- script KoE-1,{OnInit:
disablenpc "The King#KoE";
disablenpc "Exit#KoE";
end;OnWhisperGlobal:if( getgmlevel()<99) end;elseif( compare (@whispervar0$,"on"))goto L_start;elseif( compare (@whispervar0$,"off"))goto L_end;else end;
L_end:
announce "The King of Emperium Hill is over!",0;set.koe_start,0;
enablenpc "Exit#KoE";
disablenpc "The King#KoE";
killmonsterall "guild_vs1";
end;OnClock1930:OnClock2100://etcif( gettime(4)!=1&& gettime(4)!=3&& gettime(4)!=5&& gettime(4)!=0) end;
L_start:
announce "The King of Emperium Hill has begun!",0;set.koe_start,1;
enablenpc "The King#KoE";
disablenpc "Exit#KoE";set $koegid,0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid,6;
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;OnEmpDead:set $koegid, getcharid(2);
announce "The current King of Emperium Hill is the ["+ strcharinfo(2)+"] guild.",0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid,6;
sleep 500;if(.koe_start )
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;}// KoE Entrance
prontera,119,158,4 script TheKing#KoE58,{
mes "[The King]";if( getcharid(2)==0){
mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
close;}
mes "Hello.";
mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";if( select ("Yes","No")==2) close;switch( rand(1,4)){case1: warp "guild_vs1",50,88; end;case2: warp "guild_vs1",88,50; end;case3: warp "guild_vs1",50,11; end;case4: warp "guild_vs1",11,50; end;}}// KoE Exit
guild_vs1,49,56,5 script Exit#KoE51,{
mes "[Exit]";
mes "See ya.";if( getcharid(2)== $koegid )
getitem 501,1;// configure prize heresetZeny,Zeny+50000000;
next;
warp "Save",0,0;
close;}// Flags
guild_vs1,49,38,4 script King of EmperiumHill#1::koe_flag 722,{set.@gid, $koegid;if(.@gid==0) end;
mes "[King of Emperium Hill]";
mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid)+"] guild.";
close;OnRevKoE:
flagemblem $koegid;
end;}
guild_vs1,61,49,6 duplicate(koe_flag)King of EmperiumHill#2722
guild_vs1,38,49,2 duplicate(koe_flag)King of EmperiumHill#3722
guild_vs1,49,61,0 duplicate(koe_flag)King of EmperiumHill#4722
guild_vs1 mapflag gvg
guild_vs1 mapflag nobranch
guild_vs1 mapflag nomemo
guild_vs1 mapflag nopenalty
guild_vs1 mapflag noreturn
guild_vs1 mapflag nosave SavePoint
guild_vs1 mapflag noteleport
guild_vs1 mapflag gvg_noparty
guild_vs1 mapflag nowarp
guild_vs1 mapflag nowarpto
its like this when Guild A killed the emp guild A are still able to hit the emp
Question
AinsLord
here is the script i found here
its like this when Guild A killed the emp guild A are still able to hit the emp
is it KoE works like that???
EDIT: it shows here https://rathena.org/board/topic/69723-king-of-emperium-script/
that its a point system but that one is different
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