Kakaroto Posted September 7, 2017 Posted September 7, 2017 Hello guys! Guys, can someone give me some quickie help here? I want to make this 'CR_ACIDDEMONSTRATION' skill not receive races modifier, like humanoid, how do I? Thank you very much for helping me. Quote
0 Valor Posted September 8, 2017 Posted September 8, 2017 (edited) //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description // 01 ID // 02 range (combo skills do not check for range when used, // if range is < 5, the skill is considered melee-range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) // 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison, // 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) skill_db.txt 490,9,8,1,-1,0x60,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0,0x0, CR_ACIDDEMONSTRATION,Acid Demonstration seems its already ignore hydra card, but for thara add 0x80 , so 0x60 + 0x80 = 0xE0 or even maybe 0xE8 A = 10 | B = 11 | C = 12 | D = 13 | E = 14 | F = 15 Edited September 8, 2017 by Valor Quote
0 Kakaroto Posted September 8, 2017 Author Posted September 8, 2017 9 hours ago, Valor said: //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description // 01 ID // 02 range (combo skills do not check for range when used, // if range is < 5, the skill is considered melee-range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) // 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison, // 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) skill_db.txt 490,9,8,1,-1,0x60,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0,0x0, CR_ACIDDEMONSTRATION,Acid Demonstration seems its already ignore hydra card, but for thara add 0x80 , so 0x60 + 0x80 = 0xE0 or even maybe 0xE8 A = 10 | B = 11 | C = 12 | D = 13 | E = 14 | F = 15 I used 0xE0 and also 0xE8 but the damage of the skill increased a lot, I want the exact opposite, make it a bit weaker, I want it to not receive damage modifiers, such as racial damage. Quote
0 Jey Posted September 8, 2017 Posted September 8, 2017 // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) ... // 0x80 - Skill ignores target's def cards Looks like @Valor meant 0x08 instead of 0x80. So just give 0x68 a try. 1 Quote
0 Valor Posted September 9, 2017 Posted September 9, 2017 1 hour ago, Jey said: // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) ... // 0x80 - Skill ignores target's def cards Looks like @Valor meant 0x08 instead of 0x80. So just give 0x68 a try. 0x08 ignores hydras, 0x80 ignores tharas, i was thought both racial modifier sorry Quote
0 IsabelaFernandez Posted July 24, 2018 Posted July 24, 2018 On 9/7/2017 at 10:19 PM, Valor said: //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description // 01 ID // 02 range (combo skills do not check for range when used, // if range is < 5, the skill is considered melee-range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) // 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison, // 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) skill_db.txt 490,9,8,1,-1,0x60,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0,0x0, CR_ACIDDEMONSTRATION,Acid Demonstration seems its already ignore hydra card, but for thara add 0x80 , so 0x60 + 0x80 = 0xE0 or even maybe 0xE8 A = 10 | B = 11 | C = 12 | D = 13 | E = 14 | F = 15 Hi, hello! How can I apply this to item effect? I would like to ignore race resistance in item effect for example in the Samurai Specter Card Quote
Question
Kakaroto
Hello guys!
Guys, can someone give me some quickie help here? I want to make this 'CR_ACIDDEMONSTRATION' skill not receive races modifier, like humanoid, how do I? Thank you very much for helping me.
5 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.