Cydh Posted August 16, 2016 Posted August 16, 2016 Modified `castcancel` field on skill_db with value "always" //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description ... // 10 Cast interrupted when hit? // no - continue cast // yes - interupted (unless player has bNoCastCancel or bNoCastCancel2) // always - interupted regardless player has bNoCastCancel or bNoCastCancel2 ... Someone (Gm Sour) asked a question Is there a way to allow phen in woe but would not affect Emergency Call? Now, after use this diff, change the castcancel value to "always", the skill will ignores bonus bNoCastCancel or bonus bNoCastCancel2. Example: 10013,0,0,4,0,0x3,0,1,0,always,0,0x10,0,none,0,0x40, GD_EMERGENCYCALL,Urgent CallDownload: castcancel-always-rA-8da71a12.diff 3 Quote
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