return;
}

BTW, i want it to be x3 instead of x2 on the script. or if you have a better working script pls link it to me thanks!. 

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On 9.12.2017 at 8:07 AM, cross10hunter said:

Hi I am using this Floating drop rate script. but when I type @mobinfo of a boss the boss cards and TCG and everything did not increase the drop rate. I just wanted it to be every Weekend it will increase droprate automatically. I am doing it manually everytime it gets to weekends. here is the script: 

// Author: _Okuz_
// Version: 1.0.2 - 20:40 14/10/2016
-	script	Weekend Floating Exp	-1,{

OnInit:
	// Setup the rates you want to double here...
	setarray .server_conf$[0], "base_exp_rate", getbattleflag("base_exp_rate"), 
				   "job_exp_rate", getbattleflag("job_exp_rate"), 
				   "item_rate_common", getbattleflag("item_rate_common"),
				   "item_rate_heal", getbattleflag("item_rate_heal"), 
				   "item_rate_use", getbattleflag("item_rate_use"), 
				   "item_rate_equip", getbattleflag("item_rate_equip"), 
				   "item_rate_card", getbattleflag("item_rate_card"),
 				   "item_rate_mvp", getbattleflag("item_rate_mvp"), 
				   "item_rate_adddrop", getbattleflag("item_rate_adddrop"), 
				   "item_rate_treasure", getbattleflag("item_rate_treasure");

	// To force the event to run even if you have to shutdown your server for some reason...
	if (gettime(4) != 5 && gettime(4) != 6 && gettime(4) != 0) end;

OnFri0000:
	// start double rates on Friday 00:00
	if (!.active)
		callsub(S_changeRates, 2);
	end;

OnMon0000:
	// stop double rates on Monday 00:00
	callsub(S_changeRates, 1); end;

// Arg(0): mult
S_changeRates:
	set [email protected], getarraysize(.server_conf$);
	for (set [email protected], 0; [email protected] < [email protected]; set [email protected], [email protected] + 2) {
		setbattleflag .server_conf$[[email protected]], atoi(.server_conf$[[email protected] + 1]) * getarg(0);
	}
	set .active, !.active;
	atcommand "@reloadmobdb";
	announce "[Event] : Rates " + (.active ? "increased" : "restored") + "!",bc_all,0xFF6060;
	return;
}

BTW, i want it to be x3 instead of x2 on the script. or if you have a better working script pls link it to me thanks!. 

As for the x3, exchange 

callsub(S_changeRates, 2);

With

callsub(S_changeRates, 3);

Not sure about the other error yet.
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