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Renewal exp table warning in Pre-renewal server


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Posted

So yea, I setup the server to be pre-re server. Edited max and job level related stuffs... PROPERLY :v

I followed the wiki unless the wiki is not updated.

 

here's a preview of warning I'm having

[Warning]: Class Rune Knight (4054) does not have a base exp table.
[Warning]: Class Rune Knight (4054) does not have a job exp table.
[Warning]: Class Warlock (4055) does not have a base exp table.
[Warning]: Class Warlock (4055) does not have a job exp table.
[Warning]: Class Ranger (4056) does not have a base exp table.
[Warning]: Class Ranger (4056) does not have a job exp table.
[Warning]: Class Arch Bishop (4057) does not have a base exp table.
[Warning]: Class Arch Bishop (4057) does not have a job exp table.
[Warning]: Class Mechanic (4058) does not have a base exp table.
[Warning]: Class Mechanic (4058) does not have a job exp table.
[Warning]: Class Guillotine Cross (4059) does not have a base exp table.
[Warning]: Class Guillotine Cross (4059) does not have a job exp table.
[Warning]: Class Rune Knight T (4060) does not have a base exp table.
[Warning]: Class Rune Knight T (4060) does not have a job exp table.

I'm actually ignoring it, but thought of sharing it here.

 

Is there any problem with this? Or I'm good?

12 answers to this question

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Posted

(according to aleos import-tmpl should be automatically copied to import on first compile, so the copy step might not be needed)

 

You also need to uncomment the corresponding lines and replace x with the jobs you want to have increased max levels.

 

You can also just add your own exp requirements to the official exp table.

  • 0
Posted (edited)

(according to aleos import-tmpl should be automatically copied to import on first compile, so the copy step might not be needed)

 

You also need to uncomment the corresponding lines and replace x with the jobs you want to have increased max levels.

 

You can also just add your own exp requirements to the official exp table.

 

Yep, that's how I did it.

 

-- Edit --

 

I even actually deleted some values on hpsp file. Forgot the full filename. I deleted the values inside those parentheses in the warning message.

Ex. (4054)

Find the 4054 and deleted it.

Edited by yepp
  • 0
Posted (edited)

You wouldn't get the warnings if there were sufficient "required exp" values defined.

 

Even if those class are not on my game? What cause them to be loaded? I don't even want them

Edited by yepp
  • 0
Posted

Ah I see you don't want to use those... I wonder where it takes the classes it searches for from. /hm

 

Found out now? There's something that's loading it... I don't want them. How do I remove them?

  • 0
Posted

You wouldn't get the warnings if there were sufficient "required exp" values defined.

Even if those class are not on my game? What cause them to be loaded? I don't even want them

If you don't want them in game, edit the at job command and remove the npcs, so they are unobtainable. That or do large src and db edits to remove completely.

Personally id just remove their skill tree and lower their max level to 1/1.

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Posted

Nobody can change in to that job tho. I am just ignoring it... it's just that seeing some warning when starting athena is a bit bothersome :v

  • 0
Posted

 

 

You wouldn't get the warnings if there were sufficient "required exp" values defined.

Even if those class are not on my game? What cause them to be loaded? I don't even want them

If you don't want them in game, edit the at job command and remove the npcs, so they are unobtainable. That or do large src and db edits to remove completely.

Personally id just remove their skill tree and lower their max level to 1/1.

 

He just doesn't want the jobs to be read from the database. I'm just not sure how rAthena even knows which jobs to look for. Maybe job_db?

  • 0
Posted

You wouldn't get the warnings if there were sufficient "required exp" values defined.

Even if those class are not on my game? What cause them to be loaded? I don't even want them
If you don't want them in game, edit the at job command and remove the npcs, so they are unobtainable. That or do large src and db edits to remove completely.

Personally id just remove their skill tree and lower their max level to 1/1.

He just doesn't want the jobs to be read from the database. I'm just not sure how rAthena even knows which jobs to look for. Maybe job_db?

It reads from source if a job is defined it automatically checks for all files related. Also if a class is undefined and in the db it post an error as well.

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