emilhap098 Posted February 15, 2016 Posted February 15, 2016 forgive me if im in a wrong thread, i already did this http://eathena-project.googlecode.com/svn/trunk/db/skill_cast_db.txt // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- AS_SONICBLOW136,0,2000,2000,0,5000change to://-- AS_SONICBLOW136,0,0,0,0,0,0 and this \rathena-master\src\map\skill.c //if (skill == AS_SONICBLOW)//pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking. I also done recompiling please help me. And still sonic blow skill have a after cast delay what should i do? Quote
0 Scylla Posted February 15, 2016 Posted February 15, 2016 forgive me if im in a wrong thread, i already did this http://eathena-project.googlecode.com/svn/trunk/db/skill_cast_db.txt // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- AS_SONICBLOW 136,0,2000,2000,0,5000 change to: //-- AS_SONICBLOW 136,0,0,0,0,0,0 and this \rathena-master\src\map\skill.c //if (skill == AS_SONICBLOW)//pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking. I also done recompiling please help me. And still sonic blow skill have a after cast delay what should i do? Have you tried increasing your aspd to like 190+ Quote
0 emilhap098 Posted February 15, 2016 Author Posted February 15, 2016 yup my aspd is 196 yup my aspd is 196 forgive me if im in a wrong thread, i already did this http://eathena-project.googlecode.com/svn/trunk/db/skill_cast_db.txt // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- AS_SONICBLOW136,0,2000,2000,0,5000change to://-- AS_SONICBLOW136,0,0,0,0,0,0 and this \rathena-master\src\map\skill.c //if (skill == AS_SONICBLOW)//pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking. I also done recompiling please help me. And still sonic blow skill have a after cast delay what should i do? Have you tried increasing your aspd to like 190+ yup my aspd is 196 Quote
0 Playtester Posted February 15, 2016 Posted February 15, 2016 The animation prevents you from using it faster, gotta edit the client to not display the animation. Quote
0 emilhap098 Posted February 15, 2016 Author Posted February 15, 2016 The animation prevents you from using it faster, gotta edit the client to not display the animation. how can i do that sir? please teach me how can i do it? Quote
0 Playtester Posted February 15, 2016 Posted February 15, 2016 I don't know, I never modified the client. Maybe search for "nodelay". Quote
0 emilhap098 Posted February 15, 2016 Author Posted February 15, 2016 I don't know, I never modified the client. Maybe search for "nodelay". wew sir... is there anyway i need to fix this badly Quote
0 Noturn Posted February 16, 2016 Posted February 16, 2016 (edited) Well, maybe it's just on src/map/config/renewal.h //#define RENEWAL_CAST then, recompile. Edited February 16, 2016 by Noturn Quote
0 emilhap098 Posted February 19, 2016 Author Posted February 19, 2016 Well, maybe it's just on src/map/config/renewal.h //#define RENEWAL_CAST then, recompile. already done nothing happens // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder //#ifndef _CONFIG_RENEWAL_H_ //#define _CONFIG_RENEWAL_H_ //quick option to disable all renewal option, used by ./configure //#define PRERE //#ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas //#define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT //#define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points //#define RENEWAL_STAT //#endif //#endif // _CONFIG_RENEWAL_H_ Quote
Question
emilhap098
forgive me if im in a wrong thread, i already did this
and this
I also done recompiling please help me. And still sonic blow skill have a after cast delay what should i do?
8 answers to this question
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