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How to add more mvp to a round? like 10 ifrit a round?

Thanks  /thx

//===== rAthena Script =======================================
//= MVP Ladder Game
//===== By: ==================================================
//= aftermath, AnnieRuru (rewrite)
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Gather a party and kill every MVP in ascending order.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//============================================================

prontera,169,208,5	script	MvP Ladder Warper	56,{
	mes "[MvP Ladder Warper]";
	mes "Say... do you want to play the MvP Ladder game?";
	next;
	switch(select("Yes, let's get it on!:Information.:Show me the best record.:No.")) {
	case 1:
		break;
	case 2:
		mes "[MvP Ladder Warper]";
		mes "In this game, your party has to kill every single MvP monster in ascending order, from the weakest to strongest.";
		if ( .finish_item_amount )
			mes "If your party can finish the MVP ladder game, each member will earn "+ callfunc("F_InsertPlural", .finish_item_amount, getitemname( .finish_item_id )) +".";
		if ( .register_cost )
			mes "But the entrance fee is "+ callfunc( "F_InsertComma", .register_cost ) +" zeny.";
		next;
		mes "[MvP Ladder Warper]";
		mes "You lose the game if you can't finish in "+ .timeout +" minutes, or if your entire party is killed.";
		mes "Good luck!";
		close;
	case 3:
		mes "[MvP Ladder Warper]";
		if ( !$mvpladdderparty_time ) {
			mes "Nobody has finished this game yet.";
			close;
		}
		mes "The best record is";
		mes "[ "+( $mvpladdderparty_time / 60 )+" min "+( $mvpladdderparty_time % 60 )+" sec ]";
		mes "By the party ^FF0000"+ $mvpladdderparty_name$ +"^000000.";
		.@size = getarraysize( $mvpladderparty_member$ );
		for ( .@i = 0; .@i < .@size; .@i++ )
			mes "^000000"+ ( .@i +1 ) +". ^0000FF"+ $mvpladderparty_member$[.@i];
		if ( getgmlevel() < .gmlvlreset ) close;
		next;
		if ( select( "Close.", "Reset the record." ) == 1 ) close;
		if ( select( "Never mind.", "I really want to reset it." ) == 1 ) close;
		$mvpladdderparty_time = 0;
		$mvpladdderparty_name$ = "";
		deletearray $mvpladderparty_member$[.@i];
		mes "[MvP Ladder Warper]";
		mes "Record reset successfully.";
		close;
	case 4:
		mes "[MvP Ladder Warper]";
		mes "When you are strong enough to complete the game, please come back.";
		close;
	}
	if ( !getcharid(1) ) {
		mes "[MvP Ladder Warper]";
		mes "You have to form a party to play.";
		close;
	}
	if ( getpartyleader( getcharid(1), 2 ) != getcharid(0) ) {
		mes "[MvP Ladder Warper]";
		mes "Only the party leader can register.";
		close;
	}
	.@origin = getcharid(3);
	getpartymember getcharid(1), 1;
	getpartymember getcharid(1), 2;
	for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
		if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
			attachrid $@partymemberaid[.@i];
			if ( strcharinfo(3) == strnpcinfo(4) )
				.@online++;
		}
	}
	attachrid .@origin;
	if ( $@partymembercount != .register_min ) {
		mes "[MvP Ladder Warper]";
		mes "You have to form a party with exactly "+ .register_min +" members to play.";
		close;
	}
	else if ( .@online != .register_min )  {
		mes "[MvP Ladder Warper]";
		mes "Your party must have "+ .register_min +" members online on map '"+ strnpcinfo(4) +"'.";
		close;
	}
	else if ( .register_cost && Zeny < .register_cost ) {
		mes "[MvP Ladder Warper]";
		mes "You don't have enough zeny. Please come back when you do.";
		close;
	}
	else if ( .party_id ) {
		mes "[MvP Ladder Warper]";
		mes "I'm sorry, but a party is currently playing the game. Please standby until the party is finished.";
		mes "Thank you.";
		close;
	}
	Zeny -= .register_cost;
	announce "The party ["+ strcharinfo(1) +"] has started the MvP ladder game.", bc_all;
	set .party_id, getcharid(1);
	set .@time_enter, gettimetick(2);
	for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
		if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
			attachrid $@partymemberaid[.@i];
			if ( strcharinfo(3) == strnpcinfo(4) ) {
				announce "You have "+ .timeout +" minutes to complete "+ .totalround +" rounds.", bc_self;
				.@name$[.@c] = strcharinfo(0);
				.@c++;
			}
		}
	}
	cleanmap .eventmap$;
	warpparty .eventmap$, 0,0, .party_id, strnpcinfo(4);
	donpcevent strnpcinfo(0)+"::OnMvpDead";
	sleep .timeout * 60000;
	if ( .round == .totalround +1 ) {
		getpartymember .party_id, 1;
		getpartymember .party_id, 2;
		mapannounce .eventmap$, "Congratulations... You were able to defeat all the MVPs!", bc_map;
		for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
			if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
				attachrid $@partymemberaid[.@i];
				if ( strcharinfo(3) == .eventmap$ )
					getitem .finish_item_id, .finish_item_amount;
			}
		}
		set .@timeused, gettimetick(2) - .@time_enter;
		if ( .bonus_item_amount && .@timeused < .bonus_time * 60 ) {
			mapannounce .eventmap$, "You are rewarded a bonus item for completing the ladder within "+ .bonus_time +" minutes.", bc_map;
			for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
				if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
					attachrid $@partymemberaid[.@i];
					if ( strcharinfo(3) == .eventmap$ )
						getitem .bonus_item_id, .bonus_item_amount;
				}
			}
		}

