Anyone have this? Like this script but only baby job class.
prontera,156,160,5 script Khaye 485,{
if(#freebie_quest == 0){
mes "[Khaye]";
mes "Nice to meet you "+ strcharinfo ( 0 ) +", my name is Khaye";
mes "Welcome to ^E066FFZeiyan RO!^000000";
mes "I see that you're new here so to help you out I'd like to give you these";
mes "items as a gift to show how much we appreciate you here!";
next;
skilleffect 34,0; sc_start SC_BLESSING,3600000,20;
skilleffect 29,0; sc_start SC_INCREASEAGI,3600000,20;
skilleffect 361,0; sc_start SC_ASSUMPTIO,3600000,5;
getitem 4142,1;
getitem 1705,1;
getitem 1108,1;
getitem 1208,1;
getitem 1602,1;
getitem 11501,200;
getitem 2289,1;
getitem 25023,1;
getitem 25024,1;
getitem 25025,1;
getitem 25026,1;
set Zeny,Zeny+500000;
set #freebie_quest,1;
savepoint "prontera",156,191;
next;
mes "[Khaye]";
mes "I'll change you into a job that you want";
mes "but be warned you can only change your job once";
mes "so choose carefully!";
next;
mes "[Khaye]";
mes "If you cancel on me you will lose your chance to have";
mes "instant level and job!";
next;
switch(select("Lord Knight:Paladin:Assassin Cross:Stalker:High Priest:Champion:High Wizard:Professor:Sniper:Clown/Gypsy:Gunslinger:Ninja:Star Gladiator:Soul Linker")){
Case 1:
jobchange 4008;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Lord Knight!";
close;
Case 2:
jobchange 4015;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Paladin!";
close;
Case 3:
jobchange 4013;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now an Assassin Cross!";
close;
Case 4:
jobchange 4018;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Stalker!";
close;
Case 5:
jobchange 4009;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a High Priest!";
close;
Case 6:
jobchange 4016;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Champion!";
close;
Case 7:
jobchange 4010;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a High Wizard!";
close;
Case 8:
jobchange 4017;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Professor!";
close;
Case 9:
jobchange 4012;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Sniper!";
close;
Case 10:
if(Sex == 0){
jobchange 4021;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Gypsy!";
}
else {
jobchange 4020;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Clown!";
}
close;
Case 11:
jobchange 24;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Gunslinger!";
close;
Case 12:
jobchange 25;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Ninja!";
close;
Case 13:
jobchange 4047;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Star Gladiator!";
close;
Case 14:
jobchange 4049;
set BaseLevel,255;
set JobLevel,120;
mes "[Khaye]";
mes "Congratulations! You are now a Soul Linker!";
close;
}
close;
}
if(#freebie_quest == 1) {
mes "[Khaye]";
mes "You already took your freebies!";
mes "Have fun in ^E066FFZeiyan RO!^000000";
close;
}
}
Question
Deviszh
Anyone have this? Like this script but only baby job class.
- baby novice
- baby swordsman
- baby mage
- baby archer
- baby acolyte
- baby merchant
- baby thief
- baby knight
- baby dancer
- baby priest
- baby wizard
- baby blacksmith
- baby hunter
- baby assassin
- baby crusader
- baby monk
- baby sage
- baby rogue
- baby alchemist
- super baby
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