Jump to content
  • 0

Check if mes is active


year87games

Question


  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  2
  • Reputation:   0
  • Joined:  03/01/12
  • Last Seen:  

Hi, Is there anyway to check if a mes or message/dialogue box is open? I would like to pause one of the scripts I'm running if the player talks to an NPC. Thank You.

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  39
  • Topics Per Day:  0.01
  • Content Count:  618
  • Reputation:   201
  • Joined:  11/09/11
  • Last Seen:  

Is it any npc or only a particular? You could set a var to be read when they click the npc they are talking to. I don't believe there is a way to see if they are "busy" talking though

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  2
  • Reputation:   0
  • Joined:  03/01/12
  • Last Seen:  

No NPC in particular. I am using the Dedicated NPC by goddameit and everything works fine, but if I talk to any other NPC and the Heal or Buffs activate, the message box closes or forced to continue until it disappears. Terminating the dialogue of an NPC this way makes the character unable to move or stuck in 1 cell until you use teleport or relog. Issue is similar to https://github.com/rathena/rathena/issues/2177. Right now, I'm using mapflag as temporary solution to avoid the issue in towns, but I was looking for a better solution. Thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...