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Costume Exploding Crimson Flame view id


tepek

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item 31089 Costume Exploding Crimson Flame is so cool. but it missing view id. so hopefully anyone can share please

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You can use @auraset2 to set the aura of the character without affecting the default aura.

EDIT:

also try this one 

31089,C_Exploding_Crimson_Flame,Costume Exploding Crimson Flame,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,0,{},{ while(isequipped(31089)){ specialeffect2 418; sleep2 3000; } },{}

 

Edited by Technoken
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	[31089] = {
		unidentifiedDisplayName = "Ribbon",
		unidentifiedResourceName = "¸®º»",
		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
		identifiedDisplayName = "Costume Exploding Crimson Flame",
		identifiedResourceName = "CÈ«¿°ÀÇÆø·ÄÆĵ¿",
		identifiedDescriptionName = {
			"Class:^6666CC Costume^000000",
			"Location:^6666CC Middle^000000",
			"Weight:^006600 0^000000",
			"Level Requirement:^006600 1^000000",
			"Jobs:^6666CC All classes^000000"
		},
		slotCount = 0,
		ClassNum = 1500
	},

Try view id 1500

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12 hours ago, Technoken said:

	[31089] = {
		unidentifiedDisplayName = "Ribbon",
		unidentifiedResourceName = "¸®º»",
		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
		identifiedDisplayName = "Costume Exploding Crimson Flame",
		identifiedResourceName = "CÈ«¿°ÀÇÆø·ÄÆĵ¿",
		identifiedDescriptionName = {
			"Class:^6666CC Costume^000000",
			"Location:^6666CC Middle^000000",
			"Weight:^006600 0^000000",
			"Level Requirement:^006600 1^000000",
			"Jobs:^6666CC All classes^000000"
		},
		slotCount = 0,
		ClassNum = 1500
	},

Try view id 1500

yes tried that and i got sprite error from client.

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Looks like the sprite doesn't exist yet from kRO itself.

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8 hours ago, Technoken said:

Looks like the sprite doesn't exist yet from kRO itself.

i see. thats explain why. i patiently wait for this one. tq for the info

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ok i think i find one that suits but im still not sure and need opinion from you guys. i think item 31089 have similar effect with Fury skill (although it is in crimson/red color).

option 1;
31089,C_Exploding_Crimson_Flame,Costume Exploding Crimson Flame,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,0,{},{  sc_start SC_FURY,-1,0; },{  sc_end SC_FURY; }

this will give me Fury bonus isnt it? so i think this is not good.

but if i use this?

https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/effect_list.txt
how to implemented 
"misceffect" on item script?

edited; 

i've found even better which is effect of biolab when angry mode. i think its possible to do this. i need a bit help guys.

Untitled.png

Edited by tepek
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Might be possible using aura system if the aura set by sc_fury is in the effect list.

Try to apply the diff provided here 

 

Always make a backup before applying it.

 

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5 hours ago, Technoken said:

Might be possible using aura system if the aura set by sc_fury is in the effect list.

Try to apply the diff provided here 

 

Always make a backup before applying it.

 

i think thats too complicated. i just want its effect on character, not change aura. i try look again

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10 hours ago, Technoken said:

You can use @auraset2 to set the aura of the character without affecting the default aura.

EDIT:

also try this one 


31089,C_Exploding_Crimson_Flame,Costume Exploding Crimson Flame,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,0,{},{ while(isequipped(31089)){ specialeffect2 418; sleep2 3000; } },{}

 

so based on your script i changed abit for imitated the biolab mvp aura and time interval.

31089,C_Exploding_Crimson_Flame,Costume Exploding Crimson Flame,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,0,{},{ while(isequipped(31089)){ specialeffect2 455; sleep2 24000; } },{}

it is not perfect since it has time interval when i change map(so no aura visible) but this is still close enough for me to use. thank you for spending time on my problem @Technoken :) 

my GX looks more badass than before xD

 

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Glad to help :D

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