		if ( !$mvpladdderparty_time || .@timeused < $mvpladdderparty_time ) {
			mapannounce .eventmap$, "And you broke the record! [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map;
			set $mvpladdderparty_time, .@timeused;
			set $mvpladdderparty_name$, getpartyname( .party_id );
			copyarray $mvpladderparty_member$, .@name$, .register_min;
		}
		else
			mapannounce .eventmap$, "Time used [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map;
		sleep 10000;
		announce "The party ["+ getpartyname( .party_id ) +"] has finished the MvP ladder game!", bc_all;
	}
	else
		announce "The party ["+ getpartyname( .party_id ) +"] has failed to finish the MvP ladder game.", bc_all;
	mapwarp .eventmap$, .map$, .x, .y;
	killmonsterall .eventmap$;
	.party_id = .round = 0;
	end;

OnMvpDead:
	.round++;
	if ( .round >= 2 && .round != .totalround +1 && .round_item_amount ) {
		for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
			if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
				attachrid $@partymemberaid[.@i];
				if ( strcharinfo(3) == .eventmap$ )
					getitem .round_item_id, .round_item_amount;
			}
		}
	}
	if ( .round == .totalround +1 ) {
		awake strnpcinfo(0);
		end;
	}
	else if ( .round == .totalround )
		mapannounce .eventmap$, "The final Round will begin in "+ .delay +" seconds...", bc_map;
	else
		mapannounce .eventmap$, "Starting round "+ .round +" in "+ .delay +" seconds...", bc_map;
	sleep .delay * 1000;
	if ( .mvpid[.round] == 1646 )  // pick random Bio3 MVP
		.mvpid[.round] = rand(1646,1651);
	monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead";
	mapannounce .eventmap$, getmonsterinfo( .mvpid[.round], MOB_NAME ) +" has spawned!", bc_map|bc_blue;
	end;

OnPCLogoutEvent:
	if ( hp > 0 )
		.@less_one = 1;
	else
		end;
OnPCDieEvent:
	if ( strcharinfo(3) != .eventmap$ || !getcharid(1) ) end;
	if ( getcharid(1) != .party_id ) end;
	getpartymember .party_id, 1;
	getpartymember .party_id, 2;
	for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
		if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
			attachrid $@partymemberaid[.@i];
			if ( strcharinfo(3) == .eventmap$ && hp > 0 )
				.@alive++;
		}
	}
	if ( .@less_one )
		.@alive--;
	if ( !.@alive ) {
		mapannounce .eventmap$, "Party wiped!", bc_map;
		sleep 10000;
		awake strnpcinfo(0);
	}
	end;

OnInit:
//	Configurations -----------------------------------------------------

	// Time limit (in minutes)
	// When time runs out, all players inside the room will be kicked out.
	// Do NOT set this to zero!
	set .timeout, 60;

	// entrance fee (in Zeny)
	set .register_cost, 100000;

	// exact amount of party members needed to start the game
	set .register_min, 1;

	// id of each mvp. you can add more
	setarray .mvpid[1],
		1086,//	Golden Thief Bug	64
		1115,//	Eddga				65
		1150,//	Moonlight Flower	67
		1159,//	Phreeoni			69
		1112,//	Drake				70
		1583,//	Tao Gunka			70
		1492,//	Incantation Samurai	71
		1046,//	Doppelgangger		72
		1252,//	Garm				73
		1418,//	Evil Snake Lord		73
		1059,//	Mistress			74
		1190,//	Orc Lord			74
		1087,//	Orc Hero			77
		1251,//	Knight of Windstorm	77
		1038,//	Osiris				78
		1658,//	Ygnizem				79
		1272,//	Dark Lord			80
		1871,//	Fallen Bishop		80
		1039,//	Baphomet			81
		1147,//	Maya				81
		1785,//	Atroce				82
		1389,//	Dracula				85
		1630,//	Bacsojin			85
		1885,//	Gorynych			85
		1623,//	RSX 0806			86
		1511,//	Amon Ra				88
		1688,//	Lady Tanee			89
		1768,//	Gloom Under Night	89
		1719,//	Datale				90
		1734,//	Kiel D-01			90
		1157,//	Pharaoh				93
		1373,//	Lord of Death		94
		1312,//	Turtle General		97
		1779,//	Ktullanux			98
		1874,//	Beelzebub			98
		1646,// Bio3 placeholder    99
		1708,//	Thanatos			99
		1751,//	Valkyrie Randgris	99
		1832;//	Ifrit				99

	// number of rounds (default: 39)
	set .totalround, getarraysize(.mvpid) -1;

