renewal Posted May 10, 2017 Posted May 10, 2017 help me! // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards How do I convert these digits into hexadecimal? 0x10 + 0x40 + 0x80 = In hexedecimal = ? Quote
0 Secrets Posted May 10, 2017 Posted May 10, 2017 A digit of hexadecimal can hold a value up to 15 (0xF) so you just add them up like this 0x10 + 0x40 = 0x50 0x50 + 0x80 = 0x(13)0 = 0xD0 1 Quote
0 Technoken Posted May 10, 2017 Posted May 10, 2017 If you're still having problem with adding them manually. You can ask it on google. Spoiler 1 Quote
Question
renewal
help me!
// 06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area
// 0x04 - Damage should be split among targets
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
// 0x40 - Skill ignores target's flee (magic type always ignores)
// 0x80 - Skill ignores target's def cards
How do I convert these digits into hexadecimal?
0x10 + 0x40 + 0x80 = In hexedecimal = ?
2 answers to this question
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