geoffreypogi Posted April 11, 2017 Posted April 11, 2017 Hi guys, I'm not sure if im on the right page. If not, kindly move this post to the right one. Here's my question: My players can use # commands. such as #storage #go. I want to remove this and only enable it on my GM's. Here's my player's group.conf { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true iteminfo: true whodrops: true time: true whereis: true request: true hominfo: true go: true breakguild: true autoloot: true alootid: true autoloottype: true duel: true accept: true reject: true storage: true gstorage: true changegm: true guildstorage: true leave: true autotrade: true feelreset: true load: true guild: true noks: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true command_enable: true } }, Quote
0 Jey Posted April 12, 2017 Posted April 12, 2017 (edited) > I see. How can I remove "storage" on @charcommands? it seems like it is a script bound command. > btw, I tried using [ true,false ] and it does not work before... Can you be a bit more precise? If you want to disable the use of scriptbound charcommands just set the charcommand level to something higher than zero: *bindatcmd "<command>","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>}; Edited April 16, 2017 by Jey Quote
0 geoffreypogi Posted April 11, 2017 Author Posted April 11, 2017 53 minutes ago, Jey said: Just remove this line: charcommands: true still the same... Quote
0 Jey Posted April 11, 2017 Posted April 11, 2017 (edited) Are there any other changes that may affect your atcommand settings? Normally you need to explicitly allow charcommands like: item: [true, true] The second true allows the char command. Unless the group has the permission "all_commands". Edit: My first post is just wrong, sorry for that. See: @charcommands Displays a list of # commands available to the player. Edit2: Recheck which commands are concerned. Maybe you are mixing these commands with script bound commands? Edited April 11, 2017 by Jey Quote
0 geoffreypogi Posted April 12, 2017 Author Posted April 12, 2017 10 hours ago, Jey said: Are there any other changes that may affect your atcommand settings? Normally you need to explicitly allow charcommands like: item: [true, true] The second true allows the char command. Unless the group has the permission "all_commands". Edit: My first post is just wrong, sorry for that. See: @charcommands Displays a list of # commands available to the player. Edit2: Recheck which commands are concerned. Maybe you are mixing these commands with script bound commands? I see. How can I remove "storage" on @charcommands? it seems like it is a script bound command. Quote
0 geoffreypogi Posted April 12, 2017 Author Posted April 12, 2017 btw, I tried using [ true,false ] and it does not work before... Quote
0 geoffreypogi Posted April 16, 2017 Author Posted April 16, 2017 where can I find this? *bindatcmd "<command>","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>}; im using Rathena... Quote
0 Cyro Posted April 16, 2017 Posted April 16, 2017 (edited) bindatcmd is used to create custom commands using npc scripts, if you are unable to turn off a command in groups, may be you using a npc script, which is with bindatcmd function so find the script and remove that from ur npc scripts list. then your problem might be solved Edited April 16, 2017 by Cyro Quote
0 geoffreypogi Posted April 25, 2017 Author Posted April 25, 2017 On 4/16/2017 at 2:25 PM, Cyro said: bindatcmd is used to create custom commands using npc scripts, if you are unable to turn off a command in groups, may be you using a npc script, which is with bindatcmd function so find the script and remove that from ur npc scripts list. then your problem might be solved Hi! Thanks for the reply. Can you send me a script like this? I just want to remove the #storage from players. It seems that some of them are using this to stall other players during pvp and woe. Quote
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geoffreypogi
Hi guys,
I'm not sure if im on the right page. If not, kindly move this post to the right one.
Here's my question:
My players can use # commands. such as #storage #go. I want to remove this and only enable it on my GM's.
Here's my player's group.conf
9 answers to this question
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