Froggy Posted January 18, 2016 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 17 Reputation: 2 Joined: 04/21/15 Last Seen: November 21, 2019 Share Posted January 18, 2016 This is another event map I made. This is basically a torturous version of Lighthalzen Cube Maze. Guess what? I did the warp script. I am learning! LOL This is the starting point. Not much stuff since people will be populating the area. Just in the same area, these are the warp portals. There are 5 but only 1 will lead the player to the actual maze. ...which is this. Most "rounds" have 5 portals, some have 4; 1 will warp to next, 1 will warp to same round, 1 will warp to previous, 1 will warp to 2 rounds back, and 1 will warp back to start. There are straight paths... ...and curved ones. Also, round numbers are displayed. When the player manages to reach 25, he/she wins. 1 Quote Link to comment Share on other sites More sharing options...
Nova Posted January 18, 2016 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 265 Reputation: 96 Joined: 09/30/14 Last Seen: May 15, 2024 Share Posted January 18, 2016 Cool release Froggy! Love the look. Quote Link to comment Share on other sites More sharing options...
Sage Posted January 19, 2016 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 113 Reputation: 153 Joined: 02/03/12 Last Seen: Thursday at 05:25 AM Share Posted January 19, 2016 You did a good job of sticking to a color palette and visual consistency, which is something a lot of mappers kinda don't. It's good! If you want to add a bit of variety to the floor, here's a fun tip I use on a lot of my maps. Assuming you've set the ambient light to something darker, like it looks you have, set up light spheres on the floor with a color value of 0/0/0 and make sure they don't cast shadows. Here's a sample image that should show you what that looks like: https://i.gyazo.com/ed3dfcddac286703fc1cebbc39ed0a77.jpg It takes half a second to do, but will make your ground textures a lot more interesting, especially when using repetitive square tile kinda textures. 1 Quote Link to comment Share on other sites More sharing options...
Azeroth Posted January 27, 2016 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 383 Reputation: 121 Joined: 03/31/12 Last Seen: January 29, 2023 Share Posted January 27, 2016 You did a good job of sticking to a color palette and visual consistency, which is something a lot of mappers kinda don't. It's good! If you want to add a bit of variety to the floor, here's a fun tip I use on a lot of my maps. Assuming you've set the ambient light to something darker, like it looks you have, set up light spheres on the floor with a color value of 0/0/0 and make sure they don't cast shadows. Here's a sample image that should show you what that looks like: https://i.gyazo.com/ed3dfcddac286703fc1cebbc39ed0a77.jpg It takes half a second to do, but will make your ground textures a lot more interesting, especially when using repetitive square tile kinda textures. What map is that? sounds nice for quest,instances and dungeon Quote Link to comment Share on other sites More sharing options...
Sage Posted January 29, 2016 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 113 Reputation: 153 Joined: 02/03/12 Last Seen: Thursday at 05:25 AM Share Posted January 29, 2016 (edited) What map is that? Just a small thing I whipped up for personal use and don't plan to release. It's not that great, I just thought it served as a decent example there. Edited January 29, 2016 by Sage Quote Link to comment Share on other sites More sharing options...
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