0 Cyro Posted July 22, 2017 Posted July 22, 2017 Try searching , there is plenty similar scripts available in rathena Quote
0 Yusry Posted July 22, 2017 Author Posted July 22, 2017 2 hours ago, Cyro said: Try searching , there is plenty similar scripts available in rathena Thx Quote
0 Earnestinence Posted July 22, 2017 Posted July 22, 2017 Here try this, i used this for a while and i edited the coordinates to respawn each the GM and the player into chairs you should check it out prontera,164,172,4 script GM Warper 899,{ //Settings set .@map$, "sec_in01"; // Change to wherever your gm post is set .@mapx, 18; // X coords set .@mapy, 92; // Y coords set .@gmitem, 6101; // Item required to enter set .@mapgm$, "sec_in01"; // Change to wherever your gm post is set .@mapgmx, 18; // X coords set .@mapgmy, 97; // Y coords set .@gmamt, 1; // Ammount required if (getgmlevel() < 20) && (countitem(.@gmitem) >= .@gmamt) { goto requested; end; } if (getgmlevel() < 20) { goto nongm; end; } else { goto gmwarp; end; } OnInit: //waitingroom "GM Outpost",0; // Uncomment to enable a waiting room end; gmwarp: warp .@mapgm$,.@mapgmx,.@mapgmy; end; nongm: mes "[^0000FFGM Warper^000000]"; mes "I'm sorry but I can't help you unless you have an Attendance Card."; close; end; requested: mes "[^0000FFGM Warper^000000]"; mes "I see you have an Attendance card.."; next; mes "[^0000FFGM Warper^000000]"; mes "You may go in now."; menu "Go in.",goin,"Not now.",notnow; goin: warp .@map$,.@mapx,.@mapy; delitem .@gmitem,.@gmamt; mapannounce .@map$,strcharinfo(0)+" has entered the GM Outpost upon request.",0; end; notnow: next; mes "[^0000FFGM Warper^000000]"; mes "See you next time!"; close; end; } Quote
0 Yusry Posted July 22, 2017 Author Posted July 22, 2017 11 minutes ago, Ciel Phantomhive said: Here try this, i used this for a while and i edited the coordinates to respawn each the GM and the player into chairs you should check it out prontera,164,172,4 script GM Warper 899,{ //Settings set .@map$, "sec_in01"; // Change to wherever your gm post is set .@mapx, 18; // X coords set .@mapy, 92; // Y coords set .@gmitem, 6101; // Item required to enter set .@mapgm$, "sec_in01"; // Change to wherever your gm post is set .@mapgmx, 18; // X coords set .@mapgmy, 97; // Y coords set .@gmamt, 1; // Ammount required if (getgmlevel() < 20) && (countitem(.@gmitem) >= .@gmamt) { goto requested; end; } if (getgmlevel() < 20) { goto nongm; end; } else { goto gmwarp; end; } OnInit: //waitingroom "GM Outpost",0; // Uncomment to enable a waiting room end; gmwarp: warp .@mapgm$,.@mapgmx,.@mapgmy; end; nongm: mes "[^0000FFGM Warper^000000]"; mes "I'm sorry but I can't help you unless you have an Attendance Card."; close; end; requested: mes "[^0000FFGM Warper^000000]"; mes "I see you have an Attendance card.."; next; mes "[^0000FFGM Warper^000000]"; mes "You may go in now."; menu "Go in.",goin,"Not now.",notnow; goin: warp .@map$,.@mapx,.@mapy; delitem .@gmitem,.@gmamt; mapannounce .@map$,strcharinfo(0)+" has entered the GM Outpost upon request.",0; end; notnow: next; mes "[^0000FFGM Warper^000000]"; mes "See you next time!"; close; end; } Why using item for warp that map? Quote
0 Earnestinence Posted July 22, 2017 Posted July 22, 2017 1 minute ago, Yusry said: Why using item for warp that map? you can remove it if you want! Quote
0 Earnestinence Posted July 22, 2017 Posted July 22, 2017 @Yusry wait you want a map only gm can access it ? no players? Quote
0 Yusry Posted July 22, 2017 Author Posted July 22, 2017 1 minute ago, Ciel Phantomhive said: wait you want a map only gm can access it ? no players? Yes i mean that? Quote
Question
Yusry
Pls need script map only for gm?
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