Jump to content
  • 0

Another Request


Brahms

Question


  • Group:  Members
  • Topic Count:  48
  • Topics Per Day:  0.02
  • Content Count:  149
  • Reputation:   3
  • Joined:  07/29/16
  • Last Seen:  

Sorry for this guys. i just made another request. my request is about Costume Converter NPC.

Scenario: i want to convert my headgear and for that i need to pay the NPC 1 TCG card

 

Scenario II: i want to revert my costume into normal headgears and for that i need to pay again the NPC 1 TCG card..

 

All i want is for this scrip is whenever i convert or revert headgears a players must use TCG Card.. thank you in advance for the help guys..  i just need a little help for some proffesionals.

 

Here's my Script:

 

 

// -------------------------------------------------------------------------------
// Script Name : Headgear to Costume converter >> Costume to Headgear converter
// -------------------------------------------------------------------------------
// Description :
// - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a
//   costume item. It will remove any card and refine of the Item.
// - Allows a user to restore the equipped costume headgear (on Top, Mid or Low)
//     into its original form. It will not return any card or refine of the item.
// -------------------------------------------------------------------------------
- script Costume Clown -1,{
mes "[Clown]";
mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form.";
switch(select("I want to convert.:I want to restore.:No thanks.")) {
case 1:
next;
mes "Please, select what to convert.";
mes "Remember, cards and refine will be removed.";
next;
setarray .@Position$[1],"Top","Mid","Low","Garment";
setarray .@Position[1],     EQI_HEAD_TOP,    EQI_HEAD_MID,   EQI_HEAD_LOW, EQI_GARMENT;
set .@Menu$,"";
for( set .@i, 1; .@i < 6; set .@i, .@i + 1 )
{
if( getequipisequiped(.@Position[.@i]) )
set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
set .@Menu$, .@Menu$ + ":";
}
set .@Part, .@Position[ select(.@Menu$) ];
if( !getequipisequiped(.@Part) )
{
mes "[Clown]";
mes "You are not wearing anything there."; 
close;
}
mes "[Clown]";
mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?";
next;
if( select("Yes, proceed:No, I am sorry.") == 2 )
{
mes "[Clown]";
mes "Need some time to think about it, huh?";
mes "Alright, I can understand.";
close;
}
costume .@Part; // Convert the Headgear
mes "[Clown]";
mes "Done, enjoy your costume headgear.";
close;
case 2:
next;
mes "Please, select what to restore.";
mes "Remember, I will only restore it back without refine and cards.";
next;
setarray .@Position$[1],"Top","Mid","Low", "Garment";
setarray .@Position[1], EQI_COSTUME_HEAD_TOP, EQI_COSTUME_HEAD_MID, EQI_COSTUME_HEAD_LOW, EQI_COSTUME_GARMENT;
set .@Menu$,"";
for( set .@i, 1; .@i < 6; set .@i, .@i + 1 )
{
if( getequipisequiped(.@Position[.@i]) )
set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
set .@Menu$, .@Menu$ + ":";
}
set .@Part, .@Position[ select(.@Menu$) ];
if( !getequipisequiped(.@Part) )
{
mes "[Clown]";
mes "You are not wearing anything there.";
close;
}
mes "[Clown]";
mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?";
next;
if( select("Yes, proceed:No, I am sorry.") == 2 )
{
mes "[Clown]";
mes "Need some time to think about it, huh?";
mes "Alright, I can understand.";
close;
}
.@a = getequipid(.@Part);
delitem .@a,1;
getitem .@a,1;

mes "[Clown]";
mes "Done, enjoy your restored headgear.";
close;
case 3:
mes "[Clown]";
mes "Very well. Return at once if you seek my services.";
close;
}
}
// --------------------------------------------------------------------------
// Use duplicates to put your npc on different cities
// --------------------------------------------------------------------------
prontera,155,181,4 duplicate(Costume Clown) Costume Clown#1 715

Edited by Emistry
Please use CODEBOX
Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10013
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

change

costume .@Part; // Convert the Headgear

to this

mes "You need 1x "+getitemname( 7227 );
if ( select( "Continue","Cancel" ) == 2 ) close;
if ( countitem( 7227 ) < 1 ) close;
delitem 7227,1;
costume .@Part; // Convert the Headgear
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  48
  • Topics Per Day:  0.02
  • Content Count:  149
  • Reputation:   3
  • Joined:  07/29/16
  • Last Seen:  

Geez,thank you so much.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...