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Ring sprite changer


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Posted

Okay guys so I was wondering if someone know how to script a ring (or armor) that when equipped it changes the player sprite into a 3rd job without giving the player the respective skills of that job. Only the sprite (appearance).

 

 

 

rathena.org/board/topic/89456-novicebaby3rd-job-rings/

 

i tried using this post as a guide but the player are still getting the skills tho. Thanks a lot for you time!

8 answers to this question

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Posted (edited)
20430,Baby_RKnight_Suit,Baby RKnight Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4096;},{changebase class;}
20431,Baby_RGuard_Suit,Baby RGuard Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4102;},{changebase class;}
20432,Baby_GLTCross_Suit,Baby GLTCross Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4101;},{changebase class;}
20433,Baby_Shura_Suit,Baby Shura Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4106;},{changebase class;}
20434,Baby_Shadow_Chaser_Suit,Baby Shadow Chaser Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4108;},{changebase class;}
20435,Baby_Mechanic_Suit,Baby Mechanic Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4100;},{changebase class;}
20436,Baby_Archbishop_Suit,Baby Archbishop Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4099;},{changebase class;}
20437,Baby_Ranger_Suit,Baby Ranger Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4098;},{changebase class;}
20438,Baby_Warlock_Suit,Baby Warlock Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4097;},{changebase class;}
20439,Baby_Genetic_Suit,Baby Genetic Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4107;},{changebase class;}
20440,Baby_Sorcerer_Suit,Baby Sorcerer Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4103;},{changebase class;}

 

here..

Edited by Emistry
Please use CODEBOX.
  • 1
Posted (edited)

Use this command:

*changebase <job ID number>{,<account ID>};

This command will change a character's appearance to that of the specified job class. Nothing but appearance will change.
The command will run for the invoking character unless an account ID is given.

	changebase Job_Novice; // Changes player to Novice sprite.
	changebase Class; // Changes player back to default sprite.



On the Equip/Unequip part of the desired item, it might also need some OnLogin checks, not sure tho.

Edited by Haziel
  • 0
Posted (edited)
On 11/27/2016 at 6:02 AM, Haziel said:

Use this command:


*changebase <job ID number>{,<account ID>};

This command will change a character's appearance to that of the specified job class. Nothing but appearance will change.
The command will run for the invoking character unless an account ID is given.

	changebase Job_Novice; // Changes player to Novice sprite.
	changebase Class; // Changes player back to default sprite.



On the Equip/Unequip part of the desired item, it might also need some OnLogin checks, not sure tho.

Hi, this script is giving skills when you wear it using changebase.

Edited by realRO
typo
  • 0
Posted

Real ro... It will show skills and you can even use them with gm Account... Use normal account.. skills are visible but you can't out skill points on them with normal Account

  • 0
Posted (edited)

same error, when i use the item and change the job sprite, skills change too. someone have a soluction? for change just the sprite.

Edited by rbO

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