ohyono Posted May 4, 2016 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 56 Reputation: 15 Joined: 01/10/12 Last Seen: June 8, 2023 Share Posted May 4, 2016 (edited) Hello, It is a small project that I work these days. It's the greek acropolis. It says that are the god's house They are saying, how it is becoming? I have a trouble even when walking around the city, seem to have LAG, but only in some areas of the map , I hope they can be resolved soon. Edited May 5, 2016 by ohyono 1 Quote Link to comment Share on other sites More sharing options...
Sage Posted May 4, 2016 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 113 Reputation: 153 Joined: 02/03/12 Last Seen: Thursday at 05:25 AM Share Posted May 4, 2016 That is pretty decent! I would suggest three things to make it even better. First, the ground textures: The buildings and walls you use are all on the warmer side, color-wise, but the ground textures you use a a light blue-gray. I would suggest finding (or making) ground tiles that match the buildings better. Secondly: The lighting looks odd. Generally, you want to have the sun light (The one that casts the shadows) in the south-west quadrant of the map, casting shadows from south-west to north-east. That is how it is done in RO, and it looks best. Thirdly: The edges of the map are a bit plan, especially as the walls get taller. The walkable area is very close to the edge, and a black void at the edge of the map does not look good. I would advise duplicating what to have onto a bigger map (200x200) and decorating the outside edge. Put the city on top of a hill, add details with trees and rocks and cliffs. Quote Link to comment Share on other sites More sharing options...
ohyono Posted May 5, 2016 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 56 Reputation: 15 Joined: 01/10/12 Last Seen: June 8, 2023 Author Share Posted May 5, 2016 @Sage I listen and change the map again , what do you think now? Quote Link to comment Share on other sites More sharing options...
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