deitalk Posted October 6, 2017 Posted October 6, 2017 Hi there, I'd like to know how to modify left hand basic attack damage while dual wielding in order to reduce damage instead of ignore racial/elemental/defense reductions. Quote
0 Keitenai Posted October 24, 2017 Posted October 24, 2017 (edited) On 10/6/2017 at 8:48 AM, deitalk said: Hi there, I'd like to know how to modify left hand basic attack damage while dual wielding in order to reduce damage instead of ignore racial/elemental/defense reductions. in scr/map/battle.c find: //Dual-wield Quote if (wd.damage) { if( (sd->class_&MAPID_BASEMASK) == MAPID_THIEF ) { skill = pc_checkskill(sd,AS_RIGHT); ATK_RATER(wd.damage, 50 + (skill * 10)) } else if(sd->class_ == MAPID_KAGEROUOBORO) { skill = pc_checkskill(sd,KO_RIGHT); ATK_RATER(wd.damage, 70 + (skill * 10)) } if(wd.damage < 1) wd.damage = 1; } if (wd.damage2) { if( (sd->class_&MAPID_BASEMASK) == MAPID_THIEF) { skill = pc_checkskill(sd,AS_LEFT); ATK_RATEL(wd.damage2, 30 + (skill * 10)) } else if(sd->class_ == MAPID_KAGEROUOBORO) { skill = pc_checkskill(sd,KO_LEFT); ATK_RATEL(wd.damage2, 50 + (skill * 10)) } if(wd.damage2 < 1) wd.damage2 = 1; } Edited October 24, 2017 by Keitenai Quote
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deitalk
Hi there, I'd like to know how to modify left hand basic attack damage while dual wielding in order to reduce damage instead of ignore racial/elemental/defense reductions.
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