saovarott159 Posted November 22, 2016 Posted November 22, 2016 (edited) Help me please..... If the dead back to the save point soon and clear Boss MVP in area battle MVP. Where should edit on script... Thank you so much... // ================ Script ============== OnStartMvP: monster "oasis",245,103,getmonsterinfo(.Mvpids,0),.Mvpids[rand(getarraysize(.Mvpids))],1,"MvP_Event::OnKillmonster"; sleep2 60000; enablenpc "BossDeal#Failed"; killmonster "oasis","MvP_Event::OnKillmonster"; set $@Playing,0; disablenpc "BossDeal#Failed"; end; } - script MvP_Event -1,{ OnKillmonster: areaannounce "oasis",220,111,257,78,"have 10sec. pick item before moving save point",0; sleep2 10000; warp "SavePoint",0,0; set $@Playing,0; end; OnInit: killmonster "oasis","MvP_Event::OnKillmonster"; end; } oasis mapflag nobranch oasis mapflag noicewall oasis mapflag nomemo oasis mapflag noteleport oasis mapflag monster_noteleport Edited November 24, 2016 by saovarott159 Please use CODEBOX. Quote
0 Emistry Posted November 22, 2016 Posted November 22, 2016 OnPCDieEvent: if ( strcharinfo(3) == "oasis" ) { warp "SavePoint",0,0; set $@Playing,0; } end; you can try add these code into your script. 1 Quote
0 Haziel Posted November 22, 2016 Posted November 22, 2016 Well, although the question seems uncomprehensible, I think you want to make dead players to be teleported as soon as they fall from a specific MVP. Look at doc/scriptcommands.txt and study a Lavel named OnPCDieEvent, you may start from there. Quote
Question
saovarott159
Help me please.....
If the dead back to the save point soon and clear Boss MVP in area battle MVP.
Where should edit on script...
Thank you so much...
// ================ Script ============== OnStartMvP: monster "oasis",245,103,getmonsterinfo(.Mvpids,0),.Mvpids[rand(getarraysize(.Mvpids))],1,"MvP_Event::OnKillmonster"; sleep2 60000; enablenpc "BossDeal#Failed"; killmonster "oasis","MvP_Event::OnKillmonster"; set $@Playing,0; disablenpc "BossDeal#Failed"; end; } - script MvP_Event -1,{ OnKillmonster: areaannounce "oasis",220,111,257,78,"have 10sec. pick item before moving save point",0; sleep2 10000; warp "SavePoint",0,0; set $@Playing,0; end; OnInit: killmonster "oasis","MvP_Event::OnKillmonster"; end; } oasis mapflag nobranch oasis mapflag noicewall oasis mapflag nomemo oasis mapflag noteleport oasis mapflag monster_noteleport
Please use CODEBOX.
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