new_1-1,55,113,5 script Auto Job Changer 459,{
set $@blvl,255;// max lvl of your server
set $@jlvl,120;// max job lvl of your server
if( Class != 0 ) goto zzzz;
mes "you can job change to any job in an instant";
mes "you can choose to be a rebirth class right away";
next;
mes "what do you wanna be?";
menu "1st Job Class",L_1st,"2nd Job Class",L_2nd,"Rebirth 1st Job Class",L_r1st,"Rebirth 2nd Job Class",L_r2nd,"Cancel",lclose;
L_1st:
switch(select("Swordsman","Magician","Archer","Acolyte","Merchant","Thief","Taekwon Kid","Nothing"))
{
case 1:
jobchange 1;
jobchange 1;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 2:
jobchange 2;
jobchange 2;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 3:
jobchange 3;
jobchange 3;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 4:
jobchange 4;
jobchange 4;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 5:
jobchange 5;
jobchange 5;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 6:
jobchange 6;
jobchange 6;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 7:
jobchange 4046;
jobchange 23;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 8:
jobchange 5;
jobchange 24;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 9:
jobchange 6;
jobchange 25;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 10:
mes "Come back when I can help you!";
break;
}
close;
L_2nd:
switch(select("knight","Priest","Wizard","Blacksmith","Hunter","Assassin","Crusader","Monk","Sage","Rogue","Alchemis","Bard","Dancer","Taekwon Master","Soul Linker","Nothing"))
{
case 1:
jobchange 7;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 2:
jobchange 8;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 3:
jobchange 9;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 4:
jobchange 10;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 5:
jobchange 11;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 6:
jobchange 12;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 7:
jobchange 14;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 8:
jobchange 15;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 9:
jobchange 16;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 10:
jobchange 17;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 11:
jobchange 18;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 12:
jobchange 19;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 13:
jobchange 20;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 14:
jobchange 4047;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 15:
jobchange 4049;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 16:
mes "Back when I can help you!";
break;
}
close;
L_r1st:
switch(select("High Swordsman","High Magician","High Archer","High Acolyte","High Merchant","High Thief","High Novice","Nothing"))
{
case 1:
jobchange 4002;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 2:
jobchange 4003;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 3:
jobchange 4004;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 4:
jobchange 4005;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 5:
jobchange 4006;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 6:
jobchange 4007;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 7:
jobchange 4001;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allskill "+@player$;
percentheal 100,100;
break;
case 8:
mes "Back when I can help you!";
break;
}
close;
L_r2nd:
switch(select("Lord Knight","High Priest","High Wizarrd","Whitesmith","Sniper","Assassin Cross","Paladin","Champion","Professor","Stalker","Creator","Clown","Gypsy","Nothing"))
{
case 1:
jobchange 4008;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 2:
jobchange 4009;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 3:
jobchange 4010;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 4:
jobchange 4011;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 5:
jobchange 4012;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 6:
jobchange 4013;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 7:
jobchange 4015;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 8:
jobchange 4016;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 9:
jobchange 4017;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 10:
jobchange 4018;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 11:
jobchange 4019;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 12:
jobchange 4020;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 13:
jobchange 4021;
set baselevel,$@blvl;
set joblevel,$@jlvl;
set skillpoint,130;
ResetSkill;
ResetStatus;
atcommand "@allskill "+@player$;
atcommand "@allstats "+@player$;
percentheal 100,100;
break;
case 14:
mes "Come back when I can help you!";
break;
}
close;
lclose:
close;
zzzz:
mes "[Babols]";
mes "I can only change your Job for 1 time only and you need to be a Novice also.";
mes "sorry I cant help you";
close;
How to put price in this script?
For example if i want to job instant it will require TCG card for exchange.
Question
skymia
new_1-1,55,113,5 script Auto Job Changer 459,{ set $@blvl,255;// max lvl of your server set $@jlvl,120;// max job lvl of your server if( Class != 0 ) goto zzzz; mes "you can job change to any job in an instant"; mes "you can choose to be a rebirth class right away"; next; mes "what do you wanna be?"; menu "1st Job Class",L_1st,"2nd Job Class",L_2nd,"Rebirth 1st Job Class",L_r1st,"Rebirth 2nd Job Class",L_r2nd,"Cancel",lclose; L_1st: switch(select("Swordsman","Magician","Archer","Acolyte","Merchant","Thief","Taekwon Kid","Nothing")) { case 1: jobchange 1; jobchange 1; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 2: jobchange 2; jobchange 2; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 3: jobchange 3; jobchange 3; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 4: jobchange 4; jobchange 4; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 5: jobchange 5; jobchange 5; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 6: jobchange 6; jobchange 6; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 7: jobchange 4046; jobchange 23; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 8: jobchange 5; jobchange 24; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 9: jobchange 6; jobchange 25; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 10: mes "Come back when I can help you!"; break; } close; L_2nd: switch(select("knight","Priest","Wizard","Blacksmith","Hunter","Assassin","Crusader","Monk","Sage","Rogue","Alchemis","Bard","Dancer","Taekwon Master","Soul Linker","Nothing")) { case 1: jobchange 7; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 2: jobchange 8; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 3: jobchange 9; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 4: jobchange 10; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 5: jobchange 11; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 6: jobchange 12; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 7: jobchange 14; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 8: jobchange 15; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 9: jobchange 16; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 10: jobchange 17; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 11: jobchange 18; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 12: jobchange 19; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 13: jobchange 20; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 14: jobchange 4047; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 15: jobchange 4049; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 16: mes "Back when I can help you!"; break; } close; L_r1st: switch(select("High Swordsman","High Magician","High Archer","High Acolyte","High Merchant","High Thief","High Novice","Nothing")) { case 1: jobchange 4002; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 2: jobchange 4003; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 3: jobchange 4004; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 4: jobchange 4005; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 5: jobchange 4006; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 6: jobchange 4007; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 7: jobchange 4001; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allskill "+@player$; percentheal 100,100; break; case 8: mes "Back when I can help you!"; break; } close; L_r2nd: switch(select("Lord Knight","High Priest","High Wizarrd","Whitesmith","Sniper","Assassin Cross","Paladin","Champion","Professor","Stalker","Creator","Clown","Gypsy","Nothing")) { case 1: jobchange 4008; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 2: jobchange 4009; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 3: jobchange 4010; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 4: jobchange 4011; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 5: jobchange 4012; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 6: jobchange 4013; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 7: jobchange 4015; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 8: jobchange 4016; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 9: jobchange 4017; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 10: jobchange 4018; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 11: jobchange 4019; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 12: jobchange 4020; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 13: jobchange 4021; set baselevel,$@blvl; set joblevel,$@jlvl; set skillpoint,130; ResetSkill; ResetStatus; atcommand "@allskill "+@player$; atcommand "@allstats "+@player$; percentheal 100,100; break; case 14: mes "Come back when I can help you!"; break; } close; lclose: close; zzzz: mes "[Babols]"; mes "I can only change your Job for 1 time only and you need to be a Novice also."; mes "sorry I cant help you"; close;
How to put price in this script?
For example if i want to job instant it will require TCG card for exchange.
Thanks in advance
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