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Random Emperium in castle woe


4n0biz

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This Same clip

bump!!

:D

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VANRO CUSTOM SKILLS

FIRE IVY

Max Level : 1

Type : Active

Target : Player/Emperium

Effect : Swaps location with target unit.

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depend on the range of random area you define ...

you can adjust here

npc/guild/agit_main.txt#L97

monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";

coordinate ( 0,0 )  = random location.

 

or do some random calculation before provide the coordinate for emperium spawns.

 

or change monster to areamonster with appropriate coordinates range.

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Hi @Emistry

I wanted to Emperium at random every 10 minutes

How do

thank.

Edited by 4n0biz
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  • spawn the monster using monster , and store the GID of the monster in variable

use initnpctimer + OnTimer600000: to trigger the event.

use unitwarp to warp the monster based on the GID

use initnpctimer or setnpctimer to reset the time and repeat above steps.

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