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How add sound mob for custom monster?


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O ACT Editor, there's a little feature on the right that is meant for adding sounds on a specific frame.

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All you need to do is to add your own (that must be also patched on your wav/ folder on your GRF or data folder).
Click on the list and then on add new...

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A pop-up will show asking for the WAV name, I like to add it with the file extension, just to be sure it will get the correct file:

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After that, go on all frames (yes, it must be on the specific frame) you want to add the sound and select it on the list we previously discussed about.

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Patch your sounds to your GRF/Data and test it InGame.

 

HINTS:

• Usually, the best way to make a sound fits with the animation is setting it to play on the frame prior the action, as an example, a footstep will sync better if it's set to play one frame prior to the foot reaches the ground.

• Sounds set on the first frames usually will not be played, go on the second or third frame of the animation to be sure.

• You can play multiple sounds on consecutive frames to mix their effects.

 

That's all, folks!!

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