AinsLord Posted March 15, 2017 Group: Members Topic Count: 261 Topics Per Day: 0.08 Content Count: 758 Reputation: 20 Joined: 11/21/15 Last Seen: 13 hours ago Share Posted March 15, 2017 //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6c //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //= 1.6c Replaced function 'A_An' with "F_InsertArticle". //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ sky_quest,38,53,6 script Quest Shop#1 528,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Upper HeadGear","Middle HearGear","Lower HeadGear","Quest Cards"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,20020,1,0,0,7227,100,983,5,1020,150,7205,100,674,3,5025,1); Add(1,20050,1,0,0,7227,100,5161,1,949,150,2283,1,674,3,5057,1); Add(1,20053,1,0,0,7227,100,2229,1,999,100,975,10,674,3,757,50); Add(1,20061,1,0,0,7227,100,5058,1,7161,150,983,10,7205,150,674,3); Add(1,20091,1,0,0,7227,100,1059,150,7751,150,7166,100,5070,1,674,3); Add(1,20087,1,0,0,7227,100,2213,2,5349,1,5057,1,7063,300,674,3); Add(1,20065,1,0,0,7227,100,7095,100,7209,50,7319,100,2229,3,674,3); Add(1,20066,1,0,0,7227,100,7095,100,7209,50,7319,100,2229,3,674,3); Add(2,20068,1,0,0,7227,200,979,5,7445,150,993,200,674,1); Add(2,20069,1,0,0,7227,200,7161,150,983,10,7268,50,674,1); Add(2,20070,1,0,0,7227,200,7202,150,7291,20,970,50,674,1); Add(2,20072,1,0,0,7227,200,704,150,719,100,1054,100,674,1); Add(2,20073,1,0,0,7227,200,1053,150,702,150,2286,3,674,1); Add(2,20077,1,0,0,7227,200,2295,2,975,10,2276,5,746,100,674,1); Add(2,20096,1,0,0,7227,200,975,10,982,10,7036,20,7187,150,674,2); Add(2,20079,1,0,0,7227,200,2295,2,982,10,2276,5,746,100,674,1); // Add(3,20000,1,0,0,7227,200,7834,10,7837,15,7079,5); // Add(3,20001,1,0,0,7227,200,7091,10,7074,15,7089,5); // Add(3,20002,1,0,0,7227,200,7082,10,7085,20,7080,5); // Add(3,20003,1,0,0,7227,200,7090,15,7088,15,7075,5); // Add(3,20004,1,0,0,7227,200,7834,10,7837,15,7079,5); // Add(3,20005,1,0,0,7227,200,7091,10,7074,15,7089,5); // Add(3,20006,1,0,0,7227,200,7082,10,7085,20,7080,5); // Add(3,20007,1,0,0,7227,200,7090,15,7088,15,7075,5); // Add(3,20008,1,0,0,7227,200,7090,15,7088,15,7075,5); add(4,45008,1,0,0,7227,200,7090,15,7088,15,7075,5); Add(4,45009,1,0,0,7227,200,7834,10,7837,15,7079,5); Add(4,45010,1,0,0,7227,200,7091,10,7074,15,7089,5); Add(4,45011,1,0,0,7227,200,7082,10,7085,20,7080,5); Add(4,45012,1,0,0,7227,200,7090,15,7088,15,7075,5); Add(4,45013,1,0,0,7227,200,7834,10,7837,15,7079,5); Add(4,45014,1,0,0,7227,200,7091,10,7074,15,7089,5); Add(4,45015,1,0,0,7227,200,7082,10,7085,20,7080,5); Add(4,45016,1,0,0,7227,200,7090,15,7088,15,7075,5); Add(4,45017,1,0,0,7227,200,7090,15,7088,15,7075,5); Add(4,45018,1,0,0,7227,200,7090,15,7088,15,7075,5); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set @shop_index, select(.menu$); else if (.@size == 1) set @shop_index, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set @shop_index, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[@shop_index] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+@shop_index,1; npcshopattach "qshop"+@shop_index; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 like that one it will show qshop1 to 4 then i create new NPC will shop qshop 5 to 10 something like that can anyone help me on this thnx in advance Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted March 27, 2017 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2370 Joined: 10/28/11 Last Seen: Yesterday at 05:27 AM Share Posted March 27, 2017 // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ sky_quest,38,53,6 script Quest Shop#1 528,{ callfunc "qshop",4,5,6; } Quote Link to comment Share on other sites More sharing options...
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AinsLord
like that one it will show qshop1 to 4 then i create new NPC will shop qshop 5 to 10 something like that
can anyone help me on this
thnx in advance
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