Feilor Posted August 19, 2017 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 135 Reputation: 17 Joined: 12/31/11 Last Seen: January 11 Share Posted August 19, 2017 Hi guys, i tried to find it in dbs but can't confirm that so I'm here to ask... Is normal Acid demonstration get more damage when the weapon is enchanted by element if yes could you guys post where it is confirmed please? Quote Link to comment Share on other sites More sharing options...
0 randell1993 Posted August 19, 2017 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 76 Reputation: 4 Joined: 11/15/11 Last Seen: January 2 Share Posted August 19, 2017 (edited) #ifdef RENEWAL // forced to neutral skills [helvetica] // skills forced to neutral gain benefits from weapon element // but final damage is considered "neutral" and resistances are applied again switch (skill_id) { case MC_CARTREVOLUTION: case MO_INVESTIGATE: case CR_ACIDDEMONSTRATION: case SR_GATEOFHELL: case GN_FIRE_EXPANSION_ACID: case KO_BAKURETSU: // Forced to neutral element wd.damage = battle_attr_fix(src, target, wd.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); break; case CR_SHIELDBOOMERANG: case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: case PA_SHIELDCHAIN: case PA_SACRIFICE: case RK_DRAGONBREATH: case RK_DRAGONBREATH_WATER: case NC_SELFDESTRUCTION: case KO_HAPPOKUNAI: { int64 tmp = wd.damage; battle.c as you can see here acid demonstration is forced to neutral element but see the comments Edited August 19, 2017 by randell1993 comment Quote Link to comment Share on other sites More sharing options...
0 Feilor Posted August 19, 2017 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 135 Reputation: 17 Joined: 12/31/11 Last Seen: January 11 Author Share Posted August 19, 2017 12 hours ago, randell1993 said: #ifdef RENEWAL // forced to neutral skills [helvetica] // skills forced to neutral gain benefits from weapon element // but final damage is considered "neutral" and resistances are applied again switch (skill_id) { case MC_CARTREVOLUTION: case MO_INVESTIGATE: case CR_ACIDDEMONSTRATION: case SR_GATEOFHELL: case GN_FIRE_EXPANSION_ACID: case KO_BAKURETSU: // Forced to neutral element wd.damage = battle_attr_fix(src, target, wd.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); break; case CR_SHIELDBOOMERANG: case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: case PA_SHIELDCHAIN: case PA_SACRIFICE: case RK_DRAGONBREATH: case RK_DRAGONBREATH_WATER: case NC_SELFDESTRUCTION: case KO_HAPPOKUNAI: { int64 tmp = wd.damage; battle.c as you can see here acid demonstration is forced to neutral element but see the comments yes i found the correct code where the elemental damage aplies and commented the line since some ppl are getting real strong and annoyin with it, but do you know where can i find a real information about this? i tried ratemyserver and iro wiki but the information isn't complete Quote Link to comment Share on other sites More sharing options...
0 FXFreitas Posted August 19, 2017 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 354 Reputation: 110 Joined: 01/30/13 Last Seen: June 7, 2024 Share Posted August 19, 2017 I've read on notes long time ago (arround 2013) on iROwiki forums, Acid demonstration takes the weapon element to add damage but is forced to neutral, the skill still can miss ghost even if enchanted with elemental proprieties, but a AD with fire weapon does more damage on earth monsters. Well, I cannot find any source right now, better you ask on iRO or wathever oficial server you have access. Quote Link to comment Share on other sites More sharing options...
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Feilor
Hi guys, i tried to find it in dbs but can't confirm that so I'm here to ask... Is normal Acid demonstration get more damage when the weapon is enchanted by element if yes could you guys post where it is confirmed please?
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