	// item reward for completing each round
	set .round_item_id, 7859;
	set .round_item_amount, 1;

	// item reward for completing the entire ladder
	set .finish_item_id, 7859;
	set .finish_item_amount, 5;

	// bonus reward if ladder completed within a certain time (in minutes)
	set .bonus_time, 45; // if completed within 45 minutes, this reward is given
	set .bonus_item_id, 504;
	set .bonus_item_amount, 10;

	// time delay between rounds, in seconds (default: 3)
	set .delay, 5;

	// minimum GM level to reset the best record
	set .gmlvlreset, 99;

	// event map
	set .eventmap$, "guild_vs2-2";

	// mapflag configuration
	setarray .@mapflag,
		mf_nowarp,
		mf_nowarpto,
		mf_nosave,
		mf_nomemo,
		mf_noteleport,
//		mf_nopenalty, // disable exp loss
		mf_noreturn,
//		mf_nobranch,
//		mf_nomobloot, // disable monster drop loots,
//		mf_nomvploot, // 2 of these
		mf_partylock;

//	Config Ends --------------------------------------------------------------

	mapannounce .eventmap$, "An administrator has refreshed the server. Please re-register. We apologize for the inconvenience.", bc_map;
	getmapxy .map$, .x, .y, UNITTYPE_NPC;
	mapwarp .eventmap$, .map$, .x, .y;
	killmonsterall .eventmap$;
	.@size = getarraysize( .@mapflag );
	for ( .@i = 0; .@i < .@size; .@i++ )
		setmapflag .eventmap$, .@mapflag[.@i];
	end;
}

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

Changing the amount for each mvp would need to edit quite a few things, since I don't really have time I may have a little trick for you:

 

Add an array to define the amount of mobs

	// id of each mvp. you can add more
	setarray .mvpid[1],
		1086,//	Golden Thief Bug	64
		...
		1832;//	Ifrit				99
		
++	setarray .mvpamount[1], 1,2,3,4,....,2;

	// number of rounds (default: 39)
	set .totalround, getarraysize(.mvpid) -1;

spawn them multiple times thanks to this

	if ( .mvpid[.round] == 1646 )  // pick random Bio3 MVP
		.mvpid[.round] = rand(1646,1651);
--	monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead";
++	monster .eventmap$,0,0, "--ja--", .mvpid[.round], .mvpamount[.round], strnpcinfo(0)+"::OnMvpDead";
	mapannounce .eventmap$, getmonsterinfo( .mvpid[.round], MOB_NAME ) +" has spawned!", bc_map|bc_blue;

And trigger the 'OnMvpDead' label only if the last mob is killed

OnMvpDead:
++	if (mobcount(.eventmap$,strnpcinfo(0)+"::OnMvpDead")) end; // won't do anything untill the last mvp is dead
	.round++;

That"s the lazy way but it could work fine, try it ^^

Wow, the forum didn't notice me about your reply, i will try today, and report back ^^ thanks

 

update: [solved]

 

Thanks emistry and kurofly.

 I found out that the problems actually lies in the

OnMvpDead:

in the first place, i change the mob amount but forgot to changed this part, so every time i kill a mob, it count as 1 round.

Now i can duplicate this script and use it as stage game aswell.

Thanks

Edited by bearnope246
  • 0
Posted
monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead";

to

monster .eventmap$,0,0, "--ja--", .mvpid[.round], 10, strnpcinfo(0)+"::OnMvpDead";
  • Upvote 1
  • 0
Posted (edited)
monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead";

to

monster .eventmap$,0,0, "--ja--", .mvpid[.round], 10, strnpcinfo(0)+"::OnMvpDead";

Can the amount be different every round ?

 

And i try the change above. Every time i kill a mvp, it count as 1 round. :(

Edited by bearnope246
  • 0
Posted

Changing the amount for each mvp would need to edit quite a few things, since I don't really have time I may have a little trick for you:

 

Add an array to define the amount of mobs

	// id of each mvp. you can add more
	setarray .mvpid[1],
		1086,//	Golden Thief Bug	64
		...
		1832;//	Ifrit				99
		
++	setarray .mvpamount[1], 1,2,3,4,....,2;

	// number of rounds (default: 39)
	set .totalround, getarraysize(.mvpid) -1;

spawn them multiple times thanks to this

	if ( .mvpid[.round] == 1646 )  // pick random Bio3 MVP
		.mvpid[.round] = rand(1646,1651);
--	monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead";
++	monster .eventmap$,0,0, "--ja--", .mvpid[.round], .mvpamount[.round], strnpcinfo(0)+"::OnMvpDead";
	mapannounce .eventmap$, getmonsterinfo( .mvpid[.round], MOB_NAME ) +" has spawned!", bc_map|bc_blue;

And trigger the 'OnMvpDead' label only if the last mob is killed

OnMvpDead:
++	if (mobcount(.eventmap$,strnpcinfo(0)+"::OnMvpDead")) end; // won't do anything untill the last mvp is dead
	.round++;

That"s the lazy way but it could work fine, try it ^^

  • Upvote 1

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