i'm currently developing a small little instance script, but frankly i'm not sure how do i set this to work. currently the main goal is to get 3 progressbar done and talking to the initial NPC should then give you a different conversation
this is what i'm currently envisioning it at the moment.
prontera,150,150,4 script guy#1 791,{if(pillar ==3){
mes "you've finished all 3 pillars!";
close;}
mes "talk to the 3 pillars first";
close;}
prontera,151,151,4 script pillar#1 791,{
progressbar "0xFFFF00",10;set pillar++;
disablenpc instance_npcname(strnpcinfo(0));
end;}
prontera,152,152,4 script pillar#2 791,{
progressbar "0xFFFF00",10;set pillar++;
disablenpc instance_npcname(strnpcinfo(0));
end;}
prontera,153,153,4 script pillar#3 791,{
progressbar "0xFFFF00",10;set pillar++;
disablenpc instance_npcname(strnpcinfo(0));
end;}
But the issue with this variable will be passed only to that particular character that talked to the pillar NPC, how do i make in a way where no matter which player talks to the pillar, it would then be recognized by the first npc? Thus having 3 different people talking to 3 different pillar would then complete this portion of the quest perhaps.
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ToiletMaster
Hi guys,
i'm currently developing a small little instance script, but frankly i'm not sure how do i set this to work. currently the main goal is to get 3 progressbar done and talking to the initial NPC should then give you a different conversation
this is what i'm currently envisioning it at the moment.
But the issue with this variable will be passed only to that particular character that talked to the pillar NPC, how do i make in a way where no matter which player talks to the pillar, it would then be recognized by the first npc? Thus having 3 different people talking to 3 different pillar would then complete this portion of the quest perhaps.
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