So, I dont know if I'm in the right section... but my dilemma is the following: the rates that I've set up is 20000/16000 (200/160), Max level 255/120.. no issue there, rates are good.. I modified a monster, for example the Sword Master (thor 03), it gives me for example at lvl 150, 5.50% of experience(made up), but if I let the monster kill me first, then when i come back and kill the monster, the monster will give me X10 experience, so 55.00%... I'm afraid that the players will exploit this, and lvl up fast which i dont want... Is there a configuration for it in exp.conf? I've read it all, but i dont find it, other than the "max_exp_gain_rate" which i have it in 0... if I put a number there, then I'm afraid novices wont lvl up when killing a poring... I'm missing something? Thanks in advance..
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BigBurrito
So, I dont know if I'm in the right section... but my dilemma is the following: the rates that I've set up is 20000/16000 (200/160), Max level 255/120.. no issue there, rates are good.. I modified a monster, for example the Sword Master (thor 03), it gives me for example at lvl 150, 5.50% of experience(made up), but if I let the monster kill me first, then when i come back and kill the monster, the monster will give me X10 experience, so 55.00%... I'm afraid that the players will exploit this, and lvl up fast which i dont want... Is there a configuration for it in exp.conf? I've read it all, but i dont find it, other than the "max_exp_gain_rate" which i have it in 0... if I put a number there, then I'm afraid novices wont lvl up when killing a poring... I'm missing something? Thanks in advance..
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