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SONIC BLOW after cast Delay


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Posted

forgive me if im in a wrong thread, i already did this 

 

http://eathena-project.googlecode.com/svn/trunk/db/skill_cast_db.txt


// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down

//-- AS_SONICBLOW
136,0,2000,2000,0,5000

change to:

//-- AS_SONICBLOW
136,0,0,0,0,0,0

 and this

 

\rathena-master\src\map\skill.c

 

//if (skill == AS_SONICBLOW)
//pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

I also done recompiling please help me. And still sonic blow skill have a after cast delay what should i do?

8 answers to this question

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Posted

forgive me if im in a wrong thread, i already did this 

 

http://eathena-project.googlecode.com/svn/trunk/db/skill_cast_db.txt

// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down

//-- AS_SONICBLOW

136,0,2000,2000,0,5000

change to:

//-- AS_SONICBLOW

136,0,0,0,0,0,0

 and this

 

\rathena-master\src\map\skill.c

 

//if (skill == AS_SONICBLOW)

//pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

I also done recompiling please help me. And still sonic blow skill have a after cast delay what should i do?

 

Have you tried increasing your aspd to like 190+

  • 0
Posted

yup my aspd is 196


yup my aspd is 196

 

 

forgive me if im in a wrong thread, i already did this 

 

http://eathena-project.googlecode.com/svn/trunk/db/skill_cast_db.txt

// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down

//-- AS_SONICBLOW
136,0,2000,2000,0,5000

change to:

//-- AS_SONICBLOW
136,0,0,0,0,0,0

 and this

 

\rathena-master\src\map\skill.c

 

//if (skill == AS_SONICBLOW)
//pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

I also done recompiling please help me. And still sonic blow skill have a after cast delay what should i do?

 

Have you tried increasing your aspd to like 190+

 

yup my aspd is 196

  • 0
Posted

Well, maybe it's just on src/map/config/renewal.h

 

//#define RENEWAL_CAST

 

then, recompile.

 

already done nothing happens

 

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
//#ifndef _CONFIG_RENEWAL_H_
//#define _CONFIG_RENEWAL_H_

//quick option to disable all renewal option, used by ./configure
//#define PRERE
//#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// Game renewal server mode
/// (disable by commenting the line)
///
/// Leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL

/// Renewal cast time
/// (disable by commenting the line)
///
/// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
/// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
/// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
/// By default FCT is 20% of VCT (some skills aren't)
/// - VCT is decreased by DEX * 2 + INT.
/// - FCT is NOT reduced by stats, reduced by equips or buffs.
/// Example:
///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
//#define RENEWAL_CAST

/// Renewal drop rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item drop rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP

/// Renewal exp rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item exp rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP

/// Renewal level modifier on damage
/// (disable by commenting the line)
///
// Leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG

/// Renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// Leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD

/// Renewal stat calculations
/// (disable by commenting the line)
///
/// Leave this line to enable renewal calculation for increasing status/parameter points
//#define RENEWAL_STAT

//#endif

//#endif // _CONFIG_RENEWAL_H_

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