SusanoSprites Posted May 11, 2017 Share Posted May 11, 2017 (edited) How can I create a skill that increases magical damage on a single element? Edited May 11, 2017 by SusanoSprites Quote Link to comment Share on other sites More sharing options...
0 SusanoSprites Posted May 29, 2017 Author Share Posted May 29, 2017 (edited) Status.c // Absolute modifiers from passive skills if(pc_checkskill(sd,BS_HILTBINDING)>0) base_status->str++; if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) base_status->int_ += (skill+1)/2; // +1 INT / 2 lv if((skill=pc_checkskill(sd,AC_OWL))>0) base_status->dex += skill; if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0) base_status->int_ += skill; if (pc_checkskill(sd, SU_POWEROFLAND) > 0) base_status->int_ += 20; + if((skill=pc_checkskill(sd,SKILL_NAME))>0) + magic_atk_ele[ELE_FIRE] += 10*skill; Solved Edited May 29, 2017 by SusanoSprites Quote Link to comment Share on other sites More sharing options...
How can I create a skill that increases magical damage on a single element?
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