Dragonis1701 Posted May 30, 2016 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 99 Reputation: 8 Joined: 05/25/12 Last Seen: Saturday at 04:02 PM Share Posted May 30, 2016 Is there a handle for Job Sprites? With the new 3rd Jobs sprites from jRO, is there a way to have an npc change the job sprite a player currently has via a script command in an npc, for example, like the stylist? Quote Link to comment Share on other sites More sharing options...
0 Mystery Posted May 30, 2016 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted May 30, 2016 Normally you would use the Dress Room to switch the char's outfit to the Alternative one. https://github.com/rathena/rathena/commit/d70b1734c8bff8a27d8251b2d16d43e7b309cb64 *opendressroom({<char_id>}); This will open the Dress Room window on the client connected to the invoking character. mes "Close this window to open the Dress Room window."; close2; opendressroom; end; --------------------------------------- *closedressroom({<char_id>}); This will close an open Dress Room window on the client connected to the invoking character. mes "Close this window to close the Dress Room window."; close2; closedressroom; end; 1 Quote Link to comment Share on other sites More sharing options...
0 Dragonis1701 Posted May 31, 2016 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 99 Reputation: 8 Joined: 05/25/12 Last Seen: Saturday at 04:02 PM Author Share Posted May 31, 2016 Thank you~ Quote Link to comment Share on other sites More sharing options...
0 Foob Posted October 6, 2017 Group: Members Topic Count: 46 Topics Per Day: 0.02 Content Count: 267 Reputation: 40 Joined: 01/19/17 Last Seen: 16 hours ago Share Posted October 6, 2017 On 5/31/2016 at 7:47 AM, Mystery said: Normally you would use the Dress Room to switch the char's outfit to the Alternative one. https://github.com/rathena/rathena/commit/d70b1734c8bff8a27d8251b2d16d43e7b309cb64 *opendressroom({<char_id>}); This will open the Dress Room window on the client connected to the invoking character. mes "Close this window to open the Dress Room window."; close2; opendressroom; end; --------------------------------------- *closedressroom({<char_id>}); This will close an open Dress Room window on the client connected to the invoking character. mes "Close this window to close the Dress Room window."; close2; closedressroom; end; closedressroom doesn't work anymore? Quote Link to comment Share on other sites More sharing options...
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Dragonis1701
Is there a handle for Job Sprites? With the new 3rd Jobs sprites from jRO, is there a way to have an npc change the job sprite a player currently has via a script command in an npc, for example, like the stylist?
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