Keitenai Posted November 21, 2016 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 98 Reputation: 75 Joined: 12/04/14 Last Seen: December 10, 2024 Share Posted November 21, 2016 (edited) File Name: itemoption File Submitter: keitenai File Submitted: 21 Nov 2016 File Category: Utilities Content Author: keitenai @ command itemoption Script Information: This script allows you to apply random option on a selected equipped item. The Option types can be found in const.txt : LINK!! The Value is the rate of the option type effect. eg: `10` = 10% bonus attack Index location is the Option Slot location. 0 = First item option slot 1 = Second item option slot 2 = Third item option slot 3 = Fourth item option slot 4 = Fifth item option slot NOTE that you will not see the Option type's description (Client Side) if the Option Slots are not filled by sequence (missed a slot). With this i added a security check that if you missed/jump an index slot, the script will automatically fix it for you. @ itemoption makes it easier to apply random option in your item quite easily. Compatible with : rAthena 633a642 Download : itemoption.txt Hope you find this useful itemoption.txt Edited February 12, 2017 by Keitenai 1 1 Quote Link to comment Share on other sites More sharing options...
Secrets Posted December 26, 2016 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 437 Joined: 01/26/16 Last Seen: April 16 Share Posted December 26, 2016 Cleaned up the script. Got rid of some eA-style code. Removed the index selection dialogue and made the script automatically detect free option slot. itemoption.txt 1 Quote Link to comment Share on other sites More sharing options...
Haki Posted January 14, 2017 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 96 Reputation: 23 Joined: 06/14/16 Last Seen: April 30, 2021 Share Posted January 14, 2017 I can't make this work Quote Link to comment Share on other sites More sharing options...
Haki Posted January 14, 2017 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 96 Reputation: 23 Joined: 06/14/16 Last Seen: April 30, 2021 Share Posted January 14, 2017 [Error]: buildin_setrandomoption: Random option ID 9 does not exists. [Debug]: Source (NPC): OptCmd (invisible/not on a map) [Error]: buildin_setrandomoption: Random option ID 3 does not exists. [Debug]: Source (NPC): OptCmd (invisible/not on a map) [Error]: buildin_setrandomoption: Random option ID 0 does not exists. [Debug]: Source (NPC): OptCmd (invisible/not on a map) [Error]: buildin_setrandomoption: Random option ID 94 does not exists. [Debug]: Source (NPC): OptCmd (invisible/not on a map) Fixed it. I copied the item_randomopt_db.txt from renewal to pre-renewal Quote Link to comment Share on other sites More sharing options...
AinsLord Posted September 17, 2017 Group: Members Topic Count: 261 Topics Per Day: 0.08 Content Count: 758 Reputation: 20 Joined: 11/21/15 Last Seen: April 6 Share Posted September 17, 2017 thnx to this one Quote Link to comment Share on other sites More sharing options...
Xeraphiel Posted May 27, 2021 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 04/14/18 Last Seen: August 15, 2024 Share Posted May 27, 2021 Hi. Sorry I'm a noob at this. Where shoudl I place these codes? thx Quote Link to comment Share on other sites More sharing options...
grandius Posted June 19, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 06/19/22 Last Seen: July 7, 2022 Share Posted June 19, 2022 Thank you for this. Quote Link to comment Share on other sites More sharing options...
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