Meister Posted January 30, 2016 Group: Members Topic Count: 280 Topics Per Day: 0.06 Content Count: 841 Reputation: 17 Joined: 04/16/12 Last Seen: March 4 Share Posted January 30, 2016 Hi all, How to modify @warp for normal players wherein they are not allowed to put coordinates. Example: @warp prontera 150 150 - They are just being warped randomly Even they have specific coordinates that they want to go they will be warped randomly Regards! Quote Link to comment Share on other sites More sharing options...
0 Enthr Posted January 30, 2016 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 88 Reputation: 10 Joined: 01/15/16 Last Seen: January 14 Share Posted January 30, 2016 (edited) ¡Hi! Well, at first, you need to locate this line in your atcommand.c file that its located in src/map/ * @rura, @warp, @mapmove scroll down a little...and after this: if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS)) { //This is to prevent the pc_setpos call from printing an error. clif_displaymessage(fd, msg_txt(sd,2)); if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } you add the following: if(pc_get_group_level(sd) == 0) x = y = 0; and the entire command should be looking like this: /*========================================== * @rura, @warp, @mapmove *------------------------------------------*/ ACMD_FUNC(mapmove) { char map_name[MAP_NAME_LENGTH_EXT]; unsigned short mapindex; short x = 0, y = 0; int16 m = -1; nullpo_retr(-1, sd); memset(map_name, '\0', sizeof(map_name)); if (!message || !*message || (sscanf(message, "%15s %hd %hd", map_name, &x, &y) < 3 && sscanf(message, "%15[^,],%hd,%hd", map_name, &x, &y) < 1)) { clif_displaymessage(fd, msg_txt(sd,909)); // Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>). return -1; } mapindex = mapindex_name2id(map_name); if (mapindex) m = map_mapindex2mapid(mapindex); if (!mapindex) { // m < 0 means on different server! [Kevin] clif_displaymessage(fd, msg_txt(sd,1)); // Map not found. if (battle_config.warp_suggestions_enabled) warp_get_suggestions(sd, map_name); return -1; } if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS)) { //This is to prevent the pc_setpos call from printing an error. clif_displaymessage(fd, msg_txt(sd,2)); if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } if(pc_get_group_level(sd) == 0) x = y = 0; if (map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif_displaymessage(fd, msg_txt(sd,247)); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif_displaymessage(fd, msg_txt(sd,248)); return -1; } if (pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) { clif_displaymessage(fd, msg_txt(sd,1)); // Map not found. return -1; } clif_displaymessage(fd, msg_txt(sd,0)); // Warped. return 0; } Edited January 30, 2016 by Emistry 1 Quote Link to comment Share on other sites More sharing options...
0 Lemongrass Posted January 31, 2016 Group: Developer Topic Count: 28 Topics Per Day: 0.01 Content Count: 547 Reputation: 270 Joined: 11/08/11 Last Seen: December 26, 2023 Share Posted January 31, 2016 Dont forget that 0, 0 means random and that they might be able to reach places they shouldnt be able to reach. Quote Link to comment Share on other sites More sharing options...
0 Enthr Posted February 1, 2016 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 88 Reputation: 10 Joined: 01/15/16 Last Seen: January 14 Share Posted February 1, 2016 Dont forget that 0, 0 means random and that they might be able to reach places they shouldnt be able to reach. Dont true, if you see in the code that i posted in the spoiler, there is a if that say if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS)) that check if the cell is walkeable, and if its not, it will try again to obtain a new walkeable cell. And if you are saying that it might get their to a place that they should do a quest first o something like that, he asked for a random position Quote Link to comment Share on other sites More sharing options...
Question
Meister
Hi all,
How to modify @warp for normal players wherein they are not allowed to put coordinates.
Example:
@warp prontera 150 150 - They are just being warped randomly
Even they have specific coordinates that they want to go they will be warped randomly
Regards!
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.