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Custom Weapon


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Hello rAthena, Is it possible for custom weapon with sprites will be on the costume system and it will show? I was planning to make the Custom Weapon like a Costume. Is it possible? I've tried but it doesn't show, or im doing it wrong. 

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This is only applicable on clients 2015 and above which has alternative suit feature ( dressing room ).

This will also require this sprites:

then simply use this on your item's "OnEquip" and "OnUnEquip" script

 

2301,Cotton_Shirt,Cotton Shirt,4,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{ changelook LOOK_BODY2,1; },{ setlook LOOK_BODY2,0; }

 

you might get sprite errors on Jobs with no alternative suits yet. So i suggest that you limit the jobs that can equip this armor

 

 

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I think it isn't.

The clients only shows uppers slots on costume windows, and its hard to add special slots if you aren't expert on that.

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On 21 February 2017 at 8:28 AM, Promise said:

I think it isn't.

The clients only shows uppers slots on costume windows, and its hard to add special slots if you aren't expert on that.

It can also show costume garment, and armors too

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i doubt if costume armors can show but, like summer santa and oktober fest, only upper,mid,lowe headgear and garments like bagpack and wing only show

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On 28/6/2017 at 5:38 AM, Keitenai said:

This is only applicable on clients 2015 and above which has alternative suit feature ( dressing room ).

This will also require this sprites:

then simply use this on your item's "OnEquip" and "OnUnEquip" script

 


2301,Cotton_Shirt,Cotton Shirt,4,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{ changelook LOOK_BODY2,1; },{ setlook LOOK_BODY2,0; }

 

you might get sprite errors on Jobs with no alternative suits yet. So i suggest that you limit the jobs that can equip this armor

 

 

@Keitenai Is it possible to use this suit, when I am pre renewal without 3rd job?

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yes as long as you use the compatible client, and rename the costume sprite files according to the job that you will be adding it.

Edited by Keitenai
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I'm using the client 2015-11-04a, but when I created an item like this.

2301,Cotton_Shirt,Cotton Shirt,4,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{ changelook LOOK_BODY2,1; },{ setlook LOOK_BODY2,0; }

And if for example I use it in a "Paladin" he can not change his appearance to the new Third Job Costumes. but if I use a dressroom, to change the appearance first to a "Royal Guard" the item "2301,Cotton_Shirt" Works. the bad side, is that when leaving the client and re-enter, i can not enter any map and it gives me a crash.

Then I tried changing with @job to "Royal Guard" i used the item "2301,Cotton_Shirt" and the suits works perfectly. I can go out and enter the client perfectly.

My question is
Can it be done that using a class like "Paladin" can change to the "New Costume Royal Guard", but that it recognizes the paladin as if it were a "Royal Guard"? @Keitenai

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yes but you need to rename the costume sprite files according to the job

the body costume sprite is named for 3rd classes, therefore, you need to rename those to Tans jobs.

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10 hours ago, Keitenai said:

yes but you need to rename the costume sprite files according to the job

the body costume sprite is named for 3rd classes, therefore, you need to rename those to Tans jobs.

How could he do it? Could you show me how to do it? please?

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for Royal Guard's costume body sprite,

rename ( grf\data\sprite\Àΰ£Á·\¸öÅë\³²\costume_1 ) it to Æȶóµò_³²_1 for male,

while ( grf\data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_1Æȶóµò_¿©_1 for female sprite to be used by paladin.

Edited by Keitenai
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5 hours ago, Keitenai said:

for Royal Guard's costume body sprite,

rename ( grf\data\sprite\Àΰ£Á·\¸öÅë\³²\costume_1 ) it to Æȶóµò_³²_1 for male,

while ( grf\data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_1Æȶóµò_¿©_1 for female sprite to be used by paladin.

I did it but it gives me a crash. No need to modify something in src?

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Solved without the need for an item script :)

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