Kakaroto Posted April 28, 2016 Posted April 28, 2016 Hello!!!I wonder if you can hide the Emperium HP bar, I saw that has the option to battle/conf/monster.conf, only that it removes the hp bar all monsters, I want to remove only the emperium is possible? I thank anyone who can help. Quote
0 Promise Posted April 29, 2016 Posted April 29, 2016 (edited) Forget it, try Mob.c #if PACKETVER >= 20120404 if( battle_config.monster_hp_bars_info){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } #endif to #if PACKETVER >= 20120404 if( battle_config.monster_hp_bars_info){ if( !(md->class_ == MOBID_EMPERIUM) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } } #endif Try this and compile. Remember to do a backup before change anything. Edited April 29, 2016 by Promise 1 Quote
0 Promise Posted April 28, 2016 Posted April 28, 2016 Try changing the mode of the emperium to type boss on your mob_db Quote
0 Kakaroto Posted April 29, 2016 Author Posted April 29, 2016 Try changing the mode of the emperium to type boss on your mob_db like this? 0x6370020 Quote
0 Kakaroto Posted April 29, 2016 Author Posted April 29, 2016 Forget it, try Mob.c #if PACKETVER >= 20120404 if( battle_config.monster_hp_bars_info){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } #endif to #if PACKETVER >= 20120404 if( battle_config.monster_hp_bars_info){ if( !(md->class_ == MOBID_EMPERIUM) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } } #endif Try this and compile. Remember to do a backup before change anything. Thank you, it worked face. Quote
0 chatterboy Posted November 18, 2016 Posted November 18, 2016 (edited) On 4/29/2016 at 3:53 AM, Kakaroto said: Thank you, it worked face. How about if the mob kill you the HP bar meter appear if you return to kill it again, how can i remove that PINK BAR METER? Edited November 18, 2016 by chatterboy Quote
Question
Kakaroto
Hello!!!
I wonder if you can hide the Emperium HP bar, I saw that has the option to battle/conf/monster.conf, only that it removes the hp bar all monsters, I want to remove only the emperium is possible? I thank anyone who can help.
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