WorldSeed Posted May 16, 2016 Posted May 16, 2016 how to put items from renewal to pre-renewal?? example the archangel wing costume. Quote
0 WorldSeed Posted May 16, 2016 Author Posted May 16, 2016 it works but some of them are unknown item? + apple signature. Quote
0 Radian Posted May 16, 2016 Posted May 16, 2016 Well it depends on your client side if its available.. Quote
0 LCDTheOG Posted May 16, 2016 Posted May 16, 2016 yeah if you're getting apples. you need to your client side. view id's and such. Quote
0 Mushimaru Posted May 17, 2016 Posted May 17, 2016 i think you need to add it in idnum2displaynametable.tx and idnum2resnametable.txt to duplicate...and also dont forget about iteminfo.lua in system folder Quote
0 WorldSeed Posted May 17, 2016 Author Posted May 17, 2016 the client that i have is a 2013-02-22? do i need to upgrade it? if yes how to?.. Quote
0 Paroxysm Posted May 17, 2016 Posted May 17, 2016 You need to update your client date or your data files 1 Quote
0 Mushimaru Posted May 17, 2016 Posted May 17, 2016 (edited) no...you just need to edit client side here is the step...lets say your new item id number is 30000 1. edit data/idnum2resnametable.txt 30000#타락천사의날개# 2. edit data/idnum2itemdisplaynametable.txt 30000#Fallen_Angel_Wing# 3. edit data/idnum2itemdesctable.txt 30000# Large, black wings of a fallen dark angel. All Stats + 1. Base stats (without modifiers) is equal to 20 or higher, -Str -> Attack + 1 -Int -> Magic Attack + 1 -Vit -> Tolerance to Neutral Property + 1% -Agi -> Increase ASPD (After Attack delay -1%) -Dex -> Ranged Attack +1% -Luk -> Inflict 1% more critical attack. Class : ^777777Garment^000000 Defense : ^77777718^000000 Weight : ^77777720^000000 Required Level : ^7777771^000000 Applicable Job : ^777777Every Job^000000 # 4 . edit System/iteminfo.lua [30000] = { unidentifiedDisplayName = "Fallen Angel Wing", unidentifiedResourceName = "후드", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Fallen Angel Wing", identifiedResourceName = "타락천사의날개", identifiedDescriptionName = { "Large, black wings of a fallen dark angel.", "All Stats + 1.", "Base stats (without modifiers) is equal to 20 or higher,", "-Str -> Attack + 1", "-Int -> Magic Attack + 1", "-Vit -> Tolerance to Neutral Property + 1%", "-Agi -> Increase ASPD (After Attack delay -1%)", "-Dex -> Ranged Attack +1%", "-Luk -> Inflict 1% more critical attack.", "Type : ^777777Garment^000000", "Defense : ^77777718^000000", "Weight : ^77777720^000000", "Required Level : ^7777771^000000", "Applicable Job : ^777777Every Job^000000", }, slotCount = 1, ClassNum = 3 }, 4. edit db/pre-ren/item_db.txt 30000,Fallen_Angel_Wing,Fallen Angel Wing,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20; },{},{} 5. use command @reloaditemdb done~ Edited May 17, 2016 by Mushimaru Quote
0 LCDTheOG Posted May 17, 2016 Posted May 17, 2016 (edited) no...you just need to edit client side here is the step...lets say your new item id number is 30000 1. edit data/idnum2resnametable.txt 30000#타락천사의날개# 2. edit data/idnum2itemdisplaynametable.txt 30000#Fallen_Angel_Wing# 3. edit data/idnum2itemdesctable.txt 30000# Large, black wings of a fallen dark angel. All Stats + 1. Base stats (without modifiers) is equal to 20 or higher, -Str -> Attack + 1 -Int -> Magic Attack + 1 -Vit -> Tolerance to Neutral Property + 1% -Agi -> Increase ASPD (After Attack delay -1%) -Dex -> Ranged Attack +1% -Luk -> Inflict 1% more critical attack. Class : ^777777Garment^000000 Defense : ^77777718^000000 Weight : ^77777720^000000 Required Level : ^7777771^000000 Applicable Job : ^777777Every Job^000000 # 4 . edit System/iteminfo.lua [30000] = { unidentifiedDisplayName = "Fallen Angel Wing", unidentifiedResourceName = "후드", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Fallen Angel Wing", identifiedResourceName = "타락천사의날개", identifiedDescriptionName = { "Large, black wings of a fallen dark angel.", "All Stats + 1.", "Base stats (without modifiers) is equal to 20 or higher,", "-Str -> Attack + 1", "-Int -> Magic Attack + 1", "-Vit -> Tolerance to Neutral Property + 1%", "-Agi -> Increase ASPD (After Attack delay -1%)", "-Dex -> Ranged Attack +1%", "-Luk -> Inflict 1% more critical attack.", "Type : ^777777Garment^000000", "Defense : ^77777718^000000", "Weight : ^77777720^000000", "Required Level : ^7777771^000000", "Applicable Job : ^777777Every Job^000000", }, slotCount = 1, ClassNum = 3 }, 4. edit db/pre-ren/item_db.txt 30000,Fallen_Angel_Wing,Fallen Angel Wing,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20; },{},{} 5. use command @reloaditemdb done~ wrong!, he's using 2013, that way is for 2012 and before he needs to make these edits via system/iteminfo.lua/iteminfo.lub and only with lua files there are no txt files involved aside from server side. Edited May 17, 2016 by lilcooldude69 Quote
0 Mushimaru Posted May 17, 2016 Posted May 17, 2016 no...you just need to edit client side here is the step...lets say your new item id number is 30000 1. edit data/idnum2resnametable.txt 30000#타락천사의날개# 2. edit data/idnum2itemdisplaynametable.txt 30000#Fallen_Angel_Wing# 3. edit data/idnum2itemdesctable.txt 30000# Large, black wings of a fallen dark angel. All Stats + 1. Base stats (without modifiers) is equal to 20 or higher, -Str -> Attack + 1 -Int -> Magic Attack + 1 -Vit -> Tolerance to Neutral Property + 1% -Agi -> Increase ASPD (After Attack delay -1%) -Dex -> Ranged Attack +1% -Luk -> Inflict 1% more critical attack. Class : ^777777Garment^000000 Defense : ^77777718^000000 Weight : ^77777720^000000 Required Level : ^7777771^000000 Applicable Job : ^777777Every Job^000000 # 4 . edit System/iteminfo.lua [30000] = { unidentifiedDisplayName = "Fallen Angel Wing", unidentifiedResourceName = "후드", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Fallen Angel Wing", identifiedResourceName = "타락천사의날개", identifiedDescriptionName = { "Large, black wings of a fallen dark angel.", "All Stats + 1.", "Base stats (without modifiers) is equal to 20 or higher,", "-Str -> Attack + 1", "-Int -> Magic Attack + 1", "-Vit -> Tolerance to Neutral Property + 1%", "-Agi -> Increase ASPD (After Attack delay -1%)", "-Dex -> Ranged Attack +1%", "-Luk -> Inflict 1% more critical attack.", "Type : ^777777Garment^000000", "Defense : ^77777718^000000", "Weight : ^77777720^000000", "Required Level : ^7777771^000000", "Applicable Job : ^777777Every Job^000000", }, slotCount = 1, ClassNum = 3 }, 4. edit db/pre-ren/item_db.txt 30000,Fallen_Angel_Wing,Fallen Angel Wing,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20; },{},{} 5. use command @reloaditemdb done~ wrong!, he's using 2013, that way is for 2012 and before he needs to make these edits via system/iteminfo.lua/iteminfo.lub and only with lua files there are no txt files involved aside from server side. really??...im using this step to duplicate my item db and its seem worked...im using 2015 by the way.... Quote
0 LCDTheOG Posted May 17, 2016 Posted May 17, 2016 using the text files really has no use. because clients after 2012 don't look at those. they look at the system folder. and the datainfo. inside grf. Quote
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WorldSeed
how to put items from renewal to pre-renewal?? example the archangel wing costume.
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