Technoken Posted August 2, 2016 Posted August 2, 2016 Are there ways to remove the copied skill by plagiarism using a script? Thanks! Quote
0 Secrets Posted August 3, 2016 Posted August 3, 2016 You can read which skill is copied but not modify it by accessing these variables. CLONE_SKILL, CLONE_SKILL_LV (for plagiarism) and REPRODUCE_SKILL, REPRODUCE_SKILL_LV (for reproduce). 1 Quote
0 Technoken Posted August 3, 2016 Author Posted August 3, 2016 (edited) You can read which skill is copied but not modify it by accessing these variables. CLONE_SKILL, CLONE_SKILL_LV (for plagiarism) and REPRODUCE_SKILL, REPRODUCE_SKILL_LV (for reproduce). Thanks for the info! I can remove the skills now by using 'skill CLONE_SKILL,0,0;' but another thing is, the skill id and level is still saved even if I relogged. I tried with this script: prontera,153,178,4 script test 52,{ .@cs = CLONE_SKILL; .@cslv = CLONE_SKILL_LV; dispbottom ""+.@cs+" "+.@cslv+""; if((select("Remove?:Cancel"))&2)close; skill .@cs,0,0; end; } After removing the skill and clicking the npc again, it still shows the skill id and lvl even if the skill is not on the misc tab. can I just remove them by CLONE_SKILL = 0; CLONE_SKILL_LV = 0; ? EDIT: Saw it at char_reg_num. Thanks Secrets! Edited August 3, 2016 by Technoken Quote
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Technoken
Are there ways to remove the copied skill by plagiarism using a script?
Thanks!
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