Good community, many have done post asking for this solution, but never found any 100% sure work, I can make a basic schedule for the famous Azura fast to drive.
Change in src / map / skill.c
Well those who have never shared, but this way is 100% sure to work in Brathena, Cronus, Hercules and etc ...
Good but I wanted to use the option in rAthena though, I'm finding some language mistakes, who can help me I thank you as I am already helping those who need that way!
to remove
-case NJ_ISSEN:
-case MO_EXTREMITYFIST:
-{
-short x, y, i = 2; // Move 2 cells for Issen(from target)
+if( (mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground)) // only NJ_ISSEN don't have slide effect in GVG
+ && unit->walktoxy(src, mbl->x + x, mbl->y + y, 2)
+) {
+clif->slide(src, src->x, src->y);
+clif->fixpos(src);
+clif->spiritball(src);
+}
+}
+break;
+
Leaving that way in the conf / battle / skill.conf, you have a fast Azura without error and with the movement that many want and I think no one would have even posted the solution!
Link de Azura Fast
// The time rate to cast a spell (Note 2 0 = No casting time)
casting_rate: 0
// Delay after spellcasting time (Note 2)
delay_rate: 0
// Disable completely the delay of the following types skills (Note 3)
// NOTE: By default monsters do not delay in skills, as specified in the database
// Skills, but follow their own delay 'reuse' that is specified
// In mob_skill_db. When set, the delay for all abilities becomes
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Revoltz
Leaving that way in the conf / battle / skill.conf, you have a fast Azura without error and with the movement that many want and I think no one would have even posted the solution!
Link de Azura Fast
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