Jump to content
  • 0

Script that can remove copied skill by plagiarism


Question

2 answers to this question

Recommended Posts

  • 0
Posted

You can read which skill is copied but not modify it by accessing these variables. CLONE_SKILL, CLONE_SKILL_LV (for plagiarism) and REPRODUCE_SKILL, REPRODUCE_SKILL_LV (for reproduce).

  • Upvote 1
  • 0
Posted (edited)

You can read which skill is copied but not modify it by accessing these variables. CLONE_SKILL, CLONE_SKILL_LV (for plagiarism) and REPRODUCE_SKILL, REPRODUCE_SKILL_LV (for reproduce).

 

Thanks for the info!

I can remove the skills now by using 'skill CLONE_SKILL,0,0;'

but another thing is, the skill id and level is still saved even if I relogged.

 

I tried with this script:

prontera,153,178,4	script	test	52,{
	.@cs = CLONE_SKILL;
	.@cslv = CLONE_SKILL_LV;
	dispbottom ""+.@cs+" "+.@cslv+"";
	if((select("Remove?:Cancel"))&2)close;
		skill .@cs,0,0;
	end;
}

After removing the skill and clicking the npc again, it still shows the skill id and lvl even if the skill is not on the misc tab.

can I just remove them by CLONE_SKILL = 0; CLONE_SKILL_LV = 0; ?

 

EDIT:

Saw it at char_reg_num. Thanks Secrets!

Edited by Technoken

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...