SusanoSprites Posted May 11, 2017 Posted May 11, 2017 (edited) How can I create a skill that increases magical damage on a single element? Edited May 11, 2017 by SusanoSprites Quote
0 SusanoSprites Posted May 29, 2017 Author Posted May 29, 2017 (edited) Status.c // Absolute modifiers from passive skills if(pc_checkskill(sd,BS_HILTBINDING)>0) base_status->str++; if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) base_status->int_ += (skill+1)/2; // +1 INT / 2 lv if((skill=pc_checkskill(sd,AC_OWL))>0) base_status->dex += skill; if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0) base_status->int_ += skill; if (pc_checkskill(sd, SU_POWEROFLAND) > 0) base_status->int_ += 20; + if((skill=pc_checkskill(sd,SKILL_NAME))>0) + magic_atk_ele[ELE_FIRE] += 10*skill; Solved Edited May 29, 2017 by SusanoSprites Quote
Question
SusanoSprites
How can I create a skill that increases magical damage on a single element?
Edited by SusanoSprites1